Assassin’s Creed Origins – Game

About Assassin’s Creed Origins – Game



Assassin’s Creed Origins System Requirements

Minimum

  • CPU: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
  • CPU SPEED: Info
  • RAM: 6 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 45 GB
  • DEDICATED VIDEO RAM: 2048 MB

Assassin’s Creed Origins System Requirements

Recommended

  • CPU: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better)
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 45 GB
  • DEDICATED VIDEO RAM: 3 GB








Assassin’s Creed Origins Game Details

Assassin’s Creed OriginsĀ is a 2017Ā action role-playingĀ video gameĀ developed byĀ Ubisoft MontrealĀ and published byĀ Ubisoft. It is the tenth major installment in theĀ Assassin’s CreedĀ series, following 2015’sĀ Assassin’s Creed Syndicate. Principally set inĀ Egypt, near the end of theĀ Ptolemaic periodĀ from 49 to 44 BC, the story follows aĀ MedjayĀ namedĀ Bayek of Siwa and his wife Aya as they seek revenge for the murder of their son, and explores the origins of the millennia-long conflict between the Hidden Ones forerunners to the Assassin Brotherhood who fight for peace by promoting liberty, and the Order of the Ancients forerunners to the Templar Order who desire peace through the forced imposition of order. The framing story, set in the 21st century, follows a new character, Layla Hassan, who relives Bayek and Aya’s memories using a modified Animus device.

The game’s development began following the release ofĀ Assassin’s Creed IV: Black FlagĀ in 2013.Ā Ubisoft MontrealĀ led its four-year development with help from a team of nearly 700 people from other Ubisoft studios around the world. The team consultedĀ EgyptologistsĀ and historians extensively to ensure the setting was authentically represented in the game. In response to the common criticism that the gameplay of the series was getting stale and overly familiar, Ubisoft decided to reinvent theĀ Assassin’s CreedĀ formula withĀ Origins. Whereas previous entries were mainly stealth-action games,Ā OriginsĀ introduces many elements found in role-playing games and an overhauled “hitbox-based” combat system. WhileĀ Assassin’s CreedĀ had been an annual franchise sinceĀ Assassin’s CreedĀ IIĀ (2009), an extra year of development time allowed the team to polish the game further. This was largely a response to the tepid sales ofĀ Syndicate, and the troubled launch ofĀ Assassin’s Creed Unity, which was plagued with technical issues when it was released in 2014.

Announced atĀ E3Ā 2017,Ā OriginsĀ was released on OctoberĀ 27, 2017, forĀ Windows,Ā PlayStationĀ 4Ā andĀ Xbox One, and forĀ StadiaĀ on December 15, 2020. It received positive reviews from critics, with many calling it an improvement over previous entries and praising the story, characters, voice acting, reworked gameplay systems, world design, historical accuracy, and the visuals. However, the game also drew criticism for its pacing, quest design, and technical issues. The game has sold over ten million units worldwide and was nominated for several end-of-year accolades. Ubisoft supportedĀ OriginsĀ extensively following its launch, releasing two storyĀ expansions The Hidden OnesĀ andĀ Curse of the Pharaohs and a freeĀ Discovery TourĀ mode, consisting of a series of guided tours that allow players to explore the world of Ptolemaic Egypt for educational purposes. Its successor,Ā Assassin’s Creed Odyssey, which is set inĀ Classical GreeceĀ during theĀ Peloponnesian War, was released in October 2018.



GAMEPLAY

Assassin’s Creed OriginsĀ is anĀ action role-playing gameĀ played from aĀ third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, and can freely roamĀ theĀ open worldĀ environment on foot, horseback, camel-back, horse-drawn vehicles or boat. The open world includes all of Ancient Egypt, featuring vast deserts, oasis, lakes and ancient cities such asĀ AlexandriaĀ andĀ Memphis. The game’s main character,Ā Bayek, can dive underwater and explore the lakes and the rivers, the first instance of underwater exploration in the series since 2013’sĀ Black Flag. As the players explore the world, they encounter differentĀ non-playable charactersĀ who need assistance from Bayek. These side missions, which typically involve rescuing prisoners, defeating enemies, collecting items or investigating items of interest, often take Bayek to locations of interest, where the player can find treasures. Throughout the game, players can explore tombs andĀ pyramids, raid bandit hideouts, solve riddle puzzles to find rare loot, and discover synchronization points, which then unlock additional locations of interest and serve asĀ fast travelĀ points. Other side activities players can undertake include competing in aĀ gladiatorial arenaĀ where the player fights waves of increasingly difficult combinations of enemies culminating in aĀ boss fight, participating inĀ chariot racing, and solvingĀ stone circleĀ puzzles.

