- CPU: Intel Core i3 2130 / AMD FX 4300
- CPU SPEED: Info
- RAM: 4 GB
- OS: 64 bit Windows 10
- VIDEO CARD: NVIDIA GT 640 / AMD HD 7750 (DirectX11 Graphics Card)
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible
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- CPU: Intel Core i5 9600K / AMD Ryzen 5 2600X
- CPU SPEED: Info
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- OS: 64 bit Windows 10
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- PIXEL SHADER: 5.1
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Injustice 2 is a 2017 fighting video game based upon the DC Universe. It is developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013’s Injustice: Gods Among Us. The game was initially released in May 2017 for the PlayStation 4 and Xbox One; a Microsoft Windows version was released later in November 2017. An expanded version of the game, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Xbox One, and Microsoft Windows. Similar to the previous installment, a companion mobile app was released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was also released beginning in April 2017.
The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters’ appearances and modify their abilities and stats. According to developers, the idea for implementing a role playing game (RPG)-style progression system into a fighting game had existed since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Director Ed Boon also sought to incorporate gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, into the fighting game genre, which led to the development of the Gear System.
Injustice 2‘s storyline centers around Batman and his insurgency’s attempt to restore society after the fall of Superman’s Regime; however, the arrivals of the newly formed supervillain group “The Society” and the alien Brainiac force Batman to consider freeing the imprisoned Superman to help combat the threats. The game won numerous awards and received positive reviews from critics, who praised its story, presentation, improved gameplay mechanics, abundance of in-game content, and character customization options, while criticizing its random loot and microtransaction systems.
Injustice 2 is a fighting game in which players compete in one-on-one combat using characters from the DC Universe and other third-party franchises. Using different combinations of directional inputs and button presses, players must perform basic attacks, special moves, and combos to try to damage and knock out the opposing fighter. Injustice 2 retains numerous gameplay mechanics from Injustice: Gods Among Us, including environment interaction, stage transitions, clashes, and character traits. The trait system, like before, provides a temporary buff or ability that complements each character’s playstyle. The super meter, which allows players to execute enhanced special moves and unlock powerful “super moves” when fully charged, also returns. Players can expend meter to perform new techniques, such as an evasive forward roll, which provides a way to overcome enemy keep-away tactics, or an air recovery, which lets characters escape an opponent’s combo early. Most environmental attacks, which were completely unavoidable in the first Injustice game, can now be blocked or dodged; however, certain environmental attacks with large amounts of startup, such as throwing a car, remain unblockable.
Injustice 2 introduces a loot-dropping system, known as the “Gear System”, which offers character-specific costume pieces and equipment with status-altering effects. The Gear System uses RPG-like mechanics to reward players with experience and loot after every match. Every playable fighter is given four base stats: strength, defense, health, and ability, the latter of which impacts special attacks. As players collect experience points and subsequently level up, their characters’ base stats will increase. Players can enhance their base stats even further by equipping gear obtained through loot drops, which also lets players customize the look of their characters. Rarer gear can include one or more bonus augmentations, which range from new visual effects for special moves to higher yields of in-game currency or experience points. Players can receive additional bonuses by equipping their characters with all five pieces of a single gear set. Gear comes in three varieties: equipment, shaders, and abilities. Besides the random loot earned at the end of a fight, all three types of gear are available to purchase in loot crates, known as “Mother Boxes”, using in-game currency. Each character has five equipment slots for donning new costume pieces, which include their head, torso, arms, legs, and an accessory; two ability slots for equipping new or modified special attacks; and one shader slot for altering their color scheme. The game will also include five separate gear loadouts for each character, allowing players to switch between their setups at the beginning of each match.
