Call of Duty: Modern Warfare 2 Remastered – Game

About Call of Duty: Modern Warfare 2 Remastered – Game



Call of Duty: Modern Warfare 2 Remastered System Requirements

Minimum

  • CPU: Intel Core i3-4340 or AMD FX-6300
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1709 or later)
  • VIDEO CARD: NVIDIA GeForce GTX 670 / NVIDIA GeForce GTX 1650 or AMD Radeon HD 7950
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 80 GB
  • DEDICATED VIDEO RAM: 2048 MB

Call of Duty: Modern Warfare 2 Remastered System Requirements

Recommended

  • CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X Processor
  • CPU SPEED: Info
  • RAM: 12 GB
  • OS: Windows 10 64 Bit (latest Service Pack)
  • VIDEO CARD: Nvidia GeForce GTX 970 4GB / GTX 1660 6GB or AMD Radeon R9 390 / AMD RX 580
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • SOUND CARD: Yes
  • FREE DISK SPACE: 80 GB
  • DEDICATED VIDEO RAM: 4096 MB








Call of Duty: Modern Warfare 2 Remastered Game Details

Call of Duty: Modern Warfare 2 is a 2009 first-person shooter game developed by Infinity Ward and published by Activision. It is the sixth installment in the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare. It was released worldwide on November 10, 2009, for Microsoft Windows, the PlayStation 3, and Xbox 360. A separate version for the Nintendo DS, titled Modern Warfare: Mobilized, was also released on the same day. A version for macOS was developed by Aspyr and released in May 2014, and the Xbox 360 version was made backward compatible for the Xbox One in 2018.

The game’s campaign follows Task Force 141, a multi-national¬†special forces¬†unit commanded by Captain¬†Soap MacTavish¬†as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party, and¬†U.S. Army Rangers¬†from 1st Battalion/75th Ranger Regiment¬†who are defending the¬†Washington, D.C.¬†area from a Russian invasion. The game’s main playable characters are Sergeant Gary “Roach” Sanderson, of the 141, and Private James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. An expansive multiplayer mode is featured in the game, with several new features and modes that were not seen in its predecessor.

Development for the game began in 2008, when it was still known as Call of Duty 6. It uses the IW 4.0 engine, an improved version of Call of Duty 4s IW 3.0. Infinity Ward was inspired by real-life conflicts when developing the campaign mode. They initially tested the multiplayer mode by playing an in-house beta version of the game. Modern Warfare 2 was officially announced in February 2009. Teasing of the game began in March, with short trailers being released for the game and, eventually, a full reveal trailer. The multiplayer mode was revealed shortly after. Two downloadable content packs were released for it post-release, each containing five new multiplayer maps, with some being remastered maps from Call of Duty 4.

Modern Warfare 2¬†received universal acclaim, with praise for its campaign, multiplayer, and amount of content, although it received some criticism for its short length and a lack of innovation. Within 24 hours of release, the game sold approximately 4.7¬†million copies in North America and the United Kingdom. As of 2013, the game had sold 22.7 million copies. In addition to its release, a¬†comic book¬†series based on one of the game’s characters was also produced, titled¬†Modern Warfare 2: Ghost. Despite the game’s success, it was subject to¬†some controversies, with one surrounding¬†a playable level¬†that had the player carry out a terror attack on an airport. A sequel,¬†Call of Duty: Modern Warfare 3, was released in 2011 and finishes the original¬†Modern Warfare¬†storyline. A remaster of the game’s campaign,¬†Call of Duty: Modern Warfare 2 Campaign Remastered, was released in March 2020 on the¬†PlayStation 4¬†and on¬†Microsoft Windows¬†and¬†Xbox One¬†in April 2020.



GAMEPLAY

Call of Duty: Modern Warfare 2¬†is a first person shooter, and its¬†gameplay¬†revolves around fast-paced gunfights against enemy combatants. The player controls a soldier who can perform several actions, including jump, sprint, crouch, lay¬†prone, and aim down their gun’s¬†iron sights. When the player is shot by an enemy, blood will splatter their¬†heads-up display¬†(HUD), denoting that they have taken damage; if the player avoids gunfire by taking cover, their¬†health¬†will recover. The HUD also displays other information, such as a compass, a¬†mini-map, and the player’s current ammunition count. The game features traditional guns, including¬†assault rifles,¬†shotguns,¬†handguns, and¬†sniper rifles. The player will be given specific guns at the beginning of each¬†level, but may switch them out with another gun they find. Some guns have attachments, such as¬†suppressors, and heartbeat sensors. The player can use grenades and¬†flashbangs¬†when faced with a large group of enemies, as well as a knife for¬†close quarters combat. In some levels, the player will be given special equipment, such as¬†night vision goggles, or a¬†laser designator.