Players earnĀ experience pointsĀ by performing acts like completing campaign missions and side missions, discovering new locations, and defeating enemies. As the players earn sufficient experience points, they canĀ level upĀ and earn skill points, which can unlock new abilities. TheĀ skill treeĀ has three unique branches: Hunter, Warrior, and Seer. Hunter improves Bayek’s ranged abilities; Warrior makes Bayek a more capable melee fighter; Seer turns Bayek into a more lethal and efficient assassin. Missions and areas have a level recommendation. Players need to reach a certain level before completing them, or else the game’s enemies can easily overpower them . To further enhance combat efficiency, Bayek’s hidden blade,Ā quiver, stabilizer glove,Ā bracer,Ā breastplateĀ and tool pouch can be crafted using the resources collected fromĀ huntingĀ wildlife, dismantling gears, and attacking convoys carrying supplies. Bayek needs to earn coins by looting and completing locations of interest. Coins can then be spent on purchasing or upgrading weapons, outfits and mounts. Gears and crafting materials can be purchased from a special vendor throughĀ loot boxes, though these boxes can only be purchased through the in-game currency. Despite this, some cosmetic items can only be purchased via Helix coins, which must be purchased with real-world currency.

Combat

Previous titles in theĀ Assassin’s CreedĀ series used a “paired animation system” whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scriptedĀ AIĀ movements.Ā OriginsĀ moved to a “hit-box system”. When the player wields a weapon, they strike at whatever is in range, allowing them to hit and injure enemies directly, and creating the possibility of missing an enemy entirely. There are two modes of melee attack light attacks are fast but weak, and heavy attacks are slow but strong. Complementing this is the way weapons fall into different categories (common, rare and legendary) and are rated on the damage dealt, speed and range. Bayek can be equipped with eight types of melee weapons and four types of bows and arrows. Legendary weapons can usually be obtained by defeating high-level enemiesĀ called the Phylakes. As enemy combat is also dictated by the hit-box system, the player is equipped with aĀ shieldĀ and needs to balance their offensive and defensive capabilities. Players need to use different weapons when facing different enemy archetypes. They may also need to dodge orĀ parryĀ hostile attacks.Ā AdrenalineĀ slowly builds up during combat. When the player’s adrenaline bar is full, they can unleash a devastating attack with their melee weapon. Bayek also has access to tools such as sleeping darts, poison darts, andĀ firebombs, and can use the environment to his advantage. For instance, he can light enemies on fire after shooting oil canisters with fire arrows, and set traps nearĀ braziers, defeating enemies when they attempt to call for reinforcements.

Locations within the game world enable the player to choose their playing style by offeringĀ stealthĀ and open combat as equally viable choices for completing objectives. Players can subdue enemies by sneaking up behind them using the hidden blade, though higher-level enemies are not easily defeated. The “eagle vision” mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by aĀ Bonelli’s eagleĀ named Senu as a companion. The player can take control of Senu and scout an area in advance, highlighting enemies who will then be visible when they return to controlling Bayek. Players can hide in tall grass or navigate rooftops to avoid enemies’ attention. Bayek, however, can whistle to draw an enemy toward him, allowing assassination when the player is still in hiding. As with otherĀ Assassin’s CreedĀ games, Bayek is an expert inĀ free runningĀ and can climb nearly all structures. The player can also tame various predators, which will serve as a companion for the player and assist them against enemies.Ā Naval combatĀ returns in sections where players control Bayek’s wife Aya, who can command a ship and attack hostile ship vessels.


STORY

In 49 BC, Bayek, a Medjay charged with protecting theĀ Siwa Oasis, is abducted along with his son Khemu by a group of masked men and taken to an underground vault in theĀ Temple of Amun. They give Bayek a dormant Piece of Eden and demand that he use it to open a secret vault. Khemu helps Bayek escape. While struggling with one of the masked men, Bayek inadvertently kills Khemu. One year later, in 48 BC, Bayek has exiled himself to track down the five masked men to take his revenge. After eliminating two targets, Bayek heads forĀ AlexandriaĀ to meet his wife Aya. Aya reveals that there is only one target left. Bayek identifies the Royal Scribe Eudoros as the last target, but he is disturbed by Eudoros’ last words, which imply there are more masked men. Aya directs Bayek to her friendĀ ApollodorusĀ for more information. Apollodorus introduces him to Cleopatra, who confirms that the masked men are members of the Order of the Ancients, which ousted her from the throne and seeks to control Egypt using Ptolemy as their puppet.