The game also includes a microtransaction system. Players can buy “Source Crystals” using real-world money to purchase cosmetic adjustments for fighters, such as premier skins and shaders, instead of waiting to obtain them through normal play. Source Crystals can also be used to buy “Transform Gear”. Transform Gear lets players apply the visuals of one piece of gear to another, allowing them to match their preferred stat modifiers with their preferred costume pieces. Lastly, once players have reached Level 20 with at least one character, Source Crystals can be used to level up other characters to their maximum levels. NetherRealm representatives clarified that any purchases made with Source Crystals are strictly cosmetic and offer no gameplay advantages.
In addition to the campaign, online, and arcade modes, Injustice 2 introduces a new “Multiverse” mode. Similar to the “Living Towers” mode from NetherRealm’s previous title, Mortal Kombat X, the Multiverse allows players to travel through series of parallel worlds within the DC Universe and battle against opponents with various handicaps, stipulations, and goals. Online multiplayer will feature the option to disable Gear System upgrades and modifications, reducing all base stats to their default levels, turning any equipped gear into purely cosmetic items, and providing more balanced gameplay for competitive matches. Players can also form online “guilds” with up to 50 other players. Guild members can collaborate to complete daily and weekly cooperative objectives to earn and share gear exclusive to guild gameplay and climb the worldwide leaderboards.
The game begins with Kara Zor-El’s and an infant Kal-El’s escape from Krypton during Brainiac’s attack on the planet. Aided by Kara’s mother, they manage to escape aboard pods headed to Earth, but Kara’s ship is knocked off course. Years later, prior to the events of the first game, Batman and his son Robin attempt to stop Superman’s Regime from executing Arkham Asylum inmates. Failing to dissuade Superman, Batman fights him, but is attacked by Robin, who prefers Superman’s methods. Batman defeats Robin, but the latter leaves with Superman to join the Regime anyway after executing Victor Zsasz.
In the present, two years after the Regime’s fall, Batman and his Insurgency are attempting to rebuild society. They learn of a new faction, the Society, composed of villains spearheaded by Gorilla Grodd, who seeks global domination. Black Canary, a parallel universe version of Green Arrow, and a reformed Harley Quinn, are tasked by Batman with stopping the Society, and track them down to Slaughter Swamp, where they form an alliance with Swamp Thing. Following the villains to Gorilla City, the heroes are warned by Doctor Fate of an incoming threat. Black Canary and Green Arrow are abducted by Brainiac, the mastermind behind the Society, who intends to add Earth to his collection of shrunken planets. After Brainiac takes over Batman’s communications hub, Brother Eye, Batman searches for allies to defeat him.
While Catwoman, a double agent for Batman in the Society, rescues Harley, the reformed Flash and Green Lantern join Batman to take down Brainiac. Green Lantern is sent to recruit Aquaman, who agrees to help after Brainiac attacks Atlantis. Meanwhile, Black Adam, Wonder Woman, and Kara (who was rescued by Adam years prior and adopted the Supergirl alias) break Nightwing and Cyborg out of prison in an attempt to re-establish the Regime and defeat Brainiac. They are defeated by Blue Beetle and Firestorm before Batman arrives. Batman frees Superman and forms a reluctant alliance with the Regime members on the condition that no one is killed in the upcoming battles.
Cyborg, Catwoman, and Harley go to the Batcave to free Brother Eye from Brainiac’s control, and defeat Society members sent to stop them. Meanwhile, Wonder Woman and Supergirl fight the remaining Society members in New Metropolis; when the former almost kills Cheetah, Harley interferes, causing Wonder Woman to attack her. Supergirl goes to the Fortress of Solitude to confront Superman over the incident, and learns of his tyranny. As Brainiac prepares to destroy Earth after collecting enough cities, the Insurgency and the Regime attack his ship, but fail to get through its shields, and seemingly lose Superman. The group decides to weaken the shields by using Aquaman’s trident as a conduit for the magic of the Rock of Eternity, which Aquaman and Black Adam go retrieve. They are followed by Grodd, who has brainwashed Black Canary, Green Arrow, and Blue Beetle, but they defeat them, and Aquaman executes Grodd.
