Call of Duty Black Ops Cold War

About Call of Duty Black Ops Cold War



Call of Duty: Black Ops Cold War System Requirements

Minimum

  • CPU: Intel Core i3-4340 or AMD FX-6300
  • RAM: 8 GB
  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1803 or later)
  • VIDEO CARD: Nvidia GeForce GTX 670 / GTX 1650 or AMD Radeon HD 7950
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 35 GB
  • DEDICATED VIDEO RAM: 2048 MB

Call of Duty: Black Ops Cold War Recommended Requirements

Recommended

  • CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X processor
  • RAM: 12 GB
  • OS: Windows 10 64 Bit (latest Service Pack)
  • VIDEO CARD: NVIDIA GeForce GTX 970 / GTX 1660 Super or Radeon R9 390 / AMD RX 580
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 82 GB
  • DEDICATED VIDEO RAM: 4096 MB

COLD WAR

 




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Call of Duty Black Ops Cold War GAME DETAILS

 

Call of Duty: Black Ops Cold War is a 2020 first-person shooter video game developed by Treyarch and Raven Software and published by Activision. It was released worldwide on November 13, 2020, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S. It serves as the sixth installment in the Black Ops series and the seventeenth installment in the overall Call of Duty series. The game is the second Call of Duty title since 2011’s Modern Warfare 3 to be co-developed by two studios.

Black Ops Cold Wars campaign is set during the early 1980s of the Cold War, taking place between Call of Duty: Black Ops (2010) and Black Ops II (2012) chronologically. It is centered around a pursuit of the alleged Soviet spy Perseus, whose stated goal is to subvert the United States and tilt the balance of power toward the Soviet Union. For the campaign, the player takes control of “Bell”, who is recruited by CIA officer Russell Adler into a multinational task force created to hunt down Perseus. The campaign also sees the return of Black Ops characters Alex Mason, Frank Woods, and Jason Hudson, with Mason also being the playable character in certain missions. The game’s multiplayer introduced new game modes as well as new map dynamics and elements. It features a seasonal content system similar to Call of Duty: Modern Warfare (2019), which includes a battle pass as well as free maps and weapons added every season.

The game was originally developed by Raven and Sledgehammer Games and not intended to be an entry in the Black Ops subseries. However, the development suffered from disagreements among the two teams, resulting in Activision placing Treyarch in charge of the game’s development in 2019, with Raven acting as a co-developer to them. Marketing for the game began in August 2020 and was done in different forms, including certain content creators receiving slide projectors, puzzles made to be solved online by fans, and a website showcasing historical Cold War events. A public multiplayer beta for the game was also made live in October 2020. Black Ops Cold War received generally favorable reviews from critics at release. It became the best-selling game of 2020 in the US.



GAMEPLAY

Call of Duty: Black Ops Cold War is set during the Cold War in the early 1980s. The story follows Green Beret turned CIA SAD/SOG operative Russell Adler and his mission to stop a USSR extremist group in 1981. The story is inspired by actual events and the campaign features locations such as East Berlin, Vietnam, Turkey, and the Soviet KGB headquarters. Adler is supported by Call of Duty: Black Ops characters Mason, Woods and Hudson. With new characters being Adler’s MACV-SOG friend Sims, Mossad fixer Lazar, and MI6 officer Park. Players assume a custom character for the campaign, codenamed “Bell”, with the ability to choose their intelligence agency, skin tone, nationality, and gender; as well as different personality traits that provide in-game perks. The campaign features multiple endings, dependent on player choice throughout the campaign.

Multiplayer features new and returning game modes, as well as maps that accommodate both the traditional 6v6 format, as well as larger 12v12 combat. The game also introduced a new game mode named “Fireteam”, which can support up to 40 players. The Create-a-Class system from Modern Warfare returns, with two major differences: field upgrades are implemented as part of class loadouts, and each class has a wildcard choice out of four possible ones: Gunfighter (allows up to 8 primary weapon attachments), Perk Greed (allows 2 perks from each perk type for a total of 6 usable perks), Danger Close (double grenade equipment), or Lawbreaker (allows mixing and matching any weapon/perk type in any slot).[3] Like Modern Warfare, Cold War also support cross-platform play and cross-platform progression. Following an update, the progression system for multiplayer is integrated with Call of Duty: Warzone, allowing for a unified level system across Cold War, Warzone and Modern Warfare. In addition, Operator characters and weapons from Cold War are also added to Warzone to be used alongside Modern Warfare Operators and weapons, though the multiplayer modes remain separated and do not share Operators and weapons.

Zombies features a new storyline titled “Dark Aether” which expands on the original Aether story, concluded in Black Ops 4, while also staying true to the main narrative of the campaign. Instead of playing as predefined characters, players can take on the role of Operator characters from Multiplayer, as part of a CIA response team codenamed “Requiem”. Progression from Multiplayer is shared with Zombies, as players are able to use any weapon to start a Zombies match, alongside Gunsmith, scorestreaks and field upgrades, in addition to returning mechanics such as wallbuys, the Mystery Box, Pack-a-Punch and past fan-favorite Perks. For the first time in Zombies, players can opt to “exfil” the map, which will put them in a difficult wave with increased enemy spawn that they must survive before they can escape. Collectible intels are also scattered around the playable maps, allowing players to keep track of and unfold the main story as they progress. A skill upgrade system is featured in the game, allowing players to enhance weapons, perks, ammo mods and field upgrades with Aetherium Crystals, a currency acquired from reaching round milestones. A new game mode, Onslaught, is introduced exclusively to PlayStation players until November 1, 2021. In this mode, which are played within Multiplayer maps, up to 2 players defend areas grounded off by the Dark Aether orb, which must be powered by zombie kills. Sufficient kills will move the orb to new positions, forcing the players to move or die outside of the orb’s protection zone. The Season Two update introduces “Outbreak”, a large-scale mode where players fight off zombie hordes and complete objectives in an open-world area, composed of locations featured in the larger Multiplayer modes.

 



DEVELOPMENT

On May 18, 2019, Kotaku reported that the game was in upheaval as developers Sledgehammer Games and Raven Software had increasing tensions between the studios. Two sources described the game as a “mess”.[11] In response, Activision assigned Treyarch to lead development alongside Raven. This led to a shorter development period compared to previous entries as well as the two studios having different responsibilities, with Raven Software leading the development of the single-player campaign.

On August 4, 2020, Activision in their Q2 earnings call confirmed that a new Call of Duty title was planned to be released in 2020 and that Treyarch and Raven were developing the game. It is the first Call of Duty game since Modern Warfare 3 to be co-developed by two studios, as well as the first time Raven Software is a main developer, as in previous games they assisted on the multiplayer and extra features. Activision president Rob Kostich confirmed during the Q2 earnings call that Black Ops Cold War will be “tightly connected” to Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone.

Raven Software’s Dan Vondrak said on the idea of multiple endings, “when we started creating the story, we had multiple endings in mind right away. And that really helped … But we knew right away that we wanted to do that. I absolutely loved the idea that we could [have a] little bit of homage to Black Ops 2 by having these [multiple endings].”




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