Forza Horizon 3 – Game

About Forza Horizon 3 – Game

Forza Horizon 3 System Requirements


  • CPU: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 10 version 15063.0 or higher
  • VIDEO CARD: NVidia 650TI OR NVidia GT 740 OR AMD R7 250x

Forza Horizon 3 System Requirements


  • CPU: Intel i7-3820 @ 3.6Ghz
  • CPU SPEED: Info
  • RAM: 12 GB
  • OS: Windows 10 version 15063.0 or higher
  • VIDEO CARD: NVidia GTX 970 OR NVidia GTX 1060 3GB OR AMD R9 290x OR AMD RX 470

Forza Horizon 3 Game Details

Forza Horizon 3 is a 2016 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox One and Windows. It is the ninth instalment in the Forza series and the third instalment in its spinoff Forza Horizon. The game is set in a fictionalised Australia, where the player is the leader of the titular Horizon car festival and has to expand the festival by completing events to earn fans. Like previous Forza Horizon games, it features an open world environment where players can freely roam the map.

Forza Horizon 3 began development in 2014 after the release of Forza Horizon 2. Turn 10 Studios assisted with the game’s development, as they did with other Forza Horizon games. Over the course of development, Playground Games tested different technological concepts for the game, while also trying to improve more features over the previous title. The Australian setting was chosen for its variety of regions, and a team was sent to Australia to conduct research for the game.

Forza Horizon 3 was released in September 2016. At release, critics praised the map design, graphics, and amount of content, while most criticism was directed towards the monotony of races. The game won and was nominated for multiple awards and sold over 2.5 million copies in 2017. Downloadable content had also been released periodically, including two expansion packs. The game was followed by Forza Horizon 4, released in 2018.


Forza Horizon 3 is a racing video game set in an open world environment based in a fictional representation of Australia. The gameplay world is about twice the size of Forza Horizon 2, and the game contains locales and regions based upon their real-life Australian counterparts. While previous Forza Horizon games have depicted the player as being one of the racers of the Horizon Festival, the player is now the director of the festival, and their role is to expand it throughout Australia by completing races, challenges, and stunts to earn fans. If enough fans are earned at a certain threshold, the player can set up new festival locations and unlock more events.

Three types of racing modes are available in the game: Exhibition, Championship, and Rivals. Exhibition is a single race at one location, whereas Championship contains multiple races dispersed throughout the gameplay world. Rivals is a versus race against the player and an AI opponent, where the player has to compete in a time trial to beat the time set by the opponent. Added in Forza Horizon 2, the player can also participate in Bucket List Challenges, where they are given a task to complete with a specific vehicle. The newly introduced Horizon Blueprint feature lets the player customise races and Bucket List Challenges.

Apart from races and Bucket List Challenges, the player can engage in several other activities. Breakable boards called “bonus boards” can be discovered around the gameplay world, and when driven over, they award the player with experience points or a discount on fast travelling. As the player progresses through the game, they can receive rumours of bard finds to uncover and restore. When performing stunts with a vehicle, the player is awarded “skill points”. If enough skill points are acquired, they can be used to purchase perks that may award cars, experience points, in-game currency, and driving advantages, among other benefits. The player may participate in Forzathon competitions, which provide weekly challenges and give awards once completed.

Returning from previous Forza games, Forza Horizon 3 features a vehicle AI called Drivatars, which learns and mimics the driving abilities of Forza players. Drivatars are found throughout the gameplay world, and they appear in races as opponents, where they can be adjusted by game difficulty via the player. Apart from standard races, Drivatars can be challenged to a head-to-head race. If the player wins the race, they will be able to recruit that Drivatar onto their racing team, which allows the player to earn additional experience points, fans, and in-game currency. The player can also recruit Drivatars in a car convoy. When in a car convoy, Drivatars will follow the player, and they can be upgraded by skill points to perform certain tasks throughout the game.

