Call of Duty: Black Ops III System Requirements
Minimum
- CPU: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
- CPU SPEED: Info
- RAM: 6 GB
- OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
- VIDEO CARD: NVIDIA GeForce GTX 470 @ 1GB / ATI Radeon HD 6970 @ 1GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- DEDICATED VIDEO RAM: 1 GB
Call of Duty: Black Ops III System Requirements
Recommended
- CPU: Intel Core i5-2400 / AMD Ryzen R5 1600X
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 10
- VIDEO CARD: Nvidia GeForce GTX 970 / GTX 1060 @ 6GB or AMD Radeon R9 390 / AMD RX 580
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- SOUND CARD: Yes
- DEDICATED VIDEO RAM: 4 GB
Call of Duty: Black Ops III Game Details
Call of Duty: Black Ops III is a 2015 first-person shooter game developed by Treyarch and published by Activision. It is the twelfth entry in the Call of Duty series and the sequel to the 2012 video game Call of Duty: Black Ops II. It was released on Microsoft Windows, PlayStation 4, and Xbox One on November 6, 2015. A feature-limited version developed by Beenox and Mercenary Technology that only supports multiplayer modes was released on PlayStation 3 and Xbox 360 and was also the final Call of Duty title released on those platforms.
Black Ops III takes place in 2065, 40 years after the events of Black Ops II, in a world facing upheaval from climate change and new technologies. Similar to its predecessors, the story follows a group of black ops soldiers. The game’s campaign is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. As the player character is cybernetically enhanced, players have access to various special activities. The game also features a standalone Zombies campaign mode, and a “Nightmares” mode which replaces all enemies as zombies.
Announced in April 2015, the game is the first Call of Duty video game released after Activision ended its partnership with Microsoft Studios and instead partnered with Sony Computer Entertainment, which secured the timed exclusivity of the game’s downloadable content. Upon release, the game received generally positive reviews from critics, praising the gameplay, Zombies mode, and amount of content. However, it was also criticized for its story and lack of innovation. The seventh-generation console versions in particular were singled-out for their lack of a campaign and numerous features, as well as them being online-only. It was a commercial success, with it becoming the top-selling retail game in the US in 2015, and one of the most successful titles released for the eighth generation of video game consoles.
GAMEPLAY
Campaign
The campaign in Black Ops III is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. In addition, the player can customize their character’s appearance and clothing. The campaign features its own progression system, featuring unlock tokens which must be used to acquire different weapons and gears as they progress through the campaign. The game features a “realistic” difficulty mode, in which players will get defeated if they are hit by one bullet. Finishing all campaign missions will also unlock “Nightmares” mode, where players can replay the entire campaign with a new narrative, as well as zombies replacing most of the normal enemies.
Multiplayer
The multiplayer introduces a new momentum based movement system, which utilizes thruster packs to allow players to perform slow boosts into the air, as well as perform wall running and sliding, all the while giving players complete gun control. In addition to the Pick 10 class system from Black Ops II, Treyarch implemented a character system called “Specialists”, where players can pick from 9 different soldiers, each with either a special weapon or ability unique to them. In a later update, a tenth specialist named Blackjack was added to the game. Blackjack is able to mimic the abilities of other specialists, and is only playable for a short amount of time upon completing a set of challenges. A new “Gunsmith” feature offers aesthetic variations in weapon attachments, allowing various weapon customization combinations. The Paintshop feature allows players to create their own custom prints onto specific portions of a gun, further emphasizing the depth of customization in the game.
