Red Dead Redemption – Game

About Red Dead Redemption – Game



Red Dead Redemption System Requirements

Minimum

  • CPU: Intel Core i5-4460 or AMD FX-8120
  • RAM: 4 GB
  • VIDEO CARD: GeForce GTX 460 2GB, Radeon HD 7770
  • FREE DISK SPACE: 10 GB

Red Dead Redemption System Requirements

Recommended

  • CPU: Intel Core i5-8600K or AMD Ryzen 5 2600X
  • RAM: 8 GB
  • VIDEO CARD: GeForce GTX 1070 8 GB, Radeon RX 580 8GB
  • FREE DISK SPACE: 10 GB








Red Dead Redemption Game Details

Red Dead Redemption¬†is a 2010¬†action-adventure game¬†developed by¬†Rockstar San Diego¬†and published by¬†Rockstar Games. A successor to 2004’s¬†Red Dead Revolver, it is the second game in the¬†Red Dead¬†series.¬†Red Dead Redemption¬†is set during the decline of the¬†American frontier¬†in the year 1911 and follows¬†John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.

The game is played from a¬†third-person perspective. The player may¬†freely roam¬†in its interactive¬†open world, a fictionalized version of the¬†Western United States¬†and¬†Northern Mexico, primarily by¬†horseback¬†and on foot. Gunfights emphasize a¬†gunslinger¬†gameplay mechanic called “Dead Eye” that allows players to mark multiple shooting targets on enemies in¬†slow motion. The game makes use of a morality system, by which the player’s actions in the game affect their character’s levels of honor and fame and how¬†other characters¬†respond to the player. An¬†online multiplayer¬†mode is included with the original release, allowing up to 16 players to engage in both¬†cooperative¬†and competitive gameplay in a recreation of the single-player setting.

The game’s development¬†lasted over five years, and it became one of the¬†most expensive video games¬†ever made. Rockstar improved¬†its proprietary game engine¬†to increase its technological capabilities. The development team conducted extensive research, including field trips to¬†Washington, D.C.¬†and analyzing classic¬†Western¬†films, to achieve realism while creating the game. The team hired professional actors to perform the body movements through¬†motion capture.¬†Red Dead Redemption¬†features an¬†original score¬†composed by Bill Elm and¬†Woody Jackson. The game’s development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.

Red Dead Redemption¬†was released for the¬†PlayStation 3¬†and¬†Xbox 360¬†in May 2010, and for¬†Nintendo Switch¬†and¬†PlayStation 4¬†in August 2023. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won several year-end accolades, including¬†Game of the Year¬†awards from several¬†gaming publications, and is considered by critics as one of the¬†best video games ever made. It had shipped around 23¬†million copies by 2021, making it one of the¬†best-selling video games. After the game’s release, several¬†downloadable content¬†additions were released;¬†Undead Nightmare, later released as a standalone game, added a new single-player campaign in which Marston searches for a cure for an infectious¬†zombie plague. A¬†prequel,¬†Red Dead Redemption 2, was released in October 2018.


GAMEPLAY

Red Dead Redemption¬†is a¬†Western-themed¬†action-adventure game¬†played from a¬†third-person perspective. The player controls¬†John Marston¬†and completes missions‚ÄĒlinear scenarios with set objectives‚ÄĒto progress through the story; in the game’s epilogue, the player controls John’s son Jack. Outside of missions, players may¬†freely roam¬†the¬†open world¬†environment, consisting of the American states New Austin and West Elizabeth‚ÄĒfictionalized versions of the¬†Western United States‚ÄĒand the fictional¬†Mexican¬†state of Nuevo Para√≠so. Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased in order to use them. The player can utilize trains and carriages for quick travel. The game’s undeveloped land makes up the largest portion of the game world, featuring various rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.

The player can witness and partake in random events as they explore the game world, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities are also available, such as¬†dueling,¬†bounty hunting, herb collecting,¬†gambling, and hunting.¬†Red Dead Redemption¬†uses an Honor system, which measures how the player’s actions are perceived in terms of morality. Morally positive deeds, such as capturing an outlaw alive or saving a stranger, will add up to the player’s Honor. Conversely, negative choices such as murder will subtract from the player’s Honor. This works in conjunction with the Fame system, which affects how¬†non-player characters¬†(NPCs) react to the player based on their Honor. If the player has high Honor, NPCs will greet them and they will receive discounts in some stores; if low, NPCs will act insecure and establishments may close their doors. The player can disguise themselves by wearing a¬†bandana¬†when performing criminal acts.