Cleopatra gives Bayek four new targets. He tracks them down and kills them while Aya convincesĀ Pompey the GreatĀ to ally with Cleopatra. Bayek receives a letter from Aya explaining there are more members of the Order at large, including members of Ptolemy’s royal guard. Bayek begins to believe that Cleopatra is using him to kill her rivals. Pompey is killed byĀ Lucius Septimius, forcing Bayek and Aya to sneak Cleopatra into the palace to meet Julius Caesar. Cleopatra impresses Caesar and secures his support. Bayek killsĀ Pothinus, “The Scorpion”, but is stopped from killing Septimius by Caesar. Aya watches Ptolemy be eaten by crocodiles when he tries to flee across the Nile.

Cleopatra takes the throne as Pharaoh. Septimius becomes an advisor to Caesar, and Cleopatra cuts ties with Bayek and Aya. Bayek realizes that Cleopatra and Caesar have now allied themselves with the Order, and gathers his allies to form a brotherhood to counter the Order and defend the people’s free will. Bayek and Aya realize the Order showed interest in theĀ tomb of Alexander the Great, where they find a mortally wounded Apollodorus. He warns them Caesar’s lieutenantĀ FlaviusĀ is the leader of the Order. He and Septimius had taken the Orb and a Staff from the tomb and are going to Siwa to open the Vault.

Bayek tracks Flavius toĀ Cyrene, where he has used the activated Apple of Eden to enthrall the population. He kills Flavius, avenging Khemu’s death and returns to Aya. Aya recruitsĀ Marcus Junius Brutus the YoungerĀ andĀ Gaius Cassius LonginusĀ to their cause and heads to Rome to assassinate Caesar and Septimius. Bayek and Aya part ways but form the Hidden Ones, the foundation of the Assassin Brotherhood, swearing to protect the world from the shadows. InĀ Rome, Aya confronts and kills Septimius, who wields the Staff of Eden. She infiltrates theĀ Roman SenateĀ andĀ assassinates Caesar. Later, she meets Cleopatra and warns her to be a fair ruler, or she will return to assassinate her. Afterward, Bayek and Aya, now calling herselfĀ Amunet,[a]Ā begin recruiting and training other Hidden Ones as they build the Brotherhood in Egypt and Rome, respectively.

In 2017, Layla Hassan, a researcher for Abstergo Industries, is tasked with retrieving an artifact inĀ EgyptĀ on their behalf. Instead, she finds a tomb containing theĀ mummified bodiesĀ of Bayek and Aya. Hoping to find information that would secure her a position in the company’s Animus Project, Layla covertly relives both Bayek and Aya’s memories using a modified Animus. When Layla fails to report in, Abstergo sends a team to kill her, but their plan fails. Layla returns to the Animus but is later awoken by William Miles, an Assassin Mentor and the father of the deceasedĀ Desmond Miles. She accepts his offer to work with the Assassins, but does not join them. The two depart for modern-day Alexandria. In experiencing Bayek’s memories, Layla may encounter a series of ancient structures built by the First Civilization. Each contains a message that alludes to Layla playing a pivotal role in an upcoming apocalyptic event.


Development

Ubisoft MontrealĀ led the game’s development, with assistance provided by other Ubisoft studios in different parts of the world. The team in Montreal previously worked onĀ Assassin’s Creed RevelationsĀ andĀ Assassin’s Creed IV: Black Flag. Development began afterĀ Black Flags completion and lasted approximately four years.Ā Ubisoft SofiaĀ andĀ Ubisoft SingaporeĀ played prominent roles in designing the game’s map and quests. Sofia worked on the game’s tomb and pyramids, while Singapore crafted the naval combat. Jean Guesdon and Ashraf Ismail, who both worked onĀ Black Flag, returned as the game’s directors. Nearly 1,000 people worked on the game; only 300 came from the Montreal studio. Ubisoft described this model of development as “co-development” where, unlike previous installments in the series, the support studios had more freedom and their work was more integral to the whole. According to Ismail, the co-development model allows each area in the game’s world to be unique. Despite this, the Montreal studio set some guidelines that all studios needed to follow. For instance, the distance that a quest requires the players to travel is limited. For the quests in a hub area, there can only be one “funny” mission and one eradication mission. Ubisoft’s goal was to modernize the series.

