- CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2*
- VIDEO CARD: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
- PIXEL SHADER: 4.0
- VERTEX SHADER: 4.0
- SOUND CARD: 100% DirectX 10 compatible
- FREE DISK SPACE: 72 GB
- DEDICATED VIDEO RAM: 1 GB
- CPU: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- VIDEO CARD: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: 100% DirectX 10 compatible
- FREE DISK SPACE: 72 GB
- DEDICATED VIDEO RAM: 2 GB
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008’s Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas’ open countryside and the fictional city of Los Santos, based on Los Angeles.
The game is played from either a third-person or first-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A “wanted” system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game’s online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.
The game’s development began around the time of Grand Theft Auto IV‘s release and was shared between many of Rockstar’s studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world’s creation, and several team members conducted field research around California to capture footage for the design team. The game’s soundtrack features an original score composed by a team of producers who collaborated over several years. It was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for the PlayStation 5 and Xbox Series X/S.
Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies related to its depiction of violence and women. Considered one of seventh and eighth generation console gaming’s most significant titles and among the best video games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It is the second best-selling video game of all time with over 165 million copies shipped, and as of April 2018, one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue.
When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other.
Grand Theft Auto V for PC offers players the option to explore the award-winning world of Los Santos and Blaine County in resolutions of up to 4k and beyond, as well as the chance to experience the game running at 60 frames per second.
The game offers players a huge range of PC-specific customization options, including over 25 separate configurable settings for texture quality, shaders, tessellation, anti-aliasing and more, as well as support and extensive customization for mouse and keyboard controls. Additional options include a population density slider to control car and pedestrian traffic, as well as dual and triple monitor support, 3D compatibility, and plug-and-play controller support.
Grand Theft Auto V for PC also includes Grand Theft Auto Online, with support for 30 players and two spectators. Grand Theft Auto Online for PC will include all existing gameplay upgrades and Rockstar-created content released since the launch of Grand Theft Auto Online, including Heists and Adversary modes.
The PC version of Grand Theft Auto V and Grand Theft Auto Online features First Person Mode, giving players the chance to explore the incredibly detailed world of Los Santos and Blaine County in an entirely new way.
Grand Theft Auto V for PC also brings the debut of the Rockstar Editor, a powerful suite of creative tools to quickly and easily capture, edit and share game footage from within Grand Theft Auto V and Grand Theft Auto Online. The Rockstar Editor’s Director Mode allows players the ability to stage their own scenes using prominent story characters, pedestrians, and even animals to bring their vision to life. Along with advanced camera manipulation and editing effects including fast and slow motion, and an array of camera filters, players can add their own music using songs from GTAV radio stations, or dynamically control the intensity of the game’s score. Completed videos can be uploaded directly from the Rockstar Editor to YouTube and the Rockstar Games Social Club for easy sharing.
Soundtrack artists The Alchemist and Oh No return as hosts of the new radio station, The Lab FM. The station features new and exclusive music from the production duo based on and inspired by the game’s original soundtrack. Collaborating guest artists include Earl Sweatshirt, Freddie Gibbs, Little Dragon, Killer Mike, Sam Herring from Future Islands, and more. Players can also discover Los Santos and Blaine County while enjoying their own music through Self Radio, a new radio station that will host player-created custom soundtracks.
Grand Theft Auto V is an action-adventure game played from either a third-person or first-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of the missions, players may freely roam the open world. Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series. It may be fully explored after the game’s beginning without restriction, although story progress unlocks more gameplay content.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. To accommodate the map’s size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system may be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point.[f] Players respawn at hospitals when their health depletes. If players commit crimes, law enforcement agencies may respond as indicated by a “wanted” meter in the head-up display (HUD). Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT teams swarm to lethally dispatch players). Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers’ line of sight that displays on the mini-map for a period of time.
The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Outside the missions, players may switch between characters at will by a directional compass on the HUD, although this feature becomes restricted at various points throughout the story. The game may switch characters automatically during missions to complete specific objectives. A character’s compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.
Each character has a set of eight skills that represent their ability in specific areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (e.g. Trevor’s flying skill). The eighth “special” skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character’s HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).
While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping, and visit businesses such as cinemas and strip clubs. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character’s arsenal, and customise their appearance by purchasing outfits, haircuts and tattoos.
