Halo Infinite

About Halo Infinite

Halo Infinite System Requirements


  • CPU: AMD FX-8370 or Intel i5-4440
  • RAM: 8 GB
  • OS: Windows 10 RS3 x64
  • VIDEO CARD: AMD Radeon RX 570 or Nvidia GeForce GTX 1050 Ti

Halo Infinite Recommended Requirements


  • CPU: AMD Ryzen 7 3700X or Intel i7-9700k
  • RAM: 16 MB
  • OS: Windows 10 19H2 x64
  • VIDEO CARD: Radeon RX 5700 XT or Nvidia RTX 2070


Halo Infinite


When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring. To experience the campaign, purchase Halo Infinite .


Legendary Multiplayer, Freed:

Halo’s celebrated multiplayer returns, reimagined and free-to-play! Seasonal updates evolve the experience over time with unique events, new modes and maps, and community-focused content.

Halo returns to its roots with fair starts, on-map equipment, and 4-player squads to offer the ultimate arena-shooter experience.

Big Team Battle:

Create endless combat possibilities by mixing and matching a rich variety of weapons, vehicles and equipment to experience big-team mayhem and fun that embraces the full spectrum of the Halo sandbox.

Spartan Customization:

Become a Spartan that’s uniquely your own with a rich and deep player customization system. Earn and discover new cosmetic items simply by playing campaign or multiplayer. Or to obtain even more cosmetic rewards, purchase a Battle Pass that never expires and unlock new content at your own pace.

PC Settings & Optimizations:

Halo Infinite is built for PC. From advanced graphics settings, ultrawide/super ultrawide support and triple-key binds to features like dynamic scaling and variable framerates, Halo Infinite is the best Halo experience on PC to date.

Halo Infinite is being developed by 343 Industries with assistance from SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk. It will utilize the new Slipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time.[15][16] The game is being written by Paul Crocker. Nicolas Bouvier is the artist.

Development director Frank O’Connor stated in August 2019 that Halo Infinite was being built “so it plays and looks fantastic” on Xbox One, but would have enhancements when played on Xbox Series X/S.

On August 27, 2020, 343 Industries announced that Joseph Staten, the former lead writer and cinematic director of the Halo series at Bungie, had joined as Campaign Project Lead for Halo Infinite.343 Industries later announced that Staten’s role had changed to Head of Creative for Halo Infinite. On October 28, 2020, Bloomberg News reported that (now former) Studio Head Chris Lee had departed the project.

On April 17, 2021, it was confirmed that series regular Jeff Steitzer would be back to voice the multiplayer mode announcer once again.

Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game. The game will support both cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.


Infinites music is a collaboration between Gareth Coker, Curtis Schweitzer, and Joel Corelitz, overseen by 343 Industries Music Supervisor Joel Yarger.


Halo Infinite was announced in a trailer at E3 2018 with its release confirmed, at the time, for Xbox One and Microsoft Windows. The developer said that all of the scenes in the trailer were running in-engine. During E3 2018 it was confirmed that Infinite was planned to have a beta prior to its release, described as an insider flight program.

At E3 2019 the following year, Halo Infinite was confirmed that it would be a launch title for the next-generation Xbox consoles. In January 2020, Xbox Game Studios head Matt Booty confirmed that the studio had no immediate plans for Xbox Series X exclusives at launch, preferring to phase out compatibility with older hardware over a longer period, similar to PCs. Development was affected by the COVID-19 pandemic, forcing developers to work from home. After the Xbox Games Showcase on July 23, 2020, 343 Studio Head Chris Lee stated that a public beta was unlikely due to the impact of the ongoing pandemic, despite Microsoft stating at E3 2018 that there would be a public beta ahead of launch. 343 Industries said that the game would receive a free ray tracing update post-launch. On July 31, 2020, it was announced that the game’s multiplayer portion would be released as a free-to-play game.

On August 11, 2020, it was announced that the game had been delayed to an undefined date in 2021,due to a range of factors impacting development, including the ongoing COVID-19 pandemic.Microsoft initially planned to split the game into several parts but ultimately decided against it. It was reported that 343 Industries was heavily outsourcing the game to external developers, resulting in development troubles, and was a contributing factor to the delay.[50] Speaking to IGN, a spokesperson for 343 Industries denied that the Halo TV show was having an impact on Halo Infinite‘s development, but IGN stated that “the spokesperson did not speak to the report’s claim that ‘a significant portion of the game is being outsourced to third-party contractors.'”

On December 5, 2020, Bruce Thomas, the mocap actor for Master Chief in Halo Infinite, stated in an interview that “it [Halo Infinite] is in the can, and ready to go for next spring.”Soon after, on December 8, 343 Industries disclosed in a blog post that Halo Infinite will be released in late 2021.

A technical test for the multiplayer portion of the game ran from July 29 – August 2, 2021, where select members of the Halo Insider Program could compete in teams across three maps against bots in 4v4 Slayer mode. On August 20, 2021, it was announced that the game would be launching without campaign co-op, a longtime feature of the series. It was also announced that Forge, a creative environment where players could design their own maps and gametypes, would not be available at launch. On August 25, 2021, Infinite was announced to be releasing on December 8, 2021.


As the industry exposition E3 2020 was canceled due to the COVID-19 pandemic,Microsoft revealed the first gameplay footage of Halo Infinite via livestream. On June 24, 2020, the official Halo YouTube channel premiered a teaser titled “SIGNAL DETECTED. TAG DESIGNATION: FOE”, which featured an audio clip of an anonymous character who represents the Banished, a faction introduced in Halo Wars 2.

Among the merchandising tie-ins for the game is a partnership with Monster Energy Drink. Participants can earn a variety of in-game weapon skins, player nameplates and weapon emblems. There are also several augmented reality experiences through Snapchat as part of the promotion. Coinciding with Infinites gameplay reveal was a trailer, “Step Inside”, produced by 215 McCann. The spot, showing Master Chief’s armor being made, was the kickoff to a wider campaign, “Become.”

In March 2021, Pringles introduced an exclusive Walmart chip purporting to taste like a creature from Halo: Reach as a marketing tie-in.

On August 25, 2021 a CGI trailer for the first season of Infinite’s multiplayer mode was released, focusing on the backstory of the new character Commander Agryna in an occupied London


 ( File Size: 50 GB )

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