Call of Duty: Modern Warfare 2 has three different game modes: Campaign, Spec Ops, and Multiplayer. Campaign is a single-player mode where the player completes eighteen levels connected by an overarching plot. Each level features a series of objectives to fulfill, and the player will often switch characters between levels. If the player dies during a level, they will respawn at the most recent checkpoint. Levels can be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges, such as defusing three bombs within a short period of time. If one player is shot down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player, then they will die and fail the level. There are five tiers of Spec Ops levels, with each tier harder than the previous. Only the first tier is available from the beginning, as later tiers can be unlocked with enough stars. The player earns stars by completing the levels on one of three difficulties, with the number of stars earned corresponding to the difficulty chosen.

Multiplayer mode allows players to compete against each other in team-based and¬†deathmatch-based game types on various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or more players in a row without dying, they achieve a “killstreak”, which gives the player a tactical advantage during a match. These include a¬†Predator¬†missile, a¬†sentry gun, and a “tactical nuke”. Alternatively, if the player dies several times without a kill, they will be rewarded with a “deathstreak” bonus, which evens the match for the player. A match ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. The player’s performance in multiplayer is tracked with¬†experience points, which can be earned by killing opposing players, completing objectives, or by completing a match. As the player gains experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify gameplay elements such as unlimited sprint and increased bullet damage.


STORY

Despite the events¬†of the previous game¬†preventing a nuclear war, the Ultranationalists ultimately seize control of¬†Russia¬†and Imran Zakhaev becomes a¬†martyr. Diplomatic relations with the United States plummet as a result, while Vladimir Makarov, an Ultranationalist extremist and Zakhaev’s protege, commits to a five-year campaign of vengeance against the West with acts of¬†terrorism. In 2016, Private First Class Joseph Allen, whose actions in¬†Afghanistan¬†impress U.S. Army General Shepherd, is embedded into Makarov’s team, who commit a¬†mass shooting¬†at an airport in¬†Moscow,¬†killing multiple Russian civilians. Makarov, aware of Allen’s true identity, kills the American, leaving his body at the airport to implicate the United States in a¬†false flag¬†operation.

Meanwhile, Sergeant Gary “Roach” Sanderson teams up with Captain John “Soap” MacTavish to secure an Attack Characterization System (ACS) module from a downed American satellite that has been retrieved by Russian forces and kept in a hangar at an airbase in the¬†Tian Shan range¬†of¬†Kazakhstan. After learning of the airport massacre, Soap, Roach, and several other members of the multinational special forces outfit “Task Force 141” are sent to¬†Rio de Janeiro¬†and succeed in capturing Alejandro Rojas, Makarov’s arms dealer. Meanwhile, in retaliation for the airport massacre, Russia launches a surprise invasion of the United States’s Eastern Coast, achieved by their earlier capture of the ACS module and disabling American satellites over North America, leaving¬†NORAD¬†blind to their attack.

Learning that Makarov’s nemesis is imprisoned in the Russian Far East, Task Force 141 partakes in a counterattack there and rescue the prisoner: Captain John Price. In an effort to give the U.S. forces a much-needed advantage, Price boards a Russian¬†nuclear submarine¬†and launches a¬†ballistic missile¬†which detonates above¬†Washington¬†in the¬†upper atmosphere. During the counter-attack, the Americans save the¬†White House¬†from a¬†United States Air Force¬†bomb run to¬†deny the city¬†to the Russians, retaining control.

Task Force 141 are sent to two separate locations; Roach is sent with Simon “Ghost” Riley and other members to a safehouse on the¬†Georgian¬†border, but are betrayed and killed by General Shepherd to tie up loose ends for his involvement in prolonging the Russian-American war. Meanwhile, Price and Soap are ambushed by Shepherd’s own private forces battling Makarov’s at an¬†aircraft boneyard¬†in Afghanistan, but manage to escape. Makarov reveals Shepherd’s location; Price and Soap launch a¬†suicide mission¬†to take revenge on Shepherd. After a lengthy pursuit, Soap attempts to kill Shepherd but is stabbed in the chest. Price engages in a fistfight with Shepherd, giving Soap enough time to pull the knife from his chest and throw it at Shepherd, killing him. Nikolai arrives by helicopter and evacuates Price and Soap, leading to¬†further events.


