- CPU: Intel Core i3-7100/AMD Ryzen 3 1200
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
- VIDEO CARD: NVIDIA GeForce GTX 770/AMD Radeon R9 280X
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 55 GB
- DEDICATED VIDEO RAM: 2048 MB
- CPU: Intel Core i7-6700K/AMD Ryzen 7 1700
- CPU SPEED: Info
- RAM: 16 GB
- OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
- VIDEO CARD: NVIDIA GeForce GTX 1070/AMD RX Vega 56
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 55 GB
- DEDICATED VIDEO RAM: 8192 MB
MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019, on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, has been met with criticism. On May 7, 2020, it was made available through Xbox Game Pass for PC. On May 27, 2021, it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere. It features ray tracing powered by Nvidia RTX as well as DLSS.MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019, on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, has been met with criticism. On May 7, 2020, it was made available through Xbox Game Pass for PC. On May 27, 2021, it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere. It features ray tracing powered by Nvidia RTX as well as DLSS.
The battlefields of the future are dominated by BattleMechs, hulking machines of war capable of leveling entire cities. As a BattleMech pilot you’ll rain havoc upon enemy ‘Mechs and targets, including tanks, ground vehicles, aircraft, advanced defenses, and reinforced bases.
Few things can withstand the power of a ‘Mech for long, and the worlds of the Inner Sphere are veritable playgrounds of destruction awaiting your shielding defense or crushing devastation.
“With over 50 unique ‘Mech chassis and hundreds of sub-variants, all fully-realized with high-fidelity models, damage states, and equipment, no two ‘Mechs are the same!
Whether acquired from scouring the markets of the Inner Sphere for rare and valuable chassis and equipment, or salvaging directly from the wreckage of your annihilated enemies and the spoils of war, the maintenance and operation of your BattleMechs will be vital to your success both as a MechWarrior and a Mercenary outfit commander.”
THE MERC LIFE
Off the battlefield, as the leader of a Mercenary company you will need to manage all the key components of running a unit.
You’ll need to maintain and acquire ‘Mechs and equipment, hire and field MechWarriors from throughout the Inner Sphere to join you on the battlefield, and manage your relationships with the Great Houses of the Inner Sphere, all of whom are vying for your contribution to their staggering war efforts.
Of course, with each Contract comes negotiation, and with each victory comes consequence.
With the vast scope of the Inner Sphere and its complex system of world generation providing huge variety and replayability, the MechWarrior 5: Mercenaries experience offers no end. Outside the campaign, a fully-featured Instant Action system will allow you to customize and kick off isolated missions at any time, free from campaign restrictions.
With four-player co-op supported both within the campaign and the Instant Action system, you can experience the full breadth of the MechWarrior 5: Mercenaries universe alongside your friends.
Mods extend your game even further! Unlock the boundless creativity of the community to alter and expand the game in amazing ways. With a full editor and interface supporting gameplay mods out of the box your creativity will know no limits.
The player takes the role of “Commander Mason”, the only son of Nikolai Mason, commanding officer of Nik’s Cavaliers, a small mercenary outfit whose home base is on the Federated Suns world of De Berry circa 3015. Having come of age and taking a rebuilt ‘Centurion’ model BattleMech through its paces with his father, this training mission is interrupted by a surprise attack by a mysterious mercenary unit demanding information from Nikolai. Refusing to divulge the coordinates they seek, Nikolai orders his son to return to base and flee aboard the unit’s Leopard-class DropShip, sacrificing his life to ensure their escape.
Reduced to just two BattleMechs, Mason and the survivors of the Cavaliers (Ryana Campbell, the operations officer of Nik’s Cavaliers whom Mason considers family, and Fahad Arazad, the chief technician) reach out to Sebastian Spears, a high level agent of the company Interstellar Expeditions and a long-term friend of his father who provides assistance in escaping the system. Armed with a reused mercenary registration number to mask their origins, Commander Mason must rebuild his command to locate and defeat his enemies and avenge his father, as well as uncover the secret his father took to his grave.
As Mason completes missions over time, Nik’s Cavaliers’ reputation grows and they build up a lance of progressively stronger ‘Mechs with veteran pilots. After leaving Federated Suns space for the Free World’s League in search of leads, they finally learn the name of the mercenary outfit who attacked them: Black Inferno. Through a series of skirmishes against Black Inferno taking place from the Free World’s League to Steiner-controlled space, including one which almost turned disastrous when Black Inferno ambushed them, Mason finds out that there are in fact two persons responsible for his father’s death: Andreas Kane, leader of Black Inferno who piloted the ‘King Crab’ ‘Mech that killed Nikolai, and Kenzo Yamata, who gave the order. Yamata is a representative of the immensely powerful company ComStar: controllers of virtually all interstellar communication, and Black Inferno’s benefactor.