Aquaman and Black Adam weaken Brainiac’s shields enough for Batman and Supergirl to board his ship. They are captured, but a still-living Superman rescues them and helps Batman defeat the brainwashed Firestorm and Swamp Thing. Doctor Fate, ordered by the Lords of Order to help Brainiac, fights them, but he is defeated and freed from the Lords’ control, before Brainiac kills him. After defeating Brainiac, Superman takes control of the ship to restore the stolen cities, but inadvertently destroys New Metropolis and Coast City. As the others join them, they become divided over Brainiac’s fate: the Insurgents and Supergirl want to keep him alive so they can learn how to restore the cities, while the Regime and Aquaman want him dead. The tension between them escalates into a fight, prompting the player to choose whether to fight as Superman or Batman.
Injustice 2 was announced by NetherRealm Studios and Warner Bros. Interactive Entertainment on June 8, 2016. Following the release of Injustice: Gods Among Us, NetherRealm Studios sought to do “something unexpected and long-term” for its sequel, as well as give players “a level of control that makes playing [their] games a truly personal experience.” Ed Boon also wanted to infuse various gameplay mechanics used by recent multiplayer shooter games, such as personalization, character creation, loot, and leveling up, into the fighting game genre. According to producer Adam Urbano, the idea of creating a fighting game utilizing a role playing game-like progression system had been floating around the studio since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Due to the success of the original Injustice, which earned NetherRealm Studios the trust of Warner Bros. and DC Comics, the development team decided to pitch their progression concept for the sequel, which was approved, leading to the implementation of the Gear System.
The Gear System was designed to encourage players to develop unique personal playstyles, while consistently rewarding them for investing time into the game. According to Senior Marketing Game Manager Brian Goodman, the developers wanted the Gear System to cater to both the casual and hardcore audiences. They hoped that hardcore players would appreciate the different mechanics offered by the system and create new strategies and fighting styles for each character, while casual players would enjoy the variety of visual customization options. NetherRealm also foresaw the potential issue with newer players being dominated by veteran players who have obtained rarer gear sets. To address this, the developers attempted to implement various solutions, such as giving players the option to disable stat modifiers during matches and the ability to buy rarer gear through the assorted tiers of Mother Boxes. A “balance team” was also consulted during development to try to prevent players from clustering around a small number of optimal builds.
NetherRealm Studios collaborated with DC Comics throughout Injustice 2‘s entire development process, including conceptualizing characters and determining the direction of the story. As with Injustice: Gods Among Us, NetherRealm was afforded extensive freedom with DC Comics’ properties when designing characters. Lead Designer John Edwards stated that all of their design ideas had to pass through DC Comics’ approval process; though, the company had rarely rejected them. This allowed the developers to create a large variety of costume variations and visually distinct items inspired by decades of source material. “It’s a mutual respect,” explained Art Director Steve Beran. “They respect what we do, and we respect all their characters. We are fans of their characters and, I think, art-wise and design-wise, we put a lot of detail that hardcore fans will like. We tried to really honor every character.”
Injustice 2 continues the storyline established in Injustice: Gods Among Us. Unlike the previous game, which centered on a multi-universe conflict, the plot for Injustice 2 takes place entirely within the alternate, dystopian universe. According to Injustice: Gods Among Us Cinematic Director Dominic Cianciolo, the story from the first installment provided a solid foundation for adapting the canonical histories of the game’s newer cast, allowing the writers to fit their stories within the Injustice universe. The biggest challenge presented to the writers was extending the series’ narrative without repeating the core Batman versus Superman conflict. This led to the inclusion of Brainiac as the game’s central antagonist, as there were few characters in the DC Universe that could top “Dictator Superman” as a foe for Batman.