The player can upgrade and tune individual parts of their vehicles, with body kits being available as well. Additionally, the game includes a vehicle cutsomisation option called “Upgrade Heroes”, which utilizes both tuning and body kits to alter both a vehicle’s performance and appearance, although the cutomisation preset is limited to a certain number of vehicles. The colour of vehicles and their collective parts can changed, and the player can also design liveries for vehicles. These liveries can be sold through the in-game shop, which further includes an auction system to bid on cars from other players. A total of 350 vehicles were available at the game’s launch.

Forza Horizon 3 offers open world multiplayer modes including an online cooperative mode for up to four players and a competitive mode for up to twelve, where players can compete in races and minigames with their vehicles. As from previous Forza games, the player can join clubs, where they have the ability to compete against players of other clubs in races and minigames.


Forza Horizon 3 received “universal acclaim” from critics for the Xbox One version, while the Windows version received “generally favorable” reviews, according to review aggregator Metacritic.

The choice of an Australian setting was well received by critics. Colin Campbell of Polygon admired the realistic portrayal of Australia and enjoyed exploring the various locales, particularly noting the Outback, where he felt was the most enjoyable region. Miguel Concepcion of GameSpot thought that Australia was a good fit for the Forza Horizon series and further remarked that off-road activities were more prominent as a result of the location. IGN’s Luke Reilly praised the game for its attention to detail towards specific aspects such as street signs and road markings, and for its variety of landscapes, calling it an improvement from Forza Horizon 2, where he felt the terrain felt largely the same. Jeff Gerstmann of Giant Bomb agreed and also thought the world was better to drive through than its predecessor. Nicholas Tan of GameRevolution was fond of the details of the landmarks and visuals of the gameplay world, calling it a “sight to behold”.

The races received mixed reviews. Concepcion felt that the races were thrilling and stated that they are “never bereft of split-second moments of gratification.” USgamer’s Jaz Rignall praised the game for its variety of races set across different types of terrain, and concluded that they were a “step up” from its predecessor. Andrew Reiner of Game Informer appreciated the race course layouts and thought that most races felt intense and were “awesome adrenaline rushes,” but criticised head-to-head races against Drivatars, stating that they are rarely enjoyable and sometimes have imbalance problems between vehicles. Towell also criticised head-to-head races for being too easy to win. Towell further remarked that generally, races were tedious, and in contrast to Reiner, felt that track layouts were uninteresting. Gerstmann thought that completing races felt repetitive, and remarked that the Championship game mode was “overly redundant”, Phil Savage of PC Gamer liked the Drivatar opponents in the game, calling the AI system “broadly effective.” He also enjoyed that players that he knows sometimes appear in races, as Drivatars are usually people on a player’s friend list or game club. Concepcion agreed, and considered them a good alternative to “traditional catch-up or rubber-band AI”. The Horizon Blueprint feature, a new race customisation feature, was better received. Rignall appreciated the feature, and liked how the feature allowed him to race any type of vehicle against similar types, letting him choose the vehicles he wants to race with. Reilly praised the feature for the amount of creativity it provides for players, stating that races can be recreated in “dozens and dozens of different ways”. Reiner liked the feature for letting play events in the way they want and called the Horizon Blueprint a “smart move” to be added by Playground Games.

Critics praised the game for its variety of content and freedom of choice for the player. Concepcion acclaimed Forza Horizon 3 for the amount of content available in the game’s campaign, comparing it to Burnout Paradise. Campbell appreciated the variety of activities that he could partake in, and felt that exploring the world and participating in other activities were more enjoyable than completing races. Both Tan and Brett Makedonski of Destructoid liked the fact that they had the choice to engage in various activities or drive around the gameplay world without repercussions. However, Tan criticised the game for having little incentive to explore the gameplay world. Rignall was impressed by the large array of different types of vehicles the player was able to use, further stating that they offer “an exceptionally broad spectrum of driving experiences”. Reilly applauded the game for having a large range of car customisation options.