At Spear’s recommendation, Nik’s Cavaliers raids Black Inferno’s repair and salvage base for stronger ‘Mechs in preparation for an attack on Black Inferno’s stronghold. Zavarov, an elite officer of Black Inferno who participated in the attack on De Berry, pilots Nikolai’s ‘Victor’ ‘Mech as a form of psychological warfare against Mason. Nonetheless, Mason kills her and retrieves his father’s ‘Mech. With enough firepower at last, Nik’s Cavaliers launch an all-out attack on Black Inferno’s final base. There, Mason faces off against Kane in his ‘King Crab’. Though Mason prevails and even destroys the entire Black Inferno base, Yamata had escaped using Kane as a distraction.
With Spear’s help, Ryana manages to decipher a series of coordinates from Nikolai’s ‘Victor’, leading them into uncharted space on the periphery of Draconis Combine space. They discover that the planets there are strewn with ancient lost technology (known as LosTech) that ComStar wishes to exploit. With their target now switching from Black Inferno to ComStar, Mason captures and destroys ComStar outposts on several planets. Finally, Yamata himself arrives in his LosTech ‘Annihilator’ ‘Mech to deal with Mason once and for all. After a hard-fought battle, Mason defeats Yamata. Immediately afterwards, Fahad reveals that Nikolai’s ‘Victor’ is sending a signal to a secret ‘Mech bay nearby. There, they uncover a LosTech ‘Mech called a ‘Nightstar’.
Through an audio log in the ‘Nightstar’, the crew of Nik’s Cavaliers realize that the immensely powerful ‘Mech belonged to Nikolai. He hid it decades ago to avoid rousing suspicion on his origins, as that ‘Mech model had not been seen in the Inner Sphere for over two centuries. Moreover, ‘Nikolai Mason’ was an identity he adopted for a spy mission in the Inner Sphere. Reaching the final set of coordinates that Nikolai left behind, Nik’s Cavaliers and Interstellar Expeditions arrive at a massive underground base with a treasure-trove of LosTech. It is conspicuously marked with a red star emblem that resembles a modified version of the crest of the Star League Defense Force (an ancient military force that protected the Inner Sphere and who disappeared hundreds of years ago). ComStar begins sending waves of BattleMechs to destroy them and secure the LosTech for themselves. With nowhere left to run, Nik’s Cavaliers make their last stand. Thankfully, Ryana manages to retrieve all the data and they barely escape in time on their DropShip.
Mason finally understands that his father originated from an unknown region of space beyond the Inner Sphere. However, his arrival was detected by ComStar. Knowing that he had access to LosTech, ComStar tracked him for years before finally sending Black Inferno to attack him at the beginning of the game. Nik’s Cavaliers hand over the data to Spears, who promises that Interstellar Expeditions would use it for the betterment of the Inner Sphere. Having avenged his father’s death and solving the mystery of the coordinates at last, Mason is finally at peace.
Ryana and Fahad speculate that Nikolai’s people would arrive in the Inner Sphere in the future. Unbeknownst to them, their prediction would come true in 3049 with the invasion of the Clans, the warrior-like descendants of the Star League Defense Force (whose emblem was the red star found at the LosTech base).
Mechwarrior 5: Mercenaries was officially revealed in an early alpha stage during Piranha Games’ annual MechCon show in December 2016, where Russ Bullock, the CEO of Piranha Games did a live demonstration showcasing the game with a hangar, a Shadowhawk mech, and combat against an AI-piloted Raven mech. The game was to be developed in Unreal Engine 4, thereby departing from Mechwarrior Online’s use of CryEngine, but still using existing assets from Mechwarrior: Online, such as the mech models. The game was underway in preproduction for a while with a teaser at the following MechCon in December 2017 that showcased the dropship hangar, destructible buildings, VTOLs as enemies, and the main story premise of the player protagonist taking on the mantle of presiding over their parents’ mercenary company. In 2018, Piranha Games marketed the game with an emphasis on its procedurally generated missions based on different biomes. At the annual Mechcon in December 2018, Piranha Games set up four customized ‘Super Pods’ that allowed VIP guests to play a demo of Mechwarrior 5: Mercenaries. This demo was also played and live-streamed by Piranha Games’ employees and then accompanied with a release date trailer aiming for a release in 2019.
December 10, 2019
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