Control – Game 🎮

About Control – Game 🎮



Control Ultimate Edition System Requirements

Minimum

  • CPU: Intel Core i5-4690 / AMD FX-4350 or better
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7, 64-bit
  • VIDEO CARD: Nvidia GeForce GTX 780 / AMD Radeon R9 280x or better
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • DEDICATED VIDEO RAM: 3072 MB

Control Ultimate Edition Recommended Requirements

Recommended

  • CPU: Intel Core i5-7600K / AMD Ryzen 5 1600x or better
  • CPU SPEED: Info
  • RAM: 16 GB
  • OS: Windows 10, 64-bit
  • VIDEO CARD: Nvidia GeForce GTX 1060 / AMD Radeon RX 580 or better (RTX 2060 for Ray-Tracing)
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 3072 MB

 

Control



Control - Game 🎮 Free Download 📥 - Gamingwap

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Control GAME DETAILS

Control is a 2019 action-adventure video game developed by Remedy Entertainment and published by 505 Games. The game was released in August 2019 for Microsoft Windows, PlayStation 4, and Xbox One. A cloud-based version for the Nintendo Switch was released in October 2020, for PlayStation 5 and Xbox Series X/S in February 2021, and for Stadia in July 2021. Two paid expansions were also released for the game.

The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying phenomena that violate the laws of reality. As Jesse Faden (Courtney Hope), the Bureau’s new Director, the player explores the Oldest House – the FBC’s paranormal headquarters – and utilizes powerful abilities in order to defeat a deadly enemy known as the Hiss, which has invaded and corrupted reality. The player gains abilities by finding Objects of Power, mundane objects like a rotary phone or a floppy disk imbued with energies from another dimension, that have been at the center of major paranormal events and since recovered by the FBC. In addition to Hope, further voice work and live-action footage is provided by James McCaffrey, Matthew Porretta, and Martti Suosalo, while the band Poets of the Fall provided additional music.

Control is inspired by paranormal stories about the fictional SCP Foundation created by an online collaborative-fiction project, based on the genre of the new weird. The environments of the Oldest House are designed in the brutalist architecture, common for many oppressive governmental buildings and which served as a setting to show off the game’s destructive environmental systems. The core game includes many allusions to Alan Wake, one of Remedy’s prior games with similar themes of the paranormal, and Control‘s AWE expansion was a crossover between these two series, which Remedy said formed part of the Remedy Shared Universe. Control was one of the first games released to take advantage of real-time ray tracing built into the hardware of newer video cards.

Upon release, Control was met with positive reviews from critics, with several gaming publications naming it among their top games of 2019. The game was nominated for numerous video game awards, winning several related to the game’s art and design. An unnamed sequel and a separate four-player co-operative spin-off, tentatively called Condor, were announced in June 2021.

Control Ultimate Edition

Control Ultimate Edition contains the main game and all previously released Expansions (“The Foundation” and “AWE”) in one great value package.

A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.

Key features

Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here.

Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic powers. Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon.

Explore a hidden world
Delve deep into the ominous expanses of a secretive government agency. Explore the Bureau’s shifting environments only to discover that there is always more than meets the eye…

Fight for control
Battle a relentless enemy through exciting missions and challenging boss fights to earn powerful upgrades that maximize abilities and customize your weaponry.



GAMEPLAY

Control is played from a third-person perspective, and is built using Remedy’s proprietary Northlight Engine, which was first used on the company’s previous title Quantum BreakControl is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC) which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs within. The Oldest House, itself an Object of Power, has an interior far larger than its exterior, an enormous, constantly shifting supernatural realm that defies the laws of spacetime.[1] At the onset of the game, an entity called the Hiss is attempting to cross over through a dimensional barrier into this reality, and has taken over numerous parts of the Oldest House, reconfiguring its architecture to its needs, as well as many of the FBC employees to fight for it. The player controls Jesse Faden who has come to the Oldest House seeking answers about her brother after a prior AWE, but becomes involved in the fight against the Hiss.

Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy’s previous titles which were primarily linear. As the player completes main story missions, they will encounter areas known as Control Points, which can be unlocked after clearing the area of enemies and then used both as save points and for fast travel throughout the building to previously-unlocked Control Points. As the player completes missions, they unlock more of the building to explore along with additional side quests, in addition to various rewards. These include skill points which can be used to improve psychokinetic powers that Jesse gains over the course of the game, such as projectile-launching debris at enemies or seizing control of enemies’ minds temporarily to turn them into her allies.[2] Mission rewards can also include resources that can be used to improve the function of the Service Weapon, a special gun that can take on multiple forms, ranging from a close-range shotgun-like blast to long-range sniper-like form, with each form outfitted with various perks. The player can equip perks to improve Jesse’s base attributes. Various side-quests and optional time-limited mission alerts are available with additional rewards if completed.

