Arma 3 System Requirements
- CPU: Info
- CPU SPEED: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
- RAM: 4 GB
- VIDEO CARD: NVIDIA GeForce 9800GT / AMD Radeon HD 5670 / Intel HD Graphics 4000 with 512 MB VRAM
- DEDICATED VIDEO RAM: 512 MB
- PIXEL SHADER: 4.0
- VERTEX SHADER: 4.0
- OS: Windows 7 SP1 (64bit)
- FREE DISK SPACE: 30 GB
- SOUND CARD: Yes
Arma 3 System Requirements
- CPU: Intel Core i5-4460 or AMD FX 4300 or better
- CPU SPEED: Info
- RAM: 6 GB
- VIDEO CARD: NVIDIA GeForce GTX 660 / AMD Radeon HD 7800 Series with 2 GB VRAM
- DEDICATED VIDEO RAM: 2048 MB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- OS: Windows 7 / 8 / 10 (64bit)
- FREE DISK SPACE: 40 GB
- SOUND CARD: Yes
Arma 3 Game Details
Arma 3 is an open world military tactical shooter video game developed and published by Bohemia Interactive exclusively through the Steam distribution platform. It is the third main entry in the Arma series, and the eighth installment in the series overall. Arma 3 was released for Microsoft Windows on September 12, 2013, and for macOS and Linux on August 31, 2015.
Arma 3 primarily takes place in the mid-2030s, on the fictional islands of Altis and Stratis in the South Mediterranean Sea. The game’s expansions are set on the South Pacific archipelago of Tanoa; the Strait of Gibraltar island of Malden; the Eastern European country of Livonia; the Western Saharan country of Argana; and several real-life locations, including parts of Mainland Southeast Asia and Europe. The game’s maps feature photorealistic terrain and water environments. Arma 3 features multiple singleplayer and co-op campaigns, released episodically, most of which follow different perspectives surrounding the 2035 “Altis Incident”, a war fought in Altis and Stratis involving various factions, the most major belligerents being the United States-led NATO and the Iran- and China-led Canton Protocol Strategic Alliance Treaty (CSAT).
Arma 3 began development around 2010 as a science fiction spin-off of the Arma series, but development gradually shifted over time to become a proper, more grounded mainline entry. Development was stymied in 2012 when two developers were arrested in Greece on charges of espionage for allegedly photographing military installations, though they were eventually released the following year. The game’s first public alpha release in March 2013 made it one of the first games to be released through Steam Early Access.
Arma 3 was released to generally favorable reception, with praise toward its gameplay, visuals, and immersive realism, but criticism toward its difficulty, learning curve for new players, and the lack of singleplayer content on release. Arma 3 has been actively maintained and expanded by Bohemia Interactive and publishing partners, with almost 20 significant updates and downloadable content (DLC) releases since 2014. Almost a decade since its release, Arma 3 maintains a substantial player base and an active modding community.
Arma 3 is a realistic tactical shooter featuring accurate and deadly weapons that are heavily affected by external ballistics and recoil. Gameplay is set on expansive maps (officially “terrains”) featuring photorealistic land and water environments that can cover hundreds of square kilometers of ground.
Arma 3’s gameplay is similar to previous titles in the series, but with more refinements and customization, including a refreshed HUD. Most aspects of gameplay—such as player guidance assists like map markers and enemy outlines, NPC behaviors like radio callouts and firing accuracy, and HUD elements like crosshairs and player information—vary depending on the set difficulty level, which can be freely customized to suit the player’s desired experience.
Arma 3 primarily focuses on infantry, but a wide selection of usable vehicles, including combat vehicles, armored fighting vehicles, military helicopters, multirole combat aircraft, motorboats, and civilian passenger vehicles, are essential to gameplay and are frequently expanded on in the game’s DLCs. Arma 3 also introduces diving to the series, with diving equipment and an underwater firearm implemented for underwater frogman operations. The game’s campaigns and scenarios place the player in a wide variety of situations, from infiltration and reconnaissance to the commanding of combined arms operations. Though most missions have specific objectives, for the most part, players are encouraged to choose their own approach to achieving them where possible, ranging from silently eliminating targets as a lone marksman to commanding a multirole squad into battle from multiple flanks. In some situations, various resources may be at the player’s disposal, including uncrewed vehicles and fire support from artillery and mortars. Certain campaigns change gameplay elements, add unique features, or stray from the usual combat-centric gameplay: for example, the Old Man mini-campaign is set in an interactive open world and features a disguise mechanic, while the First Contact campaign centers around electronic warfare and allows the player to use deception among other means to non-violently remove threats.
