Final Fantasy VII Remake – Game

About Final Fantasy VII Remake – Game



Final Fantasy VII Remake System Requirements

Minimum

  • CPU: Intel Core i5 3330 / AMD FX-8350
  • RAM: 8 GB
  • OS: Windows 10 64bit (ver. 2004 or later)
  • VIDEO CARD: GeForce GTX 780 / Radeon RX 480 3GB VRAM
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 100 GB
  • DEDICATED VIDEO RAM: 3072 MB

Final Fantasy VII Remake System Requirements

Recommended

  • CPU: Intel Core i7-3770 / AMD Ryzen 3 3100
  • RAM: 12 GB
  • OS: Windows 10 64bit (ver. 2004 or later)
  • VIDEO CARD: GeForce GTX 1080 / Radeon RX 5700 8GB VRAM
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 100 GB
  • DEDICATED VIDEO RAM: 8192 MB








Final Fantasy VII Remake Game Details

Final Fantasy VII Remake¬†is a 2020¬†action role-playing game¬†developed and published by¬†Square Enix. It is the first in a planned trilogy of games¬†remaking¬†the 1997¬†PlayStation¬†game¬†Final Fantasy VII. Set in the¬†dystopian¬†cyberpunk¬†metropolis of¬†Midgar, players control the mercenary¬†Cloud Strife. He joins¬†AVALANCHE, an¬†eco-terrorist¬†group trying to stop the powerful¬†mega-corporation¬†Shinra from using the planet’s life essence as an energy source. The gameplay combines¬†real-time¬†action¬†with¬†strategic¬†and¬†role-playing¬†elements.

Remake was announced in 2015 following years of speculation. Several key staff members returned, including character designer Tetsuya Nomura as director, director Yoshinori Kitase as producer, scenario writer Kazushige Nojima as story and scenario writer, event planner Motomu Toriyama as a co-director, and composer Nobuo Uematsu who returned to write the main theme. The staff redesigned the characters to balance realism and stylization. While the veteran Japanese Final Fantasy VII voice cast returned, the English voices were recast.

Remake was released for the PlayStation 4 in April 2020. It received positive reviews, with praise for its graphics, gameplay, narrative, and music. Critics praised the expanded story and the updated battle system for its strategic elements and visual flourishes, but the linearity and repetitive sidequests received criticism. Final Fantasy VII Remake became one of the fastest-selling PlayStation 4 games, selling more than 3.5 million copies within three days and over five million by August 2020. An enhanced version, Final Fantasy VII Remake Intergrade, was released for the PlayStation 5 and Windows in 2021. A second game, Final Fantasy VII Rebirth, is scheduled for late 2023 or early 2024 for PlayStation 5.


GAMEPLAY

Final Fantasy VII Remake is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. It covers the first section of the original game, set in the metropolis Midgar.

Players control¬†Cloud Strife, a former Shinra soldier turned mercenary who joins the¬†eco-terrorist¬†group AVALANCHE to fight the Shinra Corporation, who have been draining the planet’s life energy. Every element has been remade, using real-time polygonal graphics as opposed to the¬†pre-rendered¬†environments of the original. The story includes major expansions to character development and some notable plot additions.

Exploration and battle mechanics both take place in real-time, like¬†Final Fantasy XV. The game features an altered¬†Active Time Battle¬†(ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can assign these special abilities to shortcut buttons, allowing them to play in real-time without pausing. Each special ability uses up a segment of the ATB bar. The player can switch between party members at any time during battle. Each party member has their own individual skills, such as Cloud’s close-quarters melee attacks and Barret’s long-range distance attacks. Players are able to use magic and summons of large creatures, and a Limit Break gauge allows characters to perform more powerful attacks once charged. While the game has more real-time elements, strategic elements still remain, such as selecting weapons and magic for each character to wield.


STORY

Cloud Strife¬†(Cody Christian/Takahiro Sakurai) is a former member of SOLDIER, the elite warriors of the Shinra Electric Power Company. Shinra uses Mako, a refined form of the Planet’s spiritual energy harvested by massive reactors, to power the metropolis of Midgar and develop cutting-edge technology. Disillusioned with Shinra, and at the request of his childhood friend¬†Tifa Lockhart¬†(Britt Baron/Ayumi Ito), Cloud takes a mercenary job for Avalanche, an eco-terrorist organization, led by¬†Barret Wallace¬†(John Eric Bentley/Masahiro Kobayashi). Barret believes excessive Mako harvesting harms the planet, leading a bombing attack on a Mako reactor. In the aftermath, Cloud is haunted by memories of¬†Sephiroth¬†(Tyler Hoechlin/Toshiyuki Morikawa), an enigmatic former SOLDIER member, and meets the florist¬†Aerith Gainsborough¬†(Briana White/Maaya Sakamoto). Strange ghost-like entities, who alternately help and hinder Cloud throughout the game, cause him to be recruited for another attack, in which he goes missing in action. Cloud meets Aerith again and protects her from Shinra forces. After they reunite with Tifa, the trio learns that Shinra plans to collapse a piece of the “plate” onto the Sector 7 slums. Avalanche fails to stop Shinra’s plan, and the plate falls. Aerith helps most of the population and Barret’s daughter¬†Marlene¬†evacuate in time, but is captured by Shinra.

