Baldur’s Gate 3 – Game

About Baldur’s Gate 3 – Game



Baldur’s Gate 3 System Requirements

Minimum

  • CPU: Intel i5-4690 / AMD FX 4350
  • RAM: 8 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: Nvidia GTX 780 / AMD Radeon R9 280X
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 150 GB
  • DEDICATED VIDEO RAM: 3072 MB

Baldur’s Gate 3 System Requirements

Recommended

  • CPU: Intel i7 4770k / AMD Ryzen 5 1500X
  • RAM: 16 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: Nvidia GTX 1060 6GB / AMD RX580
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 150 GB
  • DEDICATED VIDEO RAM: 3072 MB








Baldur’s Gate 3 Game Details

Baldur’s Gate IIIĀ is an upcomingĀ role-playing video gameĀ developed and published byĀ Larian Studios. It is the third main game in theĀ Baldur’s GateĀ series, which is itself based on theĀ Dungeons & DragonsĀ tabletop role-playing system. A partial version of the game was released inĀ early accessĀ format forĀ Windows,Ā macOS, and theĀ StadiaĀ streaming service, on 6 October 2020. The game is expected to remain in early access until its full release in August 2023. The full version of the game will not be released on Stadia due to the service’s closure in January 2023.


GAMEPLAY

Baldur’s Gate IIIĀ is aĀ role-playing video gameĀ that offers both a single-player and cooperative multiplayer element. Players can create one or more characters and form a party along with computer-generated characters to explore the game’s story. Optionally, players will be able to take one of their characters and team up online with other players to form a party. Unlike previous games in theĀ Baldur’s GateĀ series,Ā Baldur’s Gate IIIĀ has turn-based combat, similar to Larian’s earlier gamesĀ Divinity: Original SinĀ andĀ Divinity: Original Sin IIĀ but this time based on the D&D 5th Edition rules.


STORY

In the year 1492Ā DR, over 120 years after the events ofĀ Baldur’s Gate II: Shadows of AmnĀ and months after the events ofĀ Baldur’s Gate: Descent into Avernus, the forces of darkness are on the rise. The player character (named by the player) has been taken captive by theĀ mind flayers, who have launched an invasion ofĀ FaerĆ»n. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into another mind flayer. Before the mind flayers can transform their victims, the nautiloid flying ship they are all aboard comes under attack fromĀ githyankiĀ warriors and theirĀ red dragonsĀ and flees through multiple realms, including Avernus, the first of theĀ Nine Hells. The protagonist is freed during the fighting and steers the damaged ship back to FaerĆ»n, where it crashes. As the protagonist searches for a way to remove their parasite, they encounter other survivors of the wreck: the human wizard Gale, the half-elf cleric Shadowheart, the high elf vampire rogue Astarion, the human warlock Wyll, and the githyanki fighter Lae’zel.


Development

The originalĀ Baldur’s GateĀ game was developed byĀ BioWareĀ andĀ Black Isle Studios, and published byĀ Interplay EntertainmentĀ in 1998. The game used a licensed version of theĀ Dungeons & DragonsĀ (D&D) rule set, specifically in theĀ Forgotten RealmsĀ setting. The game’s success led to a sequel,Ā Baldur’s Gate II: Shadows of Amn, and its expansion pack, as well asĀ Icewind DaleĀ and its sequel, and finally,Ā Planescape: Torment. Black Isle Studios began work on a further sequel,Ā Baldur’s Gate III: The Black Hound, in 2003, but Interplay faced significant financial crisis that year and shut down Black Isle, cancelling the game. Interplay lost the license to makeĀ D&DĀ video games toĀ AtariĀ in 2008. Atari later releasedĀ Neverwinter NightsĀ and its sequel,Ā Neverwinter Nights 2.Ā Wizards of the CoastĀ had long since acquired the rights toĀ D&DĀ as part of their purchase ofĀ TSR, and had been making updates to the core rule sets over the previous years. The new sequel from Larian Studios has no connection to the cancelledĀ Baldur’s Gate III: The Black Hound.

The series’Ā intellectual propertyĀ (IP) had been sought after by multiple developers. This includesĀ Brian Fargo, the founder of bothĀ InterplayĀ andĀ inXile Entertainment, as well asĀ Feargus UrquhartĀ ofĀ Obsidian Entertainment, who were seeking the IP rights for at least a decade. Larian Studios was interested in making a sequel in theĀ Baldur’s GateĀ series for some time, having first approached Wizards of the Coast after their release ofĀ Divinity: Original SinĀ around 2014. At this time, Wizards of the Coast felt the studio was still too new to the industry to be trusted with theĀ Baldur’s GateĀ license. Larian then developedĀ Divinity: Original Sin II, which was released in September 2017. Pre-release materials related to the game impressed Wizards of the Coast, so they contacted Larian to ask if they still had interest inĀ Baldur’s Gate III. Larian accepted, and while working to wrap up the release stage of development forĀ Divinity: Original Sin II, a small group gathered to develop the design document to present to Wizards of the Coast with their ideas for the newĀ Baldur’s Gate.

The game will be based on theĀ 5th-editionĀ Dungeons & DragonsĀ rule set, though it will include tweaks and modifications that Larian found necessary in translating it to a video game. For example, the combat system is expected to be weighed more in favor of the player than in the tabletop version, to make the game more enjoyable.

Larian Studios teasedĀ Baldur’s Gate IIIĀ in the week prior toĀ E3 2019. They formally revealed it during Google’s presentation on theĀ StadiaĀ platform just ahead of E3, confirming its release for both Windows and Stadia. The tabletop adventureĀ Baldur’s Gate: Descent Into AvernusĀ was published byĀ Wizards of the CoastĀ in September 2019, and has been described as a “prequel” toĀ Baldur’s Gate III. TheĀ Descent into AvernusĀ adventure takes place roughly 100 years after the events ofĀ Baldur’s Gate II, and the story ofĀ Baldur’s Gate IIIĀ takes place immediately following the events of theĀ Descent into AvernusĀ tabletop module. On 5 October 2020, Larian Studios announced the game would be released forĀ macOSĀ in addition to Windows and Stadia.

Baldur’s Gate IIIĀ was originally set to be released inĀ early accessĀ on 30 September 2020. This date was later delayed to 6 October 2020. The early access version contained only the first act of the game, amounting to approximately 25 hours of content and one-fifth of the game world’s map. The character creator also initially included a selection of 16 races and six classes to choose from, with more planned for the finalized release. Additional features and content, including multiplayer functionality and more classes, were gradually added to the early access version through patches as development progressed towards the final release. Save files created during early access will not be transferable to the completed game.

The game is expected to remain in early access until August 2023. The full version of the game will not be released on Stadia due to the service’s closure in January 2023.


Release

August 2023




Baldur’s Gate 3 Download FilesĀ 

  • fg-01.bin (28.0 GB)
  • fg-02.bin (13.1 GB)
  • fg-03.bin (8.6 GB)
  • fg-04.bin (8.2 GB)
  • fg-05.bin (2.7 GB)
  • fg-06.bin (1.4 GB)
  • fg-07.bin (703.3 MB)
  • fg-08.bin (93.8 MB)
  • fg-09.bin (84.1 MB)
  • fg-10.bin (79.1 MB)
  • fg-11.bin (50.8 MB)
  • fg-12.bin (41.0 MB)
  • fg-13.bin (16.5 MB)
  • fg-14.bin (1.9 MB)
  • fg-optional-bonus-content.bin (423.7 MB)
  • fg-optional-useless-files.bin (116.1 MB)

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File Size 63.6 GB

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