Forza Horizon 3 was developed by UK-based Playground Games, the developers behind previous Forza Horizon titles. Additional work was provided by Turn 10 Studios, who made the Forza Motorsport series. The game was designed using the ForzaTech game engine, which is used to develop most other Forza games. The development team started conceptualizing the creation of Forza Horizon 3 in 2014 initially after Forza Horizon 2 was released. The team desired to give players more freedom in Forza Horizon 3, which wasn’t as prominent in the previous game of the series. They also aimed for the game to be of better quality, therefore they sought to optomise more aspects over the previous title. One of these changes was minimizing the amount of loading screen time, as it could damage the game’s impression of being persistently high quality. Creative director Ralph Fulton felt that Forza Horizon 3 was a “generational leap” over its predecessor because of the work the development team put in to better improve the game.

Playground Games initially started with a broad range of locations for Forza Horizon 3, narrowing the list of locations with more research. Because of Australia’s largely diverse environment, the development team ultimately made the decision to have the game set there, as they also considered the country to be a possible setting for future Forza Horizon games. Mike Brown, a game designer at Playground Games, thinks that the team made the correct decision to select Australia as the setting, describing the country’s diverse scenery as “perfect”.

To help create a convincing gameplay world, a team was sent to Australia to take photos for reference to aid in the game design. These photos consisted of plants, rocks, and road details, among others. A significant amount of work was put into simulating landmarks of the country, such as the Twelve Apostles. Minor details were also implemented into the game, like the colours of Australian phone boxes and garbage bins, as well as including native wildlife. Playground Games stated that they explored and represented every ecologically distinct part of the country in Forza Horizon 3; the gameplay world consists of six distinct regions. However, the world is somewhat geographically inaccurate, with locations in real life existing in different geographic areas in the game. According to Brown, the explanation for this inconsistency was to create a better gameplay experience for the player.

Ralph Fulton, speaking in an interview with MCV/Develop, explained that Playground Games desired to help celebrate Australian car culture and familiarize the culture to people in other parts of the world, thus multiple Australian car models were incorporated into the game. He added, “[Australia’s] culture of Ford vs Holden, and V8s and Utes isn’t immediately familiar to everybody north of the equator, but we did feel it was really interesting and colourful and would add to the game.”


Forza Horizon 3 was announced on 13 June 2016 during Microsoft’s E3 press conference and displayed a gameplay demo during the briefing. The game was released on 27 September 2016. Players were able to purchase three different editions of the game: the Standard, Deluxe, or Ultimate editions. The Deluxe and Ultimate editions gave players several downloadable content car packs and other exclusive content, while players that pre-ordered the Ultimate Edition were also able to earn early access to the game on 23 September. Forza Horizon 3 supports cross-platform play and is part of the Xbox Play Anywhere program, allowing the game to be playable both on Xbox and Windows if purchased digitally.

Initially after the game was released, there were various in-game performance problems that occurred concerning the game’s compatibility with Windows. An issue also arose involving the game’s wheelspin feature, an award system that offers the chance for players to earn a new car or a certain amount of in-game currency, which may sometimes give players the maximum amount of currency that could be acquired in the game. These issues were later addressed and promptly fixed by Playground Games. Some players had also claimed that they were falsely banned after Playground Games issued bans to players using hacking clients. A Microsoft spokesperson later stated that players who felt that they were falsely punished can email them for investigation and removal of the bans. In January 2017, an update had the potential to corrupt the game for Windows users. The corrupted update was later removed by Playground Games.

In January 2018, Forza Horizon 3 was ported to the Xbox One X, enabling the graphics of the game to be changed on the console, including adding 4K resolution, higher polygon models, increasing sample quality, and enhancing other graphical features. The game made use of Groove Music to play custom soundtracks, however, the ability to stream music to the game was stopped on 31 March 2019, after Groove Music was discontinued, limiting players to the in-game soundtrack as with the other Forza Horizon games. On 27 September 2020, the game and all its downloadable content were removed from the Microsoft Store after reaching end-of-life status.

Forza Horizon 3 Download Files 

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