Cloud, Tifa, and Barret infiltrate Shinra headquarters and rescue Aerith from being used as an experiment by Shinra scientist¬†Hojo¬†(James Sie/Shigeru Chiba). She reveals that she is the last descendant of the Cetra, a near-extinct precursor race who resided in a “Promised Land”, which Shinra covets for its boundless Mako reserves. The group meets a talking wolf-like creature called¬†Red XIII¬†(Max Mittelman/Kappei Yamaguchi), who explains that the ghostly entities are called Whispers. They exist to ensure that the course of destiny is not altered, by correcting any deviations from this course. Meanwhile, Sephiroth infiltrates Shinra and steals a mysterious entity known as “Jenova”, connected to the extinction of the Cetra.

In a confrontation at the top of Shinra headquarters, Sephiroth murders the president of Shinra. Shinra’s son¬†Rufus¬†(Josh Bowman/TŇćru ŇĆkawa) assumes control of the company and fights Cloud, but is defeated. Cloud and his allies flee the scene via the Midgar Expressway, but find Sephiroth waiting for them at the end. After defeating Whisper Harbinger, an entity formed by an amalgam of Whispers, Cloud’s group battles Sephiroth. Sephiroth separates Cloud from the group, asking him to join him and defy fate. Cloud refuses and fights Sephiroth, but is defeated, although Sephiroth spares him and departs. Meanwhile, as Cloud’s group leaves Midgar to stop Sephiroth, SOLDIER¬†Zack Fair¬†(Caleb Pierce/Kenichi Suzumura) defeats an army of Shinra forces, and departs with Cloud to Midgar.

Intergrade adds additional ending scenes showing Cloud and his group arriving at the village of Kalm after hitching a ride with Chocobo Bill, and Zack entering the Sector 5 church searching for Aerith.


Development

Background

Final Fantasy VII was developed by Square for the PlayStation console and released in 1997. Its staff included producer, co-writer and series creator Hironobu Sakaguchi, director and co-writer Yoshinori Kitase, artist Yusuke Naora, character designer and co-writer Tetsuya Nomura, and writer Kazushige Nojima. The game was a critical and commercial success, and established the Final Fantasy series as a major franchise. It was expanded through the multimedia project Compilation of Final Fantasy VII, comprising additional games, films, and other media.

In the early 2000s, Square announced a remake for PlayStation 2 alongside Final Fantasy VIII and Final Fantasy IX, but nothing further was heard of the project. It was abandoned because of the increased challenge of developing on new hardware and would have necessitated cutting content. The staff were preoccupied with developing Final Fantasy XIII and its sequels, and Remake would have been an equally large or larger project hard to undertake at the same time. Once the XIII series ended, the team was free to pursue other projects. Kitase claims that since the XIII, he had been asked multiple times about developing this game. Co-director Naoki Hamaguchi was originally just a fan of the game so he was glad about his inclusion into the core development team.

Demand for a remake grew following a¬†PlayStation 3¬†tech demo at the 2005¬†Electronic Entertainment Expo, showcasing the opening of¬†Final Fantasy VII¬†with Square’s new¬†Crystal Tools¬†engine. Further demand came during the game’s impending tenth anniversary in 2007. On both occasions, Square denied that any remake was in development, for reasons including their focus on new games, the necessity to cut elements to make a remake manageable, the difficulty of developing for modern hardware, and the amount of development time it would require.

The¬†Remake¬†project began when¬†Final Fantasy¬†producer¬†Shinji Hashimoto¬†broached the subject to Kitase, Nojima, and Nomura. All three were reaching a stage of life that they defined as “that age”: all felt that if they waited much longer, they might not be alive to or would be too old to develop a remake, and passing the project on to a new generation did not feel right. Another reason for developing the remake was that Square Enix was creating a growing library of PlayStation 4 titles, and the team hoped to increase the console’s popularity. Nomura was appointed as director much to his own surprise when it was decided to create the remake but he was busy with the making of the video game¬†Kingdom Hearts III¬†at that time.