Development

Modern Warfare 2¬†was originally announced as¬†Call of Duty 6. The game was first announced under the title¬†Call of Duty: Modern Warfare 2¬†by Activision on December 3, 2008. Activision subsequently retracted its announcement, stating that any information about an upcoming¬†Call of Duty¬†game was “speculative.” Infinity Ward then asserted that it had not officially confirmed its latest project at that time. On February 11, 2009, Activision officially announced¬†Modern Warfare 2¬†and set a tentative release date for “Holiday¬†2009.” The game was tested in an internal¬†beta¬†by the development team. While both¬†Call of Duty 4¬†and¬†Call of Duty: World at War¬†had been preceded by public multiplayer betas, no such beta was released for¬†Modern Warfare 2¬†because it was determined that, according to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback. While¬†Treyarch¬†was able to port¬†Modern Warfare¬†to the¬†Wii¬†and release it on the same day¬†Modern Warfare 2¬†was released, Infinity Ward declined to make a Wii version of the sequel. According to Bowling, Infinity Ward determined that the Wii’s technical limitations made it impossible to deliver the same cinematic experience that the sequel aspired to present.

Infinity Ward announced in October 2009 that the PC version of¬†Modern Warfare 2¬†would not support the use of user-run dedicated servers or in-game console commands. This announcement was received poorly by some members of the PC community, eventually instigating a response from Infinity Ward in an attempt to put the community at ease. During brainstorming sessions, an idea came forth on what if the ending of¬†Modern Warfare¬†was a loss, leading to the sequel. In an interview with Jesse Stern, he talked to producers of Infinity Ward with ideas such as “outbreaks, viruses, chemical warfare, and even outlandish things such as aliens and the living dead.” Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the¬†2008 South Ossetia war¬†and in the¬†Mumbai terrorist attacks.


Release

On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on¬†Infinity Ward’s website, and released on the¬†Xbox Live Marketplace¬†and the¬†PlayStation Network¬†a short time later. A second teaser was released on May 10, 2009, and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that the game would be “revealed” on¬†TNT¬†during the¬†NBA¬†Eastern Conference Finals¬†on May 24, 2009. The “reveal” was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the¬†Modern Warfare 2¬†official website, which was kept updated for the occasion. A fourth trailer was released on July 27, 2009, and showed the first footage of the game’s multiplayer mode. On October 4, 2009, a second full-length cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.

On July 21, 2009, Infinity Ward’s Robert Bowling revealed through Twitter that a¬†Modern Warfare 2¬†controller¬†was in the works. Peripherals manufacturer¬†Mad Catz¬†was contracted by Activision to create a line of¬†Modern Warfare 2¬†controllers and accessories for all platforms that the game would be available on. Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of¬†Modern Warfare 2¬†had been pre-ordered than any other game that the company had published before. In September 2009,¬†Monster Energy¬†teamed up with¬†Activision¬†to bring special redeemable codes on the Monster Energy website, where people may submit codes included in Monster Energy packs to redeem items such as¬†Xbox 360¬†Premium Themes and a¬†Modern Warfare 2¬†Map Pack code.

Call of Duty: Modern Warfare 2 Campaign Remastered, a visually-updated version of the original, was released for¬†PlayStation 4¬†on March 31, 2020, and for¬†Xbox One¬†and¬†Microsoft Windows¬†on April 30, 2020. It only includes the campaign mode with no multiplayer and Spec Ops components; when purchased players unlock various cosmetic items in 2019’s¬†Call of Duty: Modern Warfare¬†and 2020’s¬†Call of Duty: Warzone.

On Metacritic, the PlayStation 4 version of the remaster holds a weighted average score of 71 out of 100, based on 37 critics, indicating “mixed or average reviews”.




Call of Duty: Modern Warfare 2 Remastered Download Files 

  • fg-01.bin (27.6 GB)
  • fg-02.bin (5.9 GB)
  • fg-03.bin (2.9 GB)
  • fg-04.bin (39.2 MB)
  • fg-05.bin (3.9 MB)
  • fg-06.bin (1.6 MB)
  • fg-07.bin (467.4 KB)
  • fg-selective-english.bin (984.1 MB)
  • fg-selective-french.bin (985.1 MB)
  • fg-selective-german.bin (1,002.0 MB)
  • fg-selective-italian.bin (1.1 GB)
  • fg-selective-japanese.bin (1,018.0 MB)
  • fg-selective-russian.bin (1.0 GB)
  • fg-selective-spanish.bin (1,020.4 MB)

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Call of Duty: Modern Warfare 2 Remastered - Game Free Download ūüď• - Gamingwap

File Size 47 GB

Call of Duty: Modern Warfare 2 Remastered - Game Free Download ūüď• - Gamingwap

File Size 48 GB

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