Arma 3 and its DLCs contain over 50 unique weapons of varying type, caliber, and purpose, including rifles, submachine guns, machine guns, sniper rifles, handguns, and rocket launchers (primarily MANPADS and ATGM launchers), with additional variants of some weapons such as carbines and mounted underbarrel grenade launchers. Weapon attachments mostly consist of scopes, though suppressors, flashlights, infrared laser sights, and bipods are also available for most firearms. Equipment such as fragmentation grenades, smoke grenades, landmines, chemlights, medkits, binoculars, laser designators, and night vision goggles can be used to varying effects. Standard tools such as maps, GPS satnavs, compasses, and radios operate basic in-game functions that are disabled if they are removed; for example, removing the radio disables NPC radio messages and multiplayer long-distance communication. The player’s uniform, vest, backpack, headgear, and eyewear can be customized; vests and backpacks in particular allow for additional gear to be carried, and most vests and headgear provide varying levels of ballistic protection. Clothing and carried items add weight to the player, which decreases movement speed and stamina, encouraging proper inventory management and promoting cooperation between soldiers carrying different equipment.
Multiplayer servers, hosted officially and by third parties, offer various player versus player and cooperative player versus environment modes, ranging from combined arms battles across an entire terrain to custom role-playing servers that simulate civilian life. Arma 3 also features “units”, the community’s official multiplayer clan system.
Arma 3 includes the Eden Editor, a level creation system that allows players to create comprehensive custom singleplayer and multiplayer scenarios using the game’s assets and scripting, as well as compositions of assets for use in scenario creation. Scenarios and compositions created in the Eden Editor can be uploaded directly to the Steam Workshop.
Altis & Stratis
Defeat your enemy on a richly detailed, open-world battlefield – stretching over 290 km² of Mediterranean island terrain. From expansive cities to rolling hills, whether steamrolling your tank across the dusty plains, flying a transport helicopter over the dense forests, or waging asymmetric warfare from the rocky hills, the islands of Altis and Stratis are dynamic worlds, which lend themselves to the most varied engagements in gaming.
Weapons & Vehicles
Head into combat on foot, drive armored vehicles, or take to the skies in helicopters and jets. Conduct a combined arms attack over air, land, and sea, with over 20 vehicles to drive and pilot, 40+ weapons to pick from, customizable loadouts with short- and long-distance attachments, and various types of gear to suit your needs on the battlefield. With a massive arsenal at your disposal, Arma 3 moves you into a world of tactical opportunities.
Follow the story of Ben Kerry, a soldier who gets caught up in a Mediterranean flashpoint, across three gameplay-driven campaign episodes: Survive, Adapt, Win. Immerse yourself in Arma 3’s diverse gameplay by completing the focused showcase scenarios. Run through the competitive firing drills to hone your shooting and movement skills, and complete your training by signing up to Arma 3 Bootcamp, which features SP and MP tutorials, and a dedicated Virtual Reality practice environment.
Fight online in the massive military sandbox that is Arma 3. Form a squad and team up against your enemy in the official Defend and Seize multiplayer scenarios. Or jump into one of the many popular unofficial game modes developed by the Arma 3 community. Experience a new form of multiplayer in Arma 3 Zeus, where Game Masters have the ability to influence the battlefield of other players in real-time.
Start creating your own experiences with Arma 3’s intuitive scenario editor and powerful modding tools. Enjoy a platform filled with player-created content, ranging from custom weapons and vehicles, to intense singleplayer scenarios and entirely new multiplayer game modes. Share and discover content on the Arma 3 Steam Workshop, which lets you install player-created content with a click of a button.
Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles. Pushed forward by game-changing innovations, the highly moddable Real Virtuality™ 4 engine powers a new generation of Arma with even more stunning graphics, broad simulation gameplay, and massive sandbox terrains.
Arma 3 began development after the release of Arma 2: Operation Arrowhead. In its earliest concept stages, the game was intended to be Arma Futura, a post-apocalyptic science fiction spin-off that was reportedly a role-playing game or real-time strategy game. To develop it, Bohemia Interactive used expertise from ALTAR Games, the developers of UFO: Aftermath, UFO: Aftershock, and UFO: Afterlight, who they had recently acquired. Though the game was reportedly initially set on a nondescript archipelago, Bohemia CEO Marek Španěl was inspired to change the setting to the Greek island of Lemnos after visiting it on vacation, and development gradually shifted from the Arma Futura concept to a more grounded tactical shooter in the traditional vein of the Arma series; the few elements remaining from Arma Futura in the final game are the near future setting, the game’s internal name, and the general premise of the Contact DLC.
Bohemia officially announced the development of Arma 3 on May 19, 2011. In June 2012, an alpha version of the game was demonstrated at E3.
Arma 3 uses a new version of Bohemia Interactive’s Real Virtuality game engine. Arma 3, like its predecessors, uses the SQF Syntax scripting language.
September 12, 2013
Arma 3 Download Files
- fg-01.bin (61.5 GB)
- fg-02.bin (4.2 GB)
- fg-03.bin (3.1 GB)
- fg-04.bin (2.6 GB)
- fg-05.bin (925.1 MB)
- fg-06.bin (509.0 MB)
- fg-07.bin (78.6 MB)
- fg-08.bin (12.7 MB)
- fg-09.bin (12.7 MB)
- fg-10.bin (1.9 MB)
- fg-optional-bonus-content.bin (367.5 MB)
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