An A.I. system known as the Encounter Director controls interactions with enemies based on the player’s level and location in the Oldest House. Enemies in Control are predominantly human agents of the FBC possessed by the Hiss, an otherworldly force. They range from standard humans carrying firearms to heavily mutated variations that possess a variety of superpowers.



STORY

Setting

Control revolves around the titular Federal Bureau of Control (FBC), a clandestine U.S. government agency which investigates supernatural Altered World Events (AWEs). These AWEs are affected by the human collective unconscious and have a variety of “paranatural” effects, including the creation of Objects of Power, archetypal items which grant special abilities to their wielders. Objects of Power are connected to the Board, a black pyramid-shaped entity which exists within the Astral Plane, an alternate dimension. The individual chosen by the Board to wield the Service Weapon, an Object of Power, is considered by default to be the director of the FBC.[5] Control takes place entirely within the Oldest House, a Brutalist skyscraper in New York City that serves as the headquarters of the FBC. The Oldest House is a Place of Power with several paranatural characteristics: it resists being noticed by anyone other than FBC members and individuals with an innate sensitivity to the paranatural, it is larger on the inside than on the outside, and its internal architecture is prone to shifting and rearranging in unpredictable ways. The FBC is able to stabilize portions of the Oldest House for its use by harnessing nexuses of resonance called Control Points.

The protagonist of Control is Jesse Faden (Courtney Hope), who at the start of the game is chosen by the Board to replace the recently deceased Zachariah Trench (James McCaffrey) as the director of the FBC. Seventeen years prior to the game’s start, Jesse and her younger brother Dylan (Sean Durrie) were involved in an Altered World Event in their hometown of Ordinary, Maine. After discovering an Object of Power in the form of a slide projector, the two children accidentally unleashed paranatural forces which caused Ordinary’s entire adult population to vanish. Jesse and Dylan were rescued by Polaris, a mysterious telepathic entity. Shortly thereafter, the FBC arrived in Ordinary, capturing Dylan and the slide projector while Jesse fled. In the present day, Jesse arrives at the Oldest House seeking her brother’s whereabouts.

Other notable characters in Control include missing Head of Research Casper Darling (Matthew Porretta), research specialist Emily Pope (Antonia Bernath), security chief Simon Arish (Ronan Summers), Head of Operations Helen Marshall (Brig Bennett), and Ahti (Martti Suosalo), a mysterious Finnish janitor.

Plot

In October 2019, Jesse Faden arrives at the Oldest House following a telepathic message from Polaris, seeking the whereabouts of her kidnapped brother Dylan. Inside the building, Jesse discovers the lifeless body of Zachariah Trench, and is instructed by Polaris to pick up his fallen Service Weapon. Jesse is translocated to the Astral Plane, where the Board immediately appoints her as the new director of the FBC in Trench’s stead. Exiting Trench’s office, Jesse is attacked by FBC agents possessed by an entity Jesse dubs “the Hiss.” Jesse learns that the entire Oldest House is under emergency lockdown following the Hiss’s spread, and that everyone in the building has been possessed by the Hiss except those wearing Hedron Resonance Amplifiers (HRAs), devices built by missing Bureau scientist Dr. Casper Darling. Jesse agrees to aid the surviving Bureau agents in reclaiming the building and containing the Hiss, in exchange for Dylan’s whereabouts.

Using an Object of Power known as the Hotline, Jesse communicates with the deceased Trench and learns that his former management team knows the secrets of the Bureau. After lifting the building’s lockdown in the Maintenance Sector, Jesse enters the Research Sector in search of Helen Marshall, one of the members of Trench’s management team, whom she helps secure the production of more HRAs. Marshall reveals that Dylan, known to the Bureau as Prime Candidate 6 or P6, was being groomed to succeed Trench as the Bureau’s director due to his immense supernatural abilities. However, after killing several Bureau agents, Dylan was deemed too dangerous and locked away in the Containment Sector. Jesse rushes to the sector to find Dylan, only to learn that he has escaped and surrendered to the Bureau in the Executive Sector. Dylan reveals to Jesse that he has embraced the Hiss, and that the Hiss entered the Oldest House through the slide projector Object of Power the Bureau recovered from Ordinary.

Ahti, a paranatural entity who manifests as a janitor, gives Jesse a cassette player which enables her to navigate an elaborate maze protecting the slide projector’s chamber in the Research Sector. She finds the slide projector missing, but learns that Trench and Darling used the device to enter an alternate dimension known as Slidescape-36, where they discovered an entity they dubbed Hedron. Jesse finds Hedron and discovers that it is Polaris, but moments later, the Hiss attacks and destroys Hedron. Jesse’s mind is invaded by the Hiss, but Jesse is able to rediscover Polaris within herself, saving her and the Bureau. In the process, Jesse learns that Trench was the first individual to be possessed by the Hiss during the expeditions to Slidescape-36, and was responsible for releasing the Hiss into the Oldest House. Jesse finds the slide projector in the Executive Sector, where Dylan and the Hiss are attempting to enter the Astral Plane through a portal and overtake the Board. Jesse deactivates the slide projector and seemingly cleanses the Hiss from Dylan, which closes the portal but leaves him in a coma. In the aftermath, the Oldest House remains infested by the Hiss and under lockdown to prevent its escape, but Jesse has come to terms with her new role as director and resolves to find a solution together with the FBC’s surviving personnel.

