- CPU: Intel Core i3 2130 / AMD FX 4300
- CPU SPEED: Info
- RAM: 4 GB
- OS: 64 bit Windows 10
- VIDEO CARD: NVIDIA GT 640 / AMD HD 7750 (DirectX11 Graphics Card)
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible
- DEDICATED VIDEO RAM: 1024 MB
- CPU: Intel Core i5 9600K / AMD Ryzen 5 2600X
- CPU SPEED: Info
- RAM: 8 GB
- OS: 64 bit Windows 10
- VIDEO CARD: NVIDIA GTX 1660 Ti / AMD RX 590 (DirectX12 Graphics Card)
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- SOUND CARD: DirectX Compatible
- DEDICATED VIDEO RAM: 6144 MB
Hyrule Warriors: Age of Calamity, known in Japan as Zelda Musou: The Calamity’s Apocalypse, is a hack-and-slash video game developed by Omega Force and published by Koei Tecmo in Japan and by Nintendo internationally for the Nintendo Switch in 2020. In the story, set 100 years before the events of The Legend of Zelda: Breath of the Wild, Link and Princess Zelda must gather allies across Hyrule to fend off forces led by the evil Calamity Ganon, who is attempting to revive himself and destroy the kingdom.
Like the original Hyrule Warriors (2014), Age of Calamity is a crossover mixing the world and characters of Nintendo’s Legend of Zelda series with the gameplay of Koei Tecmo’s Dynasty Warriors series. Upon release, Hyrule Warriors: Age of Calamity received positive reviews for its gameplay, varied character playstyles, amount of content, visuals, soundtrack, characterization, and expansion of the Breath of the Wild setting. However, some criticized the technical performance, chiefly its inconsistent frame rate, and the story drew mixed responses, particularly the use of time travel elements. Age of Calamity shipped over 3 million copies worldwide in its first four days, making it the best-selling game in the entire Warriors franchise.
Like the previous Hyrule Warriors game, Age of Calamity mixes the hack-and-slash gameplay of Koei Tecmo’s Dynasty Warriors franchise with the characters, locations, and other elements from Nintendo’s The Legend of Zelda series. The basic gameplay is participating in large-scale battles against enemies, while also completing objectives and taking strategic actions such as capturing bases and commanding troops.
In addition to retaining the combat, material crafting, and weapon-upgrade systems from Hyrule Warriors, the game incorporates environmental puzzle solving and the use of the Sheikah Slate tool and paraglider from Breath of the Wild. Players can upgrade their characters, complete missions and challenges, use resources to access new areas, build weapons, and cook foods that can be used as buffs. Weapons in this game are invulnerable and will not break over time, unlike in Breath of the Wild. The game’s map is similar to the one for Breath of the Wild. Players can choose stages from it and use the Sheikah Tower to explore between regions. The game features 18 playable characters; 14 are obtained via progression in the main story, while four can be unlocked by completing various side quests. Besides the characters, players are also able to control the gigantic Divine Beasts to destroy large numbers of enemies.
The game also features compatibility with Nintendo’s Amiibo figures, with the figures of the Four Champions relaunching alongside the game.
During the Great Calamity, a small Guardian awakens within Hyrule Castle. It escapes the destruction through a time portal but is followed by a portion of Calamity Ganon’s Malice. Arriving in an alternate timeline before the Calamity began, the Guardian is reactivated by Link and Impa during a battle. They take it to engineers Purah and Robbie for study and learn that it came from a future in which Ganon reawakens and destroys Hyrule. To prevent this, King Rhoam assembles four pilots for the recently-discovered Divine Beasts Mipha, Daruk, Urbosa, and Revali and commands them, Link, and Zelda to find the Master Sword in Korok Forest.
