Age of Empires IV System Requirements
- CPU: Intel Core i5-6300U or AMD Ryzen 5 2400G | CPU with AVX support required
- RAM: 8 GB
- OS: Windows 10 64bit | Windows 11 64bit
- VIDEO CARD: Intel HD 520 or AMD Radeon RX Vega 11
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 50 GB
Age of Empires IV Recommended Requirements
- CPU: 3.6 GHz 6-core (Intel i5) or AMD Ryzen 5 1600 | CPU with AVX support required
- RAM: 16 GB
- OS: Windows 10 64bit | Windows 11 64bit
- VIDEO CARD: Nvidia GeForce 970 GPU or AMD Radeon RX 570 GPU with 4GB of VRAM
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 4096 MB
Age of Empires IV GAME DETAILS
One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world. Featuring both familiar and innovative new ways to expand your empire in vast landscapes with stunning 4K visual fidelity, Age of Empires IV brings an evolved real-time strategy game to a new generation.
Return to History – The past is prologue as you are immersed in a rich historical setting of 8 diverse civilizations across the world from the English to the Chinese to the Delhi Sultanate in your quest for victory. Build cities, manage resources, and lead your troops to battle on land and at sea in 4 distinct campaigns with 35 missions that span across 500 years of history from the Dark Ages up to the Renaissance.
Choose Your Path to Greatness with Historical Figures – Live the adventures of Joan of Arc in her quest to defeat the English, or command mighty Mongol troops as Genghis Khan in his conquest across Asia. The choice is yours – and every decision you make will determine the outcome of history.
Customize Your Game with Mods – Available in Early 2022, play how you want with user generated content tools for custom games.
Challenge the World – Jump online to compete, cooperate or spectate with up to 7 of your friends in PVP and PVE multiplayer modes.
An Age for All Players – Age of Empires IV is an inviting experience for new players with a tutorial system that teaches the essence of real-time strategy and a Campaign Story Mode designed for first time players to help achieve easy setup and success, yet is challenging enough for veteran players with new game mechanics, evolved strategies, and combat techniques.
On the evidence of its timeless tyranny over the RTS genre, there’s a case to be made that there’s no surpassing Age of Empires 2—now in its ‘Definitive’ form. Its competitive scene is thriving, people are lapping up its ongoing DLCs like bread loaves dished out by a benevolent ruler, and its gorgeous sprites have a cleanliness that 3D graphics just can’t quite seem to match.
So on the one hand, it makes sense that new series developer Relic has decided to loosely model Age of Empires 4 on the beloved second entry. It strips away some of the complexities of Age of Empires 3, returning to that lovely exploration-economy-conquest loop while adding mostly welcome touches of its own. Chief among these are the asymmetrical factions, which will almost certainly elicit screams of bloody imbalance but nonetheless count as the game’s greatest success.
On the other hand, reverence to the past can be restricting, and I can’t help but feel that Age of Empires 4 could have been something more. While I respect Relic’s decision to play things fairly safe, that should result in making what’s already there really shine; polish those mosque minarets and Moscavian onion domes, pump up those population limits, let bodies fly with physics-y abandon upon impact from cannonballs and elephant heads.Instead, there’s a staid utilitarianism throughout much of Age of Empires 4—everything in it works much as it ever did, but without the flair that could have made it a grand celebration of that timeless AoE formula.
Those menus make a good first impression though: a triumphant take on the Age of Empires theme explodes in your ears while the golden lines of a medieval world map gleam in the background. Here you have your classic Skirmish mode, of course, as well as four campaigns and a series of Art of War tutorials that time you on various economic and military challenges. Sadly, there are no historical battles, with the several skirmish ‘presets’ feeling like a poor stand-in for a classic series feature.
The campaigns follow the Normans, Mongols, Rus and English across three distinct eras each. Interposed throughout each campaign are crisp documentary-like videos showing footage of significant castles, towns, landscapes and battlefields as they are today, superimposing hundreds of wireframe soldiers over them; the close-up of the Bayeux Tapestry is so detailed that I could practically floss my teeth on its coarse clothy threads.
The documentary style permeates into the campaigns themselves, with most of the stories told through a narrator rather than in-game characters. It kind of keeps you at a distance from Genghis and Kublai Khan, Henry I, Ivan the Terrible and the other movers, shakers and razers of medieval history, which is a tad disappointing given Relic’s history of great RTS storytelling with Dawn of War.
It does also sometimes feel like the squeaky-clean presentation skirts around the ickier parts of history. To chart decades of Mongol conquests without mentioning the centrality of terror and massacre to their strategy, for instance, seems like a bit of a convenient oversight. Regardless, the campaign throws up plenty of great set-pieces; there’s the Battle of Xiangyang to establish Kublai Khan as Emperor of China, Dmitry Donskoy’s power-shifting defeat of the Mongols at Kulikovo, and over in the west the Battle of Bremule to establish England as a regional power. These missions aren’t easy either, and on standard difficulty I found I had to quickly wrap my fingers around the new keyboard shortcuts to keep up with an efficient, nagging enemy.
On August 21, 2017, Microsoft announced Age of Empires IV, developed by Relic Entertainment. Microsoft’s Executive Vice-President of Gaming, Phil Spencer, confirmed on June 11, 2019, that Age of Empires IV was still in development, with more information coming later in 2019. On November 14, 2019, gameplay footage of Age of Empires IV was shown at the X019 event. It showed medieval warfare between English and Mongol forces. On March 16, 2021, the fan preview was released, showing more detailed gameplay and also including the two other known civilizations, the Chinese and the Delhi Sultanate. Microsoft announced at E3 2021 that the game will be released on Game Pass for PC on October 28, 2021. The game released on October 28th, 2021 having been developed using the Essence Engine.
Age of Empires IV
- fg-01.bin (3.2 GB)
- fg-02.bin (2.7 GB)
- fg-03.bin (1.4 GB)
- fg-04.bin (740.9 MB)
- fg-05.bin (57.8 MB)
- fg-06.bin (3.1 MB)
- fg-07.bin (352.6 KB)
- fg-optional-bonus-content.bin (52.8 MB)
- fg-optional-documentaries.bin (5.8 GB)
- fg-selective-all-non-english.bin (3.3 GB)
- fg-selective-brazilian.bin (3.1 GB)
- fg-selective-chinese.bin (3.9 GB)
- fg-selective-english.bin (6.5 GB)
- fg-selective-french.bin (4.0 GB)
- fg-selective-german.bin (3.5 GB)
- fg-selective-italian.bin (3.4 GB)
- fg-selective-japanese.bin (4.1 GB)
- fg-selective-korean.bin (3.5 GB)
- fg-selective-spanish.bin (3.2 GB)
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