Ancient Egypt was one of the most popular choices requested by fans of the series, but Ubisoft had declined the idea.Ā Alex Hutchinson, the creative director ofĀ Assassin’s Creed III, called Ancient Egypt along with the other two chosen settings, Feudal JapanĀ andĀ World War II “the worst choices” for a setting. In a later interview, however, Ismail said Egypt was a setting the team wanted to explore and acknowledged fans’ requests. He believed Ubisoft had not chosen Egypt for previous installments because of technological constraints. 49Ā BCE was chosen as the game’s setting because it reflected an “impressive clash of civilizations”. Egyptian culture was thriving but nearing its decline, while the Romans and the Greeks exerted a strong influence over Egypt, culminating in its annexation by the Roman Empire following the game’s events. Ismail called this setting “epic” because it showed the “death of one world, [and] the birth of a new one”. Initially, the team started with the world map fromĀ Black FlagĀ and turned all its water bodies into landmasses. With such a large map, they needed to fill it with meaningful content, so they incorporated elements fromĀ role-playing video gamesĀ and quests into the game. Puzzles, hunting, and military outposts were added to facilitate the player’s exploration of the game’s world. The game’s combat was completely overhauled, as the developer wanted to give players more freedom of choice. For the first time, difficulty settings were introduced to the series to ensure the combat would be accessible.

The studio consultedĀ EgyptologistsĀ andĀ historians, and secured deals withĀ universitiesĀ to ensure that experts on the subject could provide the team with information and research. In addition to recruiting in-house historians, they also consulted academics likeĀ Jean-Claude GolvinĀ to place landmarks in the game’s world and recreate ancient paintings. The historians were involved in the game’s creative process. For instance, Evelyne Ferron, one of the game’s consultants, convinced Ubisoft to modify a scene featuring publicĀ mummificationĀ in a temple because the scene went against the “Egyptian mentality” at that time.Ā Alan Gardiner’sĀ Egyptian Grammar: Being an Introduction to the Study of HieroglyphsĀ served as the foundation for the language spoken by the NPCs, though the team also drew from the works ofĀ James AllenĀ andĀ Raymond Faulkner. The goal was not to create a historically accurate version of Egypt but to make Egypt an authentic setting. The team watched films and TV series to see how ancient Egypt was portrayed in pop culture, and adjusted the game when they felt the focus on history had impeded gameplay and entertainment. Some cities featured in the game were larger than they were initially as the developer “wanted to create this sense of pharaonic scale in places like Alexandria and Memphis”. Ismail added that if an event is well documented, the artists followed the historian’s consensus. However, for parts that were not well-researched, they would design and recreate them on their own.

The team also endeavored to make the game world more immersive. To this end, the studio addedĀ sandstormsĀ to the game, and players would experience aĀ mirageĀ if they remained in the heat too long. Cities have distinct designs which reflect their origins. While designing Alexandria, inspirations were taken fromĀ Pergamon,Ā Turkey, whose design resembled that of ancient Alexandria. While most locations were handcrafted, artists and programmers made use ofĀ procedural generationĀ to fill vast, open areas with rocks, grass and trees. Mini-map from theĀ head-up displayĀ (HUD) were replaced with aĀ compass, as they believed this made the HUD less obstructive and encouraged players to explore. To make the world more dynamic, the team invested a lot of time into designing theĀ artificial intelligenceĀ of the non-playable characters, ensuring they would have a routine every day such as working during daytime and sleeping at night. Quest givers travel and do not stay in a fixed position, and players can choose the time of day to assassinate their targets. Factions also respond differently to players.

Alain Mercieca was invited to serve as the game’s narrative director after a cinematic director saw one of his “punk plays” calledĀ Squeegee Nights. The lead character, Bayek, was more experienced and mature than other protagonists in the series. Ismail described Bayek as a “reactive” protagonist, who could express various emotions. Bayek, as a Medjay from Siwa Oasis, a traditional village in Egypt, embodies an older way of life and Egyptian traditions. As Egypt is about to be annexed by the Roman Empire in the game, Bayek must find out “what he needs to do, what he needs to become”. His personal quest would lead ultimately to the formation of the Assassin Brotherhood.Ā Abubakar Salim, who was initially told that he was auditioning for anĀ animated TV seriesĀ that requiredĀ motion capture, voiced Bayek. In 2020, a report fromĀ BloombergĀ alleged that Ubisoft, in particular the marketing department and Chief Creative Officer Serge HascoĆ«t, had tried to minimize the role of female assassins in a number ofĀ Assassin’s CreedĀ games. Initially, Bayek was expected to be killed off early in the game, and the player character would assume the role of Aya instead. ActressĀ Alix Wilton ReganĀ voiced Aya.