Gunfights are an essential gameplay mechanic in Red Dead Redemption. The player can take cover, target a specific person or animal, blindfire, and free aim. Individual body parts can also be targeted, in order to take targets down non-lethally. Weapons consist of revolvers, pistols, rifles, shotguns, knives, explosives, and lassos. Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye, a targeting system that allows the player to slow down time and mark targets. Once the targeting sequence ends, the player fires to all marked locations in extremely quick succession. The Dead Eye system upgrades and grants more abilities as the player progresses through the story.

The game introduces the bounty system, a crime-governing mechanic inspired by¬†Grand Theft Autos wanted system. When the player commits a crime, witnesses run to the nearest police station. The player can either bribe or kill them before they reach the station, negating any consequences. Once the law is alerted, the Wanted meter appears with a bounty set on the player’s head. The bounty grows higher as the player commits more crimes, and more lawmen will be sent to hunt them. After committing enough crime, the¬†U.S. Marshals¬†or¬†Mexican Army¬†will be sent to the player’s location. To evade law enforcement in pursuit, the player must escape a circular zone or kill all lawmen in a town. If the player escapes, bounty hunters will continue to track after them. The bounty will remain on their head until they pay it at a¬†telegraph station or present a pardon letter.

The¬†online multiplayer¬†allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single-player setting. Each game begins with a¬†Mexican standoff, of which the survivors can move to any part of the battlefield in preparation for¬†respawning¬†enemies. Event types include¬†deathmatch¬†scenarios and¬†capture the flag¬†variants. Crates in the environment contain extra weapons, ammo, and other¬†powerups. Players can level up and complete weapon challenges which earn them rewards such as new character models, golden weapon skins, new titles, and new breeds of¬†animal mounts.¬†Multiplayer also features open-world gameplay, wherein players can form or join a group of up to eight players in a “posse” group and partake in hunting or attack other gangs or posses. In some game modes, players are unable to kill each other.


STORY

In 1911, the family of former¬†outlaw¬†John Marston (Rob Wiethoff) is kidnapped by¬†Bureau of Investigation¬†agents, Edgar Ross (Jim Bentley) and Archer Fordham (David Wilson Barnes), who force him to hunt down his former gang members in exchange for his family’s return. John first goes after former ally Bill Williamson (Steve J. Palmer), who now leads his own gang that terrorizes the residents of New Austin. He arrives at Williamson’s stronghold at Fort Mercer, but fails to persuade him to surrender, resulting in John being shot and left for dead. Rescued by local rancher Bonnie MacFarlane (Kimberly Irion), he helps her with several jobs around her farm, while formulating a plan to attack Williamson’s gang. John makes a number of allies to help him carry out the attack, including¬†U.S. Marshal¬†Leigh Johnson (Anthony De Longis),¬†con artist¬†Nigel West Dickens (Don Creech), treasure hunter Seth Briars (Kevin Glikmann), and an arms smuggler known as “Irish” (K. Harrison Sweeney). Ultimately, John and his allies storm Fort Mercer and kill all of Williamson’s men, but learn that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former member of John’s gang. John parts ways with his allies and travels to Mexico.

Upon his arrival in Nuevo Para√≠so, John becomes involved in a local¬†civil war¬†between Colonel Agust√≠n Allende (Gary Carlos Cervantes), the state’s tyrannical ruler, and Abraham Reyes (Josh Segarra), the leader of a rebellion against Allende’s government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende’s protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende’s palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Para√≠so and lead his revolution to Mexico’s capital, John returns to the United States.

In Blackwater, Ross and Fordham enlist John’s help in tracking down Dutch van der Linde (Benjamin Byron Davis), his former gang’s leader and John’s former mentor. Dutch has recently formed a gang with disaffected¬†Native Americans, with whom he shares a hatred for the government and modernization. Aided by Ross’s associates, John finds Dutch’s stronghold in the mountains. After helping Ross and Fordham thwart Dutch’s robbery of the Blackwater Bank, John partakes in the¬†U.S. Army’s assault on Dutch’s stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.

Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who shoot him to death and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly-retired Ross to confront him about John’s death. Jack kills Ross in a duel.


Development

After the May 2004 release of¬†Red Dead Revolver, publisher¬†Rockstar Games¬†wanted to create its own Western video game from scratch; it had acquired¬†Revolver¬†from¬†Capcom in 2003 after years of development and completed development within nine months.¬†Early development began in 2005, and full development commenced in 2006, following the formation of a core development team.¬†Rockstar San Diego’s 180-person team co-opted Rockstar’s¬†Leeds,¬†New England,¬†North, and¬†Toronto¬†studios to facilitate development between a full team of over 1,000. Having exhausted the use of¬†previous hardware¬†on other projects, Rockstar felt inspired after realizing the potential power of the¬†PlayStation 3¬†and¬†Xbox 360. Analyst estimations place the game’s combined development and marketing budget between¬†US$80 million¬†and¬†US$100 million, which would make it one of the¬†most expensive video games to develop. The game’s development received controversy following accusations of unethical working practices at Rockstar San Diego, including twelve-hour workdays and six-day weeks, with a lower-than-the-industry-average salary increase.