Design

The game entered full production by late 2015, led by Business Division 1, an internal production team within Square Enix. While Nomura was involved with the project from the start, he only discovered he was the director after seeing himself credited in an internal company presentation video, as he had expected Kitase to fill the role. Nomura filled the role director for both Final Fantasy VII Remake and Kingdom Hearts III concurrently. Another project leader was Naoki Hamaguchi, who had previously served as a programmer for Lightning Returns: Final Fantasy XIII and project lead for Mobius Final Fantasy. Square Enix approached developing Remake at the same level as a main numbered entry in the Final Fantasy series.

While the team had the option of simply remastering¬†Final Fantasy VII¬†with better graphics as many fans had requested, they noted that its graphics and many of its mechanics had become dated by modern standards. With this in mind, they decided to do a full remake, rebuilding the game systems to suit contemporary tastes and using current gaming technology to recreate the world. An overarching goal of the project was to make the game feel both “new and nostalgic” for players of the original game while exemplifying the idea of¬†Final Fantasy VII¬†for new players. This decision led to the creation of¬†Remake‘s¬†action-based battle system, which draws from that action-based style of¬†Dissidia Final Fantasy. Teruki Endo, who had previously worked on¬†Monster Hunter World, served as battle director. The team aimed to retain all of the gameplay mechanics popular in the original game, including¬†Active Time Battle, while merging them with the action-based system.

Rather than using the character models and graphical style of¬†Advent Children, which by that point had been developed using ten-year-old technology, the team decided to create new designs and models for characters: Nomura wished to balance the realism of¬†Advent Children¬†with cartoon stylization. Nomura was in charge of the revamped main character designs, while designer Roberto Ferrari was in charge of designs for secondary characters. Character modeling was supervised by¬†Visual Works, Square Enix’s CGI development branch. Cloud Strife’s initial redesign for¬†Final Fantasy VII Remake¬†departed more dramatically from the original’s, but was later altered to more closely resemble Nomura’s original concept. Tifa Lockhart’s original appearance was changed to make her look more realistic as members from the staff realized her design would not fit fight scenes.

Instead of creating a new engine, Square Enix licensed¬†Epic Games’¬†Unreal Engine 4¬†to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for¬†Remake. The team received technical assistance from the developers of¬†Kingdom Hearts III, as the latter game was developed using the same engine. The game’s lighting is augmented with the lighting engine Enlighten. To help with the action gameplay and video quality, Square Enix originally partnered with video game developer¬†CyberConnect2, with the two companies keeping in close contact due to different development styles.

In 2017, the game’s development focus shifted from being developed with external partners to being a primarily internal project. When the company first started the Remake project, the team had to decide the entire scope of the project. There were two directions possible: expand upon the original with multiple releases or include the entire scope of the original game in a single release. The team starts by investigating what were the essential parts of the original and what parts are what the fans absolutely had to see; they quickly decided that there were so many parts that are essential and the fans would be upset if the team had to cut out anything. A single release with more depth would not be possible without cutting out parts of the original story. In the end, the team decided the best option for the project was to go for the highest level possible (such as within the city of Midgar, which was mostly inaccessible in the original) with an expanded story in multiple releases. Each game is planned to be on a similar scale to¬†Final Fantasy XIII. The first part focuses on the city of Midgar due to its iconic status among the¬†Final Fantasy community.

Regarding the scope for the first part of the Remake, Nomura mentioned that many were worried about how the company would be able to make a whole game based solely on Midgar, but he didn’t think it would be a problem. Nomura said it takes about 7 hours to go through the Midgar section in the original game. Going through the same gameplay in the Remake with 3D map in Midgar and new scenario, plus the time it takes to go from one point to another adds up. So the overall gameplay of the Remake would be well enough to cover a whole game. The story and scenario writer, Nojima, also added that stopping the game at the end of Midgar would also allow for an adequate amount of story scenarios to be put in as well. Nomura further added that level designs would have to change again after the party leaves Midgar. If the developers were to do that, they would also have to split up other scenarios and even if they add new gameplay, it would have to end in an abrupt point of the story. That‚Äôs why they felt that if they had everything focused in Midgar, they wouldn‚Äôt have to split up any of the story elements that happen there.


Release

Following years of rumors and fan requests,¬†Final Fantasy VII Remake¬†was announced during Sony’s conference at¬†E3 2015.¬†Visual Works¬†created the announcement trailer. Square Enix’s stock prices rose to their highest rating since November 2008, and the YouTube release of the reveal trailer garnered over 10 million views in the following two weeks. The game was next showcased at the 2015 PlayStation Experience, demonstrating cutscenes and gameplay from the opening sequence.