In 2004, Michael Townley, Trevor Philips, and Brad Snider partake in a failed robbery in Ludendorff, North Yankton, resulting in Michael being presumed dead. Nine years later, Michael lives with his family in the city of Los Santos under the alias Michael De Santa, having made a secret agreement with the Federal Investigation Bureau (FIB) agent Dave Norton to stay hidden. Across town, gangster Franklin Clinton is working for a corrupt car salesman and meets Michael while attempting to fraudulently repossess his son’s car. The two later become friends. When Michael finds his wife sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael destroys in anger. The owner of the mansion, drug lord Martin Madrazo, demands compensation. Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the help of Michael’s old friend Lester Crest, a disabled hacker, they rob a jewellery store to pay off the debt. Meanwhile, Trevor, who lives in squalor on the outskirts of Los Santos, hears of the heist and realises it was Michael’s work; Trevor had believed the FIB killed Michael in the Ludendorff heist. Trevor finds Michael and reunites with him, forcing Michael to reluctantly accept him back into his life.
As time goes on, the protagonists’ lives spiral out of control. Michael’s criminal behaviour prompts his family to leave him. When he later becomes a movie producer, he comes into conflict with Devin Weston, a billionaire venture capitalist and corporate raider, who attempts to shut down Michael’s studio. Michael thwarts his efforts and inadvertently kills his assistant, causing Devin to vow revenge. Meanwhile, Franklin must rescue his friend Lamar Davis from his former friend and rival gangster Harold “Stretch” Joseph, who attempts to kill them to prove himself to his new gang. Concurrently, Trevor tries to consolidate his control over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club, Latin American street gangs, rival meth dealers, private security firm Merryweather, and triad kingpin Wei Cheng.
Having broken his agreement with Dave by committing heists again, Michael is coerced by Dave and his superior, Steve Haines, to perform a series of operations alongside Franklin and Trevor to undermine the International Affairs Agency (IAA). Under Steve’s direction and with Lester’s help, they attack a convoy carrying funds for the IAA and steal an experimental chemical weapon from an IAA lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to erase evidence against him from the FIB servers. Michael takes the opportunity to wipe the data on his activities, destroying Steve’s leverage over him.
After reconciling with his family, Michael starts planning his final heist with Trevor, Franklin, and Lester: raiding the Union Depository’s gold bullion reserve. However, Trevor discovers that Brad was not imprisoned as he was led to believe, but killed during the Ludendorff heist and buried in the grave marked for Michael. Deducing that he was supposed to be killed in Brad’s place, Trevor feels betrayed and leaves Michael for dead following a standoff with Cheng’s henchmen, causing friction within the group and threatening to undermine their plans. Meanwhile, Steve betrays Michael and Dave, and they become caught in a Mexican standoff between the FIB, the IAA, and Merryweather. Trevor aids Michael and Dave, feeling only he has the right to kill Michael, agreeing to perform the Union Depository heist with the latter and part ways afterwards.
The heist is successful, but Franklin is afterwards approached by Steve and Dave, who contend that Trevor is a liability, and Devin, who seeks revenge on Michael. Franklin has three choices: kill Trevor, kill Michael, or attempt to save both in a suicide mission. Should Franklin choose to kill either Michael or Trevor, he ceases contact with the man he spares and returns to his old life. Otherwise, Michael and Trevor reconcile and the trio, aided by Lamar and Lester, withstands an onslaught from the FIB and Merryweather before going on to kill Cheng, Stretch, Steve, and Devin. The three protagonists cease working together but remain friends.
Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV‘s release. Development was conducted by a team of more than 1,000 people, including Rockstar North’s core team and staff from parent company Rockstar Games’ studios around the world. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities. The Euphoria and Bullet software handle additional animation and rendering tasks. Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles’ graphical capabilities further than in previous games. Analyst estimations place the game’s combined development and marketing budget at more than GB£170 million (US$265 million), which would make it the most expensive game ever made at that time.
The open world was modelled on Southern California and Los Angeles, and its design and in-game render constituted much of the game’s early work. Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage. Google Maps projections of Los Angeles were used by the team to help design Los Santos’ road networks. To reflect and reproduce Los Angeles’ demographic spread, the developers studied census data and watched documentaries about the city. The team considered creating the open world the most technically demanding aspect of the game’s production.
A fundamental design goal from the outset was to innovate on the series core structure by giving players control of three lead protagonists instead of one. The idea was first raised during Grand Theft Auto: San Andreas‘ development, but contemporaneous hardware restrictions made it infeasible. Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics. They sought to improve the action gameplay by refining the shooting mechanics and cover system and reworked the driving mechanics to correct Grand Theft Auto IV‘s awkward vehicle controls.
After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively. Their performances were mostly recorded using motion capture technology, but dialogue for scenes with characters seated in vehicles was recorded in studios instead. The game features an original score composed by a team of producers collaborating over several years. Licensed music provided by an in-game radio is also used. The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio. Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus’ original work composed for the FlyLo FM radio station he hosts.