According to Goodman, the playable characters were decided upon by NetherRealm Studios in collaboration with DC Comics, similar to the previous title. The developers considered the characters’ lore, personalities, abilities, popularity, participation in the story, and relationships with other characters during the roster selection process. Creative Director Ed Boon stated that Injustice 2‘s roster would contain more relatively obscure characters, since Injustice: Gods Among Us had covered most of DC Comics’ most notable figures. He teased the possibility of third-party DLC characters, which were well received in Mortal Kombat X, eventually resulting in the inclusions of Hellboy from Dark Horse Comics created by Mike Mignola and the Teenage Mutant Ninja Turtles from Nickelodeon, originally created by Kevin Eastman and Peter Laird. Due to the success of Scorpion in the previous installment, who was the most downloaded DLC fighter, Boon also entertained the likelihood of NetherRealm including other Mortal Kombat characters as downloadable content, leading to the inclusions of Sub-Zero and Raiden. As with Scorpion, Sub-Zero and Raiden were given new costume designs by comic book artist Jim Lee.
Characters’ facial animations were created with a custom photogrammetry facial scanner, which utilized 44 DSLR cameras with 50 mm fixed lenses. Character Art Lead Brendan George stated that 16 facial expressions were captured to create a single character; the 16 scans then took two to three days to process through their workstations. The data from their new scanner allowed the artists to produce a more advanced facial rig. All motion capture was performed in-house at NetherRealm Studios in Chicago, Illinois. According to Senior Technical Artist for Cinematics Andy Senesac, the animation team used four head-mounted camera systems in its motion capture shoots, each equipped with a choice of three different 4 mm, 5 mm, or wide-angled lenses that were used depending on the actor’s head shape. The motion capture was then modified with manual animations to obtain the final result.
The online infrastructure for Injustice 2 utilizes the same rollback-based netcode introduced to Mortal Kombat X in its XL update. An online multiplayer beta test for both the PlayStation 4 and Xbox One versions was announced on January 19, 2017, which began soon afterwards on January 24 and lasted until February 21. The game’s original soundtrack was composed primarily by Christopher Drake, with additional compositions from Richard Carle, Dan Forden, and Dynamedion . Injustice 2 runs on the Mortal Kombat X engine (Unreal Engine 3), with the mobile version running on Unreal Engine 4.
Injustice 2 released in North America on May 16, 2017; Australia on May 17, 2017; and most European countries including the United Kingdom on May 19, 2017, for PlayStation 4 and Xbox One. Aside from the standard edition of the game, a Digital Deluxe Edition and an Ultimate Edition were available for purchase. The Digital Deluxe Edition included three downloadable content (DLC) characters, the Power Girl premier skin, and one exclusive gear shader pack; the Ultimate Edition included nine DLC characters, the Reverse-Flash, John Stewart, and Power Girl premier skins, and two exclusive gear shader packs. Pre-orders of the game featured Darkseid as a playable DLC fighter.
On May 8, 2017, Warner Bros. Interactive Entertainment announced the Injustice 2 Championship Series, a global eSports program. The series offered amateur and professional players throughout North America, Europe, and Latin America a chance to compete in different programs for a portion of a US$600,000 prize pool. These included the Injustice 2 Pro Series, an international tournament; the GameStop Hometown Heroes tournament, set in the United States; the Path to Pro tournament, set in Europe; and the Liga Latina, set in Argentina, Chile, Mexico, and Peru. The top players from each program qualified for the ELEAGUE Injustice 2 World Championship, which featured a US$250,000 prize pool. The event took place in Atlanta, Georgia, from October 21 through November 10, and was streamed worldwide through the ELEAGUE website, Twitch, and YouTube; matches were also broadcast live on TBS in the United States. On April 10, 2018, NetherRealm announced that the Pro Series would return for a second season.
On October 24, 2017, Warner Bros. announced that a Microsoft Windows version developed by QLOC, who had previously taken over development for Mortal Kombat X’s PC port from High Voltage Software, was due for release in Q4 2017, with an open beta stage beginning on October 25. However, the beta was postponed for unspecified reasons, ultimately running between November 6 and November 11. The Microsoft Windows version was released on November 14, 2017. Creative director Ed Boon has also discussed the possibility of a Nintendo Switch version.
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