During the¬†Final Fantasy¬†30th anniversary¬†opening ceremony event hosted by Square Enix in Tokyo on January 31, 2017¬† the 20th anniversary of¬†Final Fantasy VII the game’s first piece of CGI key art was unveiled, along with announcements for a collaboration event with¬†Mobius Final Fantasy. On February 18, Nomura revealed two screenshots, showing off the updated¬†HUD. Due to its lack of footage since 2015, switch to internal development, and other projects Nomura was involved in, there were concerns about the status of the project. Speaking following E3 2018, Nomura stated that the game was in development, with his full attention shifted to it when¬†Kingdom Hearts III¬†was completed.

After years without substantial footage, a teaser trailer was shown during PlayStation’s May 2019 State of Play broadcast. Kitase announced that the team had wanted to “try something new” on the State of Play broadcast by showing the trailer. The release date, March 3, 2020, was revealed the following month in a second teaser trailer during an orchestral concert dedicated to the¬†music of¬†Final Fantasy VII¬†in Los Angeles. Further release details were announced at the company’s¬†E3 2019¬†press conference, including different editions of¬†Remake. Kitase later clarified at the event that Square Enix had yet to determine the number of games in the¬†Remake¬†series, adding that they were in the process of planning the second installment.

An extended gameplay showcase and demo was playable at E3 2019, demonstrating parts of the opening mission, including some of the exploration, combat system, and first boss battle. The playable demo received positive reception in early previews, with praise towards the graphics, gameplay and combat system. At E3 2019, it won three awards at the Game Critics Awards for Best of Show, Best Console Game, and Best Role-Playing Game, as well as the best looking Unreal Engine game at E3 2019. Extended footage of the demo, as well as an additional trailer, was featured at the 2019 Tokyo Game Show. In December 2019, it was announced that the game would be a timed PlayStation 4 exclusive until 2021, with no further details about its release on other platforms. In January 2020, the team decided to push the release date back from March 3 to April 10, 2020. A demo was released on the PlayStation Store on March 2, 2020, covering the first chapter.

On March 30, 2020, Square Enix announced that Europe and Australia would receive physical copies of Final Fantasy VII Remake early, due to growing concerns of the effect of the COVID-19 pandemic on distribution. This did not apply to downloads, as they were not directly affected by the global supply chain. Artwork of Cloud was used on buildings in Los Angeles to promote the game.

In June 2020, a scene from Final Fantasy VII Remake was reproduced for the 8-bit NEC PC-88 computer by Japanese programmer Soba P.

On February 25, 2021, as part of Sony’s State of Play stream, Square Enix announced an upgraded version of¬†Remake¬†for the¬†PlayStation 5¬†titled¬†Final Fantasy VII Remake Intergrade, including improved visuals and shorter load times, to be available at no additional cost to owners of the PS4 version. Also announced was a PS5-exclusive expansion titled¬†Episode Intermission featuring the playable character¬†Yuffie Kisaragi, who does not appear in the Midgar segment of the original game. The expansion is included with the purchase of¬†Intergrade, but must be purchased separately if using the free upgrade from the PS4 version.¬†Intergrade¬†adds the ability to use traditional turn-based controls while in the game’s normal difficulty mode, a photo mode, and better overall performance in framerate and resolution; it was released on June 10, 2021.

In May 2021, news outlets reported that Square Enix was in the midst of making a Final Fantasy VII anime series in partnership with Netflix. No release date was mentioned in the reports.

At The Game Awards 2021, Square Enix announced that a port of Intergrade would be released for Windows on December 16, 2021, via the Epic Games Store. While anticipation was high, the port was heavily criticised by players and critics alike due to lacklustre setting customisation and severe stuttering, both stemming from a lack of optimisation. It was released on Steam on June 17, 2022.

In June 2022, Square Enix announced that Remake was the first in a planned trilogy of games remaking Final Fantasy VII; the second part, Final Fantasy VII Rebirth, is planned for late 2023 or early 2024. Additionally, Crisis Core: Final Fantasy VII Reunion was announced, which is a remaster of Crisis Core: Final Fantasy VII; it is considered a prequel to the larger Final Fantasy VII Remake project, and will be released in December 2022.




Final Fantasy VII Remake Download Files 

  • fg-01.bin (52.2 GB)
  • fg-02.bin (5.8 GB)
  • fg-03.bin (23.5 MB)
  • fg-optional-credits.bin (2.2 GB)
  • fg-optional-french.bin (4.3 GB)
  • fg-optional-german.bin (4.3 GB)
  • fg-optional-japanese.bin (7.2 GB)

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Final Fantasy VII Remake - Game Free Download ūüď• - Gamingwap

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Final Fantasy VII Remake - Game Free Download ūüď• - Gamingwap

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