- CPU: Intel Core 2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz
- CPU SPEED: Info
- RAM: 2GB for 32-bit OS or 4GB for 64-bit OS
- OS: Windows Vista SP2 or Windows 7
- VIDEO CARD: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB
- PIXEL SHADER: 4.0
- VERTEX SHADER: 4.0
- DEDICATED VIDEO RAM: 512 MB
- CPU: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
- CPU SPEED: Info
- RAM: 6 GB
- OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
- VIDEO CARD: NVIDIA GeForce GTX 470 @ 1GB / ATI Radeon HD 6970 @ 1GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- DEDICATED VIDEO RAM: 1 GB
Call of Duty: Black Ops II is a 2012 first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows , PlayStation 3, and Xbox 360 on November 12, 2012, and for the Wii U on November 18 in North America and November 30 in PAL regions. Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: Black Ops: Declassified, was developed by nStigate Games and also released on November 13.
The game’s campaign follows up the story of Black Ops and is set in the late 1980s and 2025. In the 1980s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops, while in 2025, the player assumes control of Mason’s son, David (codenamed “Section”). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in 2025. The campaign features nonlinear gameplay and has multiple endings.
Development for the game began soon after the release of Black Ops, with Activision promising that the follow-up would bring “meaningful innovation” to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. The game was officially revealed on May 1, 2012, following a set of leaked information released during the previous months.
Black Ops II received generally positive reviews from critics, with praise for its gameplay, story, multiplayer, and Zombies mode, but was criticized for its Strike Force missions. The game was a commercial success; within 24 hours of going on sale, the game grossed over $500 million. It had remained the largest entertainment launch of all time until September 2013, when Take-Two Interactive announced that Grand Theft Auto V had grossed $800 million in its first day of release. It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest-grossing game of the month. A sequel, Call of Duty: Black Ops III, was released in 2015. Call of Duty: Black Ops Cold War, set between Black Ops and Black Ops II, was released on November 13, 2020.
Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player’s choice affects both the current mission and in turn, the overall course of the story. Known as “Strike Force missions”, these branching storylines appear during the 2025 storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign.
Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player’s progress in the Strike Force missions may go on to change even the plans of the story’s antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War.
Similarly, in the main story missions, there are certain points where the player is given different choices and paths to progress, which could have an effect on the gameplay, as well as the story. Black Ops II is also the first game in the series to allow the player to customize their loadout before beginning a mission, creating freedom in choosing how to approach a mission.
One of the biggest changes added to multiplayer mode in Black Ops II is the introduction of Pick 10, a new system within the Create-a-Class menu. Pick 10 gives the player a total of 10 allocation slots in a class, which are used for guns, perks, and grenades. The player can customize the slot allocation, to either have more attachments for a gun, or more perks.
Killstreaks from previous Call of Duty games are renamed as Scorestreaks, which are now earned by gaining points, rather than kills. This allows the player to focus on objective modes, which also earn points towards Scorestreaks.
Unlike past games, weapons in Black Ops II have a progression system, which is used to unlock weapon attachments. After maxing out a weapon’s level, the player can choose to “prestige” the gun, similar to how they can prestige the player level, and reset their attachment progress. In exchange, the player can customize their weapons with custom clan tags and emblems.
Black Ops II is also the first Call of Duty game to include a competitive mode. Known as League Play, the mode allows players of similar skill level to be matched together, and play according to the rules of Major League Gaming.
Treyarch confirmed that the Zombies mode would return for Black Ops II with new game modes. This is the third Call of Duty game to feature a Zombies mode, following Call of Duty: World at War and Call of Duty: Black Ops, and the first to have game modes other than the traditional Survival mode. Treyarch also confirmed that Zombies would run on the game’s multiplayer engine, allowing for a deeper community experience, along with new features. A new, 8 player co-op game called “Grief” is also supported, featuring 2 teams of 4 players competing to survive, unlike the previous games which only supported 4 player online co-op. As with the previous installments, each Zombies map contains “Easter eggs” side quests, which is used to progress the story. Another new mode, “Turned”, is introduced with several downloadable content maps, in which one player attempts to survive three player-controlled zombies who must turn the other player into a zombie.
In 1986, Alex Mason, now retired from active duty, pursues an obscure existence in Alaska with his son, seven-year-old David. Their shaky relationship is further strained when Mason is approached by Jason Hudson for an assignment in Cuando Cubango during the height of the Angolan Civil War and South African Border War. Frank Woods and his team have disappeared aiding Jonas Savimbi’s UNITA rebels against Angola’s Marxist government; their actions have already been disavowed by the CIA, but Hudson hopes to rescue any survivors. Mason and Hudson recover Woods from the Kavango River, subsequently encountering Raul Menendez among a contingent of Cuban military advisers. After a lengthy firefight, the trio are rescued by Savimbi. It is revealed that Menendez is responsible for holding Woods captive after murdering his team.
In light of this, Mason, Woods, and Hudson begin tracking Menendez, an established primary arms dealer for bush conflicts in Southern Africa and Latin America. The CIA later authorize a strike against the unscrupulous Nicaraguan, now making a healthy profit running arms across Soviet-occupied Afghanistan. The trio and Chinese operative Tian Zhao ally with the Afghan Mujahideen against the Soviets. They capture Lev Kravchenko, who survived the grenade explosion with Woods in Vietnam, and interrogate him into disclosing that Menendez has moles inside the CIA before executing him. The Mujahideen then betray the Americans and Zhao, leaving them to die in the Afghan wilderness until their rescue by two unidentified civilians.