Release

Following the release ofĀ Assassin’s Creed SyndicateĀ (2015), which sold fewer copies than its predecessors, Ubisoft decided against releasing anĀ Assassin’s CreedĀ game in 2016. Ubisoft allowed one year of additional development time so they could “evolve the game mechanics” and reposition the series as a “premier open-world franchise”. Ubisoft CEO Yves Guillemot later added that this also gave the Montreal studio additional time to polish the game and learn fromĀ Assassin’s Creed UnityĀ (2014), whose troubled launch alienated the series’ fans. Ubisoft had released new installments in the franchise every year since 2009’sĀ Assassin’s Creed II.Ā Assassin’s Creed OriginsĀ was first leaked in January 2016, withĀ KotakuĀ sources suggesting the game was codenamedĀ EmpireĀ and set in ancient Egypt. Ubisoft announced it officially at Microsoft’s press conference duringĀ E3Ā 2017. The game was released forĀ Windows,Ā PlayStationĀ 4Ā andĀ Xbox OneĀ worldwide on OctoberĀ 27, 2017. There were five special editions of the game available when it launched. TheĀ StadiaĀ version released on DecemberĀ 15, 2020.

Ubisoft supported the game extensively following its official launch. Several gear packs were released for the game, and Ubisoft partnered withĀ Square Enix, the developers ofĀ Final Fantasy XV, to create crossover content. AllĀ season passĀ holders have access to two pieces of narrativeĀ downloadable contentĀ packs. The first pack,Ā The Hidden Ones, which focuses on Roman occupation of the Sinai Peninsula and set after the game’s main narrative, was released on JanuaryĀ 23, 2018. The second pack,Ā The Curse of the Pharaohs, was set to be released on MarchĀ 6 but was delayed to March 13. This DLC focuses onĀ Egyptian mythology, as Bayek travels toĀ ThebesĀ to investigate an ancient curse. Both packs raised the maximum players’ level and introduce new outfits, mounts and gears.

Ubisoft also released several free updates for the game. In December 2017, they added a new mission named “Here Comes a New Challenger”, introducing a new gladiatorial arena in Cyrene. The update also includes a new difficulty mode named Nightmare, and enemy scaling, where low-level enemies will have their level increased to match the player’s level. Ubisoft also released a series of missions namedĀ Trials of the Gods, which allows players to fight high-level bosses inspired byĀ Egyptian deities. AĀ New Game PlusĀ mode was introduced in February 2018. An update in April introduced the Animus Control Panel for PC players, allowing them to adjust gameplay parameters such as increasing the movement speed, possessing infiniteĀ health, and increasing the number of tame animals.

Ubisoft releasedĀ Discovery TourĀ in February 2018. It consists of 75 guided tours, each lasting from five to 25 minutes. They focus on the landmarks featured in the game and the social traditions and the way of life of ancient Egyptians. The tours feature “academic information curated by historians and Egyptologists” based on research from universities and institutions like theĀ British Museum.Ā Discovery TourĀ removes combat from the game entirely, allowing teachers to show this portion of the game to schoolchildren directly. The team received feedback from people in the education field and designed the tour and its control to be as accessible as possible, and allow players to explore at their own pace. In an article on history-themed video games,Ā DamalsĀ magazine wrote theĀ Discovery TourĀ mode presented a transformation from an entertainment product to an interactive learning aid. In its 2018 exhibition on the “Queens of Egypt”, theĀ Pointe-Ć -CalliĆØre MuseumĀ in Montreal, Canada, incorporated images and video sequences fromĀ Discovery Tour. A standalone free version ofĀ Discovery TourĀ was released in May 2020. This would mark the first installment of theĀ Discovery TourĀ sub-series.

In June 2022, Ubisoft released a patch forĀ Origins, which boosted theĀ framerateĀ to 60fps onĀ Xbox Series X/SĀ andĀ PlayStation 5.




Assassin’s Creed Origins Download FilesĀ 

  • fg-01.bin (24.8 GB)
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  • fg-03.bin (601.4 MB)
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  • fg-selective-spanish.bin (522.7 MB)

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Comments
  1. amehloul abdelkarim

    are all the game’s dlcs included

  2. Assassin’s Creed Origins System Requirements

    Even in a crisis, if there is one person who would manage to deliver impeccable results each and every time, it would have to be you. Thanks for your hard work and dedication while being someone that everyone in the office can depend on.

  3. Vell

    Good game

    1. Gamingwap

      Thank You for your comment šŸŽ®ā¤ļø

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