The game was first announced by Rockstar Games on 25 October 2011. They released its debut trailer one week later, with an official press release acknowledging its setting. Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series. The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing. To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features. They ran a viral marketing strategy with a website for a fictional religious cult, “The Epsilon Program”, that offered users the chance to feature in the game as members of the cult.
A re-release of the game was announced for PlayStation 4, Windows, and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation. It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay. The PlayStation 4 and Xbox One versions were released on 18 November 2014. The PC version, initially scheduled for simultaneous release with the console versions, was delayed until 14 April 2015. According to Rockstar, it required extra development time for “polish”. The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos. Plans to develop single-player downloadable content were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2.
A new version, commonly referred to as “Expanded & Enhanced”, was announced in June 2020. Released on 15 March 2022 for PlayStation 5 and Xbox Series X/S, it features technical enhancements and performance updates. A trailer released for the new version in September 2021 was met with negativity, becoming one of the most-disliked videos on PlayStation’s YouTube channel; journalists noted that fans were frustrated by Rockstar’s continued focus on the game instead of other projects such as a new Grand Theft Auto game, as well as the lack of apparent new features demonstrated in the trailer.
Grand Theft Auto V‘s re-release, similarly, received critical acclaim. Metacritic calculated an average score of 97 out of 100 based on 66 reviews for the PlayStation 4 version and 14 reviews for the Xbox One version, and 96 out of 100 based on 48 reviews for the PC version. It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar’s Red Dead Redemption 2, and the second-highest rated PC game alongside several others.
Game Informer‘s Andrew Reiner considered the addition of first-person “another significant breakthrough for the series” in the vein of Grand Theft Auto III‘s shift to third-person from Grand Theft Auto‘s bird’s-eye view. GameSpot‘s Mark Walton found that playing in first-person heightened the impact of Grand Theft Auto V‘s violence, which made him reflect on morality and character motivation more than before. VideoGamer.com opined that players feel like inhabitants of the world, rather than “guns attached to a floating camera”. IGN‘s Dan Stapleton found the game more immersive in first-person, creating a “surprisingly different experience”. VideoGamer.com praised the “finer details” in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits. Reviewers found playing the game more difficult in first-person, but Game Informer‘s Reiner preferred the challenge.
GameSpot‘s Walton thought the graphics improvements made the open world “even more spectacular”, especially because of improved spatial anti-aliasing. Of the first-person view, he said that “at ground level everything looks bigger and more imposing” because of the improved graphics. IGN‘s Stapleton favoured the PlayStation 4 version’s graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates. He praised the increased frame rate and graphics options offered in the PC version. VideoGamer.com called the console version’s frame rate so consistent it was “scarcely believable”, although GameSpot‘s Walton cited occasional frame rate dips. GameSpot‘s Peter Brown opined that the PC version let players “witness the full extent of Rockstar’s admirable handiwork”, but noted that it “retains evidence of its last-gen roots … with simple geometry”. VideoGamer.com praised the Rockstar Editor’s accessibility on PC but criticised some of its limitations, such as camera angle restrictions. IGN‘s Stapleton appreciated the PC version’s customisable controls, and GameSpot‘s Brown felt that constant switching between the mouse and keyboard and a gamepad was necessary for “the best experience”. PC Gamer‘s Chris Thursten called the game “the most beautiful, expansive and generous” of the series.
On the game’s multiplayer, IGN‘s Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. “Because of that,” he wrote, “I can’t strongly recommend … the multiplayer experience alone”. VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the “grind of just doing PvP until co-op Jobs arrive with regularity” was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens. GameSpot‘s Walton thought that Grand Theft Auto Online “still suffers from a lack of direction” for its open-ended and frenetic gameplay, but still is fun. Game Informer‘s Reiner reported “minimal lag or issues in the expanded firefights and races”.
The PlayStation 5 and Xbox Series releases received tepid responses from critics, who questioned the value proposition of a new version of the ageing title. While the improved visual fidelity was singled out for praise, reviewers generally found the core gameplay, storytelling and character models dated. Hardcore Gamer‘s Chris Shive thought the lack of new content made the upgrade difficult to recommend to PlayStation 4 and Xbox One players. GamingBolt‘s Shubhankar Parijat was apathetic towards the visual enhancements but praised the increased accessibility for Online newcomers. Jeuxvideo.com‘s Nicolas Dixmier thought the release offered the supreme console experience and highlighted the improved graphics and load times. Push Square‘s Sammy Barker faulted the antiquated humour but thought the visual and technical enhancements gave the “sunny sandbox a new lease of life”.
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