Zombies
Call of Duty: Black Ops 3 Zombies takes place over a variety of different locations as well as different points in time. Zombies features a new XP progression system, which allows players to unlock items in a similar fashion to multiplayer and campaign. Unlockable items include “Gobblegums”, which grant players with temporary bonuses, and weapon kits that allow players to modify the appearance and attributes of the guns with various camos and attachments. Shadows of Evil was revealed as a new map for the Zombies mode on July 9, 2015, at San Diego Comic-Con International 2015. The map features four brand new characters: Nero the Magician, Jessica the Femme Fatale, Vincent the Cop and Campbell the Boxer as the main cast, and takes place in a new setting called Morg City. “The Giant” includes the original characters, Tank Dempsey, Edward Richtofen, Nikolai Belinski and Takeo Masaki. These characters return from the Black Ops II map “Origins”, in their alternate timeline versions. They reappear in the DLC maps “The Giant”, “Der Eisendrache”, “Zetsubou no Shima”, “Gorod Krovi” and “Revelations”. The zombies gamemode involves a story, which links with every DLC. On May 16, 2017, Treyarch released a fifth DLC including the remastered versions of Zombies maps from their previous Call of Duty games, called “Zombies Chronicles”. These maps are “Nacht der Untoten”, “Verrückt”, “Shi No Numa”, “Kino der Toten”, “Ascension”, “Shangri La”, “Moon” and “Origins”. These maps retain most of the original aesthetics updated with Black Ops III’s graphics engine, while also adding to the gameplay elements of Black Ops III, with the introduction of new Gobblegums, Weapons and Sound Design.
STORY
On October 27, 2065, the Winslow Accord black ops initiate a successful mission in Ethiopia to rescue hostages from the tyrannical Nile River Coalition. However, the Player is critically wounded by a combat robot. Rescued by Taylor, the Player undergoes cybernetic surgery to save their life, being installed with a direct neural interface (DNI) and receiving virtual training from Taylor and his team during surgery. Hendricks also undergoes surgery.
After five years of wetwork, the Player and Hendricks are put under the command of Rachel Kane and tasked with investigating a CIA black site in Singapore that has gone quiet. They find the area attacked by the 54 Immortals and the site’s data stolen. Kane concludes that Taylor and his team defected and murdered the staff. The Player and Hendricks then disguise themselves as arms dealers and meet with the 54 Immortals. The mission goes awry when their cover is blown, causing the death of one of the 54i’s leaders, Goh Min. They manage to recover data regarding Taylor’s last known location, a facility of the Coalescence Corporation in Singapore (destroyed ten years prior in a mysterious explosion that killed 300,000 people and turned most of the island’s east inhospitable).
The Player and Hendricks travel to the facility and discover a hidden CIA research laboratory. The pair find Diaz leaking CIA information and are forced to kill him. Interfacing with Diaz’s DNI, Hendricks discovers Taylor is trying to find the survivors of the explosion: Sebastian Krueger and Dr. Yousef Salim. The leaked information allows the Immortals to capture Kane. The Player disobeys Kane’s orders to leave and rescues her by killing the Immortals’ other leader, Goh Min’s sister Xiulan. The trio then heads to Egypt and finds Salim, who reveals that he performed secret DNI experiments involving comforting humans via a calming exercise involving imagining a frozen forest.
Salim is then interrogated and executed by Taylor. The Player, Hendricks, and Kane pursue Taylor with assistance from the Egyptian Army. After killing Hall, the Player connects to her DNI and encounters Corvus, a gestalt intelligence created during the experiments to monitor thoughts of DNI users, which malfunctioned, causing the explosion. Infecting Taylor and his team, Corvus made them obsessed with finding the forest, with the Player and Hendricks also becoming infected after interfacing with Hall and Diaz.
After killing Maretti, the pair track down Taylor in Cairo. After wounding the Player, Taylor manages to resist Corvus and tear his DNI out, sparing the Player. However, Hendricks succumbs to Corvus and kills Taylor before abandoning the Player, leaving for Zürich to find Krueger. The Player races to Zürich with Kane to stop him. Reaching Zürich’s Coalescence Corporation, the pair find Corvus caused the explosion with the gas Nova 6. Kane attempts to contain it, but Corvus locks her in the compound room, leaking the gas to kill her in front of a helpless Player.