Red Dead Redemptions 1,500-page script was written in two years. Taking inspiration from films like¬†The Wild Bunch¬†(1969),¬†High Plains Drifter¬†(1973),¬†Unforgiven¬†(1992), and¬†The Proposition¬†(2005), the team felt that most Western fiction takes place between 1840 and 1880, and that¬†Red Dead Redemptions setting in 1911 allowed a more intriguing analysis of the transformation from “the¬†old West” into the modern world. Regarding the game’s depiction of violence, the team wanted it to “feel slightly raw and unpleasant”, attempting realism without exaggeration. The open world was created to represent iconic features of the American frontier. The team organized field trips to¬†Washington, D.C., visiting the¬†Library of Congress¬†and the¬†National Archives Building, captured a multitude of photographs, and analyzed various classic Western films, television shows, and novels. The team considered creating the open world one of the most technically demanding aspect of the game’s production, in terms of filling the world with enough content to interest players.

Like other projects since Rockstar Games Presents Table Tennis (2006), the game uses the proprietary Rockstar Advanced Game Engine (RAGE) to perform animation and rendering tasks, and the Euphoria and Bullet engines for further animation and environment rendering tasks. Overhauling the potential processing power of RAGE allowed the game to create a high level of detail, including realistic animations and detailed textures. The potential power of the PlayStation 3 and Xbox 360 experienced through the development kits motivated the team to begin development, and to create a game that could fully render the countryside, which was difficult to achieve on previous hardware. The developers at San Diego sought guidance from other Rockstar studios experienced with developing open worlds, particularly Grand Theft Auto developer Rockstar North. The game was envisioned to improve the core mechanics of Red Dead Revolver by scaling it up to the standard of other Rockstar games, maintaining key gameplay elements like the Dead Eye and dueling mechanics but majorly overhauling the experience otherwise. In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.

As the story developed, a range of characters were organically created based on the period;¬†Red Dead Redemption¬†features around 450 characters. The game required a large amount of character dialogue in order to feel alive, comparable to Rockstar’s previous game¬†Grand Theft Auto IV. Researchers at Rockstar developed a¬†style guide¬†based on real sayings of the time period. Rockstar hired Rod Edge as the full-time director to handle the game’s performances, recorded using¬†motion capture¬†technology, with additional dialogue and sound effects recorded in a¬†studio; the performance capture was recorded in¬†Santa Monica, California.‚Ä䬆After an audition process, Rob Wiethoff was selected to portray John Marston. John was developed to be a nuanced character, as opposed to an explicit villain or hero, and a “family man”. Steve J. Palmer, who portrayed Bill Williamson, felt that John and Bill represented siblings in their former gang, while Dutch van der Linde was more of a parental figure. Benjamin Byron Davis, who portrayed Dutch, was told that Dutch was a well-read, charismatic former gang leader who had “lost his mind”.

Red Dead Redemption¬†is one of the first games by Rockstar to use¬†an original score. Music supervisor Ivan Pavlovich cited the large scale of the game as one of the largest difficulties when producing the score; to achieve an effective gaming experience, the game could not solely feature licensed music, like previous Rockstar games. In 2008, Rockstar engaged musicians Bill Elm and¬†Woody Jackson, who collaborated to compose approximately 200 tracks for the game over 15 months. The original score and subsequent album were both recorded and mixed at Jackson’s studio,¬†Electro-Vox Recording Studios¬†in Los Angeles, and mastered at¬†Capitol Studios. When researching music for inspiration, Jackson found that there was no “Western sound” in 1911; he felt that the soundtracks of 1960s Western films, such as¬†Ennio Morricone’s work on the¬†Dollars Trilogy, was more representative of Western music. Rockstar also consulted musicians who played traditional Western instruments, such as¬†harmonica¬†player¬†Tommy Morgan. The game also features vocal performances by¬†Ashtar Command,¬†Jos√© Gonz√°lez,¬†Jamie Lidell, and¬†William Elliott Whitmore.


Release

May 18, 2010




Red Dead Redemption Download Files 

  • fg-01.bin (4.4 GB)
  • fg-02.bin (2.9 GB)
  • fg-03.bin (80.3 MB)
  • fg-optional-bonus-content.bin (522.5 MB)
  • fg-ryujinx-firmware-16.0.2.bin (140.4 MB)

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