The origins of Menendez’s anti-American sentiment is revealed at this point. His sister Josefina was disfigured in a fire as part of an insurance fraud masterminded by an American businessman. The CIA sanctions the assassination of Menendez’s father after uncovering his ties to South American drug trade. Mason, Woods, Hudson, and Panamanian security forces led by President Manuel Noriega raid Menendez’s compound in Nicaragua; during the chaos, Woods inadvertently kills Josefina with a grenade. Conspiring with Noriega to fake his demise, Menendez crosses paths with Mason and Woods again during the American invasion of Panama. Revealing that he had coerced Hudson to be his mole, Menendez captures Hudson and David, and has Hudson manipulate Woods into shooting Mason before crippling Woods. He then executes Hudson, promising to return and complete his revenge at a later date.
In 2025, Menendez reemerges as the charismatic leader of Cordis Die, a militant populist movement. His organization stages a cyberattack that cripples the Chinese stock exchanges, forcing their government to leverage its economic influence and sparking a second Cold War between NATO and the Chinese-led Strategic Defense Coalition headed by Zhao. David, now a Navy SEAL Lt. Commander code-named Section, spearheads an effort by American Joint Special Operations Command (JSOC) to track down Menendez. They fail to apprehend him, but learn that Menendez is planning a second cyberattack with global repercussions, dependent on a quantum supercomputer engineered by rogue developer Chloe Lynch. Section and two other SEALs, Harper and Salazar, either rescue Lynch by killing Menendez’s second-in-command, DeFalco, or he escapes. The “Strike Force” mission “Second Chance” must be completed to rescue Lynch if the latter occurs.
JSOC finally capture Menendez in Yemen with the assistance of undercover CIA agent, Farid. However, prior to being apprehended, Menendez orders Farid to kill a captured Harper. Farid will be executed by Menendez if he refuses. American forces take Menendez aboard the aircraft carrier U.S.S. Barack Obama, commanded by Admiral Briggs; however, Menendez escapes with the aid of a mole inside JSOC: Salazar. How Salazar’s betrayal pans out is determinant on the fates of Lynch, Farid, and DeFalco. Menendez hacks into the U.S. military satellite to seize control of their entire drone fleet. Whether the Americans regain control is determined on whether the Strike Force missions were completed and whether Briggs remains alive to activate the ship’s defenses.
Regardless, Menendez uses the drones to attack Los Angeles during a meeting of G20 leaders, hoping to kill them and foment widespread economic and civil chaos. With the drones also targeting several other strategic cities across the U.S. and China, Section escorts the President of the United States to safety in a Cougar HE. Menendez is tracked to Haiti, where Section must either execute or reapprehend him.
Activision Blizzard CEO Robert Kotick stated on November 8, 2011, that a new Call of Duty game was in development for a 2012 release and would be the newest installment in the franchise. The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, who promised that it would feature “meaningful innovation” for the series. Oliver North, who was involved in the Iran–Contra affair was a consultant on the 1980s portion and helped promote the game. The author and defense expert Peter W. Singer served as a consultant on the 2025 storyline of the game.
In February 2012, a product page for Call of Duty: Black Ops 2 appeared on Amazon France and was quickly taken down. No information had yet been released by Activision, but Gameblog claimed that Activision demanded the removal of its original report too. When it refused to do so, the publisher reportedly cut off Gameblog from ad support, review game mailings, and future Activision events for refusing to comply. Activision denied Gameblog’s claims that it had been cut off. Around the same time, computer game artist Hugo Beyer also listed “Black Ops 2” as his current project in his LinkedIn CV, then removed his LinkedIn page. Beyer is an artist working for Nerve Software, “a Dallas-based independent developer” which has “helped” with previous Activision games including Black Ops in 2010. A “Black Ops 2” trademark by Activision was spotted January 2012. Further, Black Ops 2 was listed by the France international entertainment retail chain Fnac in March 2012, which touted a predictable November release date.
On April 9, 2012, an image was leaked on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a revealing date of April 28, 2012. The URL was later removed. On April 18, 2012, Kotaku received an image from “a retail source”, which showed a teaser poster that lacked a game title but had clear clues to Black Ops and a May 2 date that seemingly points to an unveiling. On April 27, 2012, an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game’s title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 2012.
On April 23, 2012, Activision redesigned CallofDuty.com to announce that the game would be revealed on May 1, 2012, during the NBA playoffs on TNT. The art featured on the site matched up perfectly with the supposed retailer leak received by Kotaku. However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox 360, and the “21st Century Cold War” setting. Activision had hinted that the game may eventually become available for Nintendo’s own consoles, although had no official announcements for the time being. As promised by Activision, the preview for the game was revealed in the form of a YouTube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.
After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops. Critics have noted the trailer’s similarities to that of Metal Gear Solid 4: Guns of the Patriots. On July 19, 2012, a second trailer was released by Treyarch, offering insight into the game’s narrative. The storyline was described by writer David S. Goyer as “better than a Hollywood movie”.
In developing Black Ops II, Treyarch introduced several revisions to the gameplay mechanics for online multiplayer that have been a hallmark of the Call of Duty franchise. These include the introduction of “multi-team” games that allow matches to host three or more teams of players, in contrast to the traditional two factions, and revisions to the “Create-A-Class” function that allows users to select which guns, attachments, weapon camouflage and perks (additional bonuses that alter aspects of gameplay) to use in multiplayer matches. The “Kill Streak” function, which gives players in-game rewards for killing other players, was revised and is now known as “Score Streaks”.
Whereas players still receive in-game rewards, these are unlocked by performing certain actions – such as killing other players, successfully capturing territory, and so on – rather than simply killing other players. Furthermore, the “wager matches” feature included in Call of Duty: Black Ops was removed. These changes were introduced to shift the emphasis towards objective based gameplay, to reward players who work in teams and to make the game more accessible to new players.
November 12, 2012
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