Continuing on, the Player finds Hendricks holding Krueger hostage. After Hendricks kills Krueger, the Player kills him in turn. The Player then tries to kill themselves to end Corvus’ infection, but ends up in a simulated frozen forest created by Corvus to retain the consciousness of dead DNI users. Still alive after becoming a glitch in the forest, Taylor reunites with the Player, stating that they must purge their DNI to end Corvus. With Taylor’s help, the Player resists Corvus’ last-ditch manipulation and purges their DNI, erasing the virus. Stumbling out of the Zurich headquarters, the Player identifies themselves to Zürich Security Forces as “Taylor.”
Development
Call of Duty: Black Ops III is the twelfth game in the Call of Duty franchise, and the fourth entry in the Black Ops series. The game was the second to benefit under publisher Activision’s three-year development cycle, the first being Call of Duty: Advanced Warfare. The cycle allows each of the development teams of the Call of Duty series (Infinity Ward, Treyarch, and Sledgehammer Games) to develop games in a three-year timespan, as opposed to the two allowed previously. Black Ops III uses a heavily modified version of the IW engine used previously in Black Ops II
On June 9, 2015, versions for the PlayStation 3 and Xbox 360 were confirmed to be under development by Beenox and Mercenary Technology. These versions lack some features available on other platforms, such as the game’s campaign mode and the remaining DLC contents. On June 15, 2015, it was announced that as part of a new exclusivity deal with Sony Computer Entertainment, all downloadable content for future Call of Duty games, beginning with Black Ops III, would be released first on PlayStation platforms as timed exclusives. This ends a similar exclusivity deal with Microsoft dating back to Call of Duty 4: Modern Warfare.
A multiplayer beta was released for the PlayStation 4 on August 18, 2015, and was released for the Xbox One and Microsoft Windows on August 26, 2015. All versions of the multiplayer beta ran for six days.
Release
November 5, 2015
Call of Duty: Black Ops III Download Files
- fg-01.bin (33.6 GB)
- fg-02.bin (5.8 GB)
- fg-03.bin (922.8 MB)
- fg-04.bin (157.0 MB)
- fg-05.bin (93.8 MB)
- fg-06.bin (41.5 MB)
- fg-07.bin (356.2 KB)
- fg-08.bin (384.6 MB)
- fg-09.bin (1,009.6 KB)
- fg-optional-mp-1.bin (7.3 GB)
- fg-optional-mp-2.bin (651.4 MB)
- fg-optional-mp-selective-brazilian.bin (854.6 MB)
- fg-optional-mp-selective-english.bin (693.3 MB)
- fg-optional-mp-selective-french.bin (701.3 MB)
- fg-optional-mp-selective-german.bin (801.5 MB)
- fg-optional-mp-selective-italian.bin (807.4 MB)
- fg-optional-mp-selective-russian.bin (777.3 MB)
- fg-optional-mp-selective-spanish.bin (817.4 MB)
- fg-optional-zombies-1.bin (7.0 GB)
- fg-optional-zombies-2.bin (3.6 GB)
- fg-optional-zombies-3.bin (1,000.5 MB)
- fg-optional-zombies-selective-brazilian.bin (5.4 GB)
- fg-optional-zombies-selective-english.bin (5.0 GB)
- fg-optional-zombies-selective-french.bin (4.8 GB)
- fg-optional-zombies-selective-german.bin (5.7 GB)
- fg-optional-zombies-selective-italian.bin (5.3 GB)
- fg-optional-zombies-selective-russian.bin (5.5 GB)
- fg-optional-zombies-selective-spanish.bin (5.1 GB)
- fg-selective-brazilian.bin (1.6 GB)
- fg-selective-english.bin (1.5 GB)
- fg-selective-french.bin (1.4 GB)
- fg-selective-german.bin (1.6 GB)
- fg-selective-italian.bin (1.6 GB)
- fg-selective-russian.bin (1.6 GB)
- fg-selective-spanish.bin (1.6 GB)
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