The Champions encounter the dark prophet Astor, who seeks to revive and control Calamity Ganon, corrupting the Forest, but Link draws the Master Sword and forces him to withdraw. Purah’s research reveals the presence of Sheikah transport towers hidden underground, and the Champions reactivate them and use them to lead a preemptive strike on the Yiga Clan’s hideout in Gerudo Desert. Learning from the Guardian’s records that Calamity Ganon will return on Zelda’s seventeenth birthday, King Rhoam sends her to train in hopes of awakening her sealing magic in time and deploys the Divine Beasts to prepare for the Calamity’s impending return.
Robbie and Purah are captured by Yiga spies while restoring the Guardian’s memory, but it escapes with the Sheikah Slate and delivers it to Zelda just as the Calamity arrives. With Hyrule Castle besieged and the Sheikah Towers shut down across Hyrule, the Champions are ambushed in their Divine Beasts by Calamity Ganon’s Blights and King Rhoam seemingly sacrifices himself as Link, Zelda, and Impa escape the Castle. The Guardian summons Sidon, Yunobo, Riju, and Teba from the original timeline to assist Mipha, Daruk, Urbosa, and Revali, respectively, buying Link enough time to destroy the Blights. With the Champions saved and the Divine Beasts restored, they begin to clear the way to Hyrule Castle. To stop the timeline from changing, Astor kills many of the Yiga Clan and uses their life force to resurrect the four Blights. Link is cornered by the revived Blights, but Zelda finally awakens her sealing magic to save him, forcing Astor to retreat. The remnants of the Yiga Clan defect to Zelda’s side, and the group also discovers that King Rhoam survived.
After Zelda and King Rhoam reconcile, Purah uses the Sheikah towers to transport all their allies to Hyrule Castle for a full-scale assault against Calamity Ganon. Although the Divine Beasts weaken Ganon’s spirit form, Astor arrives with Harbinger Ganon, the small Guardian from the current timeline infected with the Malice from the original timeline. After being defeated by Link, Zelda, and the Champions, Astor is consumed by Harbinger Ganon, who transforms into Calamity Ganon. Calamity Ganon corrupts the little Guardian and turns it against the group, forcing them to destroy it. Upon its defeat, Zelda remembers she activated the little Guardian as a child and named it Terrako, but Rhoam took it away so she would focus on her training. Zelda and her allies confront Calamity Ganon but are unable to damage him until Terrako uses the last of its strength to self-destruct, weakening Calamity Ganon. Now vulnerable, Calamity Ganon is defeated by Link, and Zelda uses her power to permanently seal him away. The future heroes are returned to their timeline while Link, Zelda, and their allies look out at the now peaceful Hyrule. In a secret ending, Purah and Robbie repair Terrako, reuniting Zelda with her friend.
Age of Calamity was revealed in a trailer that was released on September 8, 2020, presented by Zelda series producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi. The game features the same art assets as Breath of the Wild, but uses the more combat-focused gameplay style of the previous Hyrule Warriors game. More information was revealed at the Tokyo Game Show on September 26.
The game came into fruition when Breath of the Wild’s director Hidemaro Fujibayashi and art director Satoru Takizawa pitched the idea to Aonuma, who liked the idea and after discussions. Aonuma then approached Hayashi, a producer from Koei Tecmo, to make a new Hyrule Warriors about the events of the Great Calamity, which were mentioned but not properly shown in Breath of the Wild. Aonuma felt that the battles would complement well with the style of a Warriors game. Nintendo’s Zelda developers worked more closely with the development team at Koei Tecmo than on Hyrule Warriors, providing advisement and assistance with gameplay, graphics, world, and dialogue.
During Nintendo Treehouse Live gameplay presentation on October 7, Nintendo stated that the game will explore more backstories and relationships between characters, aspects that were not thoroughly examined in Breath of the Wild. At the end of that month, the demo became available to download from the Nintendo eShop, which includes the first chapter of the game. Kotaku noted from the demo that the game felt more connected to Breath of the Wild than to a Warriors title.
November 20, 2020
- fg-01.bin (5.6 GB)
- fg-02.bin (86.1 MB)
- fg-ryujinx-firmware-11.0.1.bin (316.4 MB)
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