The Foundation

Jesse is summoned by the Board to the Foundation, a cavernous area lying at the center of the Oldest House which houses the Nail, an object that connects the Oldest House to the Astral Plane. Jesse finds that the Nail has been seriously damaged, which is causing the Astral Plane to leak into the Oldest House, with potentially catastrophic consequences. As Jesse attempts to restore the Nail, she seeks the whereabouts of Helen Marshall, who entered the Foundation during the Hiss invasion, and has gone missing. Meanwhile, Jesse discovers logs left behind by Theodore Ash, Jr., a Bureau scientist who was part of the first expeditions to the Oldest House in 1964. Ash reveals that Broderick Northmoor, the director who preceded Trench, fell under the Board’s influence during the expedition, and was responsible for radically changing the Bureau in order to serve the Board’s interests.

As Jesse continues to restore the Nail, she suddenly encounters Former, an extradimensional entity which grants Jesse a new ability, enraging the Board. Former claims to have once been a member of the Board, but was exiled after being blamed for an unknown transgression. Torn between the two entities, Jesse is eventually able to restore the Nail, but tremors occur between the Oldest House and the Astral Plane which threaten to destroy both dimensions. Jesse reaches the base of the Nail, where she finds Marshall possessed by the Hiss. With the aid of Former, Jesse kills Marshall and cleanses the Nail. Jesse then learns that it was Marshall who destroyed the Nail, as a preventative measure against both the Hiss and the Board. The Board destroyed Marshall’s HRA in response, allowing her to be possessed by the Hiss. Her faith in the Board shattered, Jesse vows to lead the Bureau her own way.

AWE

AWE is a crossover between Control and Remedy Entertainment’s previous title, Alan Wake. Alan Wake takes place in Bright Falls, Washington; in that game, writer Alan Wake finds himself coerced and trapped by the Dark Presence that inhabited Bright Falls’ Cauldron Lake, able to turn his writings into reality. Following the events of Alan Wake (as described in Control), Emil Hartman, a psychologist who attempted to investigate and exploit this power, was confronted and arrested by agents of the FBC, who confiscated all of his research on the lake. In a final act of desperation, Hartman dove into Cauldron Lake and was possessed by the Dark Presence. Hartman was subsequently captured and brought to the Oldest House by the Bureau, who attempted to contain him in the Investigations Sector. However, after Hartman breached containment, the Bureau was forced to completely abandon the sector. During the Hiss invasion, the Hiss mixed with the Dark Presence in Hartman, twisting him into a monstrous entity which now haunts the sector.

Jesse is summoned to the Investigations Sector by an apparition of Alan Wake, who otherwise was considered missing after events of Alan Wake. As Jesse attempts to restore the Investigations Sector and destroy Hartman, she learns from Alan that he was responsible for unleashing Hartman, using his power to rewrite reality using works of fiction. Alan also implies that he was responsible for the Hiss invasion, as to create a “crisis” for his “hero”, Jesse, for unknown reasons. Jesse eventually reaches the Bright Falls AWE area of the Investigations Sector and destroys Hartman. She is then informed by FBC agents of a newly detected AWE in Bright Falls, the date of which is several years in the future.


DEVELOPMENT

Control was developed by Remedy Entertainment. As their first major release since their initial public offering in 2017 and separation from Microsoft as a publishing partner, Control was developed using more efficient development strategies to keep costs and time low. In contrast to Alan Wake and Quantum Break which took seven and five years to complete respectively, Control was completed within three years with a GB£30 million budget, lower than the typical costs of a triple-A game.

Mikael Kasurinen, who worked on Alan Wake (as lead gameplay designer) and Quantum Break (as lead director), was Control‘s director and Sam Lake served as the game’s writer and creative director alongside narrative lead Anna Megill. Development of the game began before the release of Quantum Break. As they were finishing Quantum Break and deciding on the next project, Kasurinen recognized that that game rested heavily on full motion video and other cinematic elements, and suggested they look at a more open-world game where the player would drive what they experienced. Instead of focusing on creating a large and complex story, Remedy wanted to put more emphasis on creating a game world and universe that is rich enough for players to craft their own stories. The team still wanted to leave narrative elements for players to discover to help flesh out the world, and added optional documents, audio logs, and live-action video footage that the player could review at their own pace. Another goal for the team was to create a game that has high replayability. They still stated that they wanted to make a strong narrative, one that is “narrowly focused” according to Kasurinen.

 



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