New World – Game 🎮

About New World – Game 🎮



New World System Requirements

Minimum

  • CPU: Intel Core i5-2400K, AMD CPU w/ 4 physical cores @ 3Ghz
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 8 / Windows 10 64-bit
  • VIDEO CARD: NVIDIA GeForce GTX 670 2GB / AMD Radeon R9 280 or better
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 35 GB
  • DEDICATED VIDEO RAM: 2048 MB

New World Recommended Requirements

Recommended

  • CPU: Intel Core i7-2600K / AMD Ryzen 5 1400
  • CPU SPEED: Info
  • RAM: 16 GB
  • OS: Windows 8 / Windows 10 64-bit
  • VIDEO CARD: NVIDIA GeForce GTX 970 / AMD Radeon R9 390X or better
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 35 GB
  • DEDICATED VIDEO RAM: 4096 MB

 

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New World GAME DETAILS

New World is a massively multiplayer online role-playing game (MMORPG) developed by Amazon Games Orange County and published by Amazon Games released on September 28, 2021.[1][3][2] The game was previously scheduled to release in May 2020 and subsequently August 2021, but was delayed to its current date.[4][5] Set in the mid-seventeenth century, players colonize a fictional land modeled after the Americas.

Unlike other MMORPGs, New World employs a buy-to-play business model instead of subscription. The game offers microtransactions in the form of skins



GAMEPLAY

Explore a thrilling, open-world MMO filled with danger and opportunity where you’ll forge a new destiny for yourself as an adventurer shipwrecked on the supernatural island of Aeternum. Endless opportunities to fight, forage, and forge await you among the island’s wilderness and ruins. Channel supernatural forces or wield deadly weapons in a classless, real-time combat system, and fight alone, with a small team, or in massed armies for PvE and PvP battles—the choices are all yours.

KEY FEATURES:

CARVE YOUR DESTINY
For thousands of years, Aeternum has been the source of fantastical legends—and now you’ve found it. Shipwrecked and without supplies or allies, you’ll need to make your way in a dangerous world where supernatural power has changed all the rules. In such a land, your destiny is whatever you make of it.

A LAND SHAPED BY MAGIC
Aeternum’s mysteries run as deep and dark as its history. Delve into the world and uncover the secret truth of the island and its millennia of strange inhabitants. As you explore Aeternum, you’ll discover beauty, danger, and opportunity at every turn. You’ll need to use all your skills to take advantage of the island’s bounty—and survive its horrors.

SWORDS, GUNS & SORCERY
Arm yourself with brutal melee weapons, ranged artillery, or supernatural powers and jump into New World’s classless, real-time action combat system. As you progress you’ll be able to determine what you want your gameplay experience to be like—will you act as a protective shield on the front lines of battle? Will you sling spells to support your allies from a safe distance? Only you can decide.

STRONGER TOGETHER
At the core of the New World’s social features are the three factions, organizations of like-minded players and non-player characters with their own motives and schemes for the island’s future. It is as a member of one of these factions that you’ll wage war and claim, defend, and develop your territory.

The players may form groups of up to five members, join one of three factions (Marauders, Syndicate, or Covenant), use node resources, craft items, gain control over settlements, quest, explore the world, or fight other players or monsters.

The gameplay involves no auto-locked targeting attacks and, therefore, a steady hand at aiming is required. With each level, the hostile mobs are programmed with increasingly complex and strong sequences of attacking behavior skill sets that will require the player to counter using their mana, stamina, and health with timed attacks, dodges, weapon blocks, retreats, or crawling stealth. The weapon skill tree choices are currently for bow, hammer, hatchet, fire staff, life staff, musket, spear, sword/shield, and ice gauntlet.

The character levels up personal attribute skills. Diminishing returns scale as an attribute’s skill level increases. The player’s character also levels up weapon and trade skills. The trade skills are divided into the three categories of “crafting” (weaponsmithing, armoring, engineering, jewelcrafting, arcana, cooking, and furnishing), “refining” (smelting, woodworking, leatherworking, weaving, and stonecutting), and “gathering” (logging, mining, harvesting, and tracking and skinning). There is also a “camping” skill (wilderness survival).

Three quick travel methods exist and, although no fast speed mounts are available, there is a set of skills for intermittent forward speed boosts. The player may dodge or climb most environmental objects or use the life staff to cross large aerial spaces.

The economy centers around gold coins. The player can dispose of unwanted items through a trader between players in exchange for gold coins, they can “salvage” (dismantle) the items for resources, they can discard the item on to the unsecured ground, or they can make a direct transfer to another player. Characters that die do not drop items, but with each combat encounter, use, or death, the player’s items undergo damage. This damage can be repaired with repair items and gold coins.

The player may purchase personal housing and erect furnishings to achieve aesthetic and utility bonuses, as well as obtain a means for fast traveling to the settlement site.

The game mechanics offer PvP combat with and without questing. Before leaving a safe-zone settlement, players have the option whether to set the “flagged-state”, which activates after leaving the settlement and then a cooldown period.

WAR

War is the pinnacle of PvP in New World: epic siege warfare at a massive scale, with 50-player teams of attackers and defenders fighting for control and victory. The outcome of each War determines which company controls contested territory or settlements, which makes this a fight for Aeternum’s future. Those who control the towns control resources and confer benefits to their fellow faction and company members. If the company currently controlling a settlement successfully fends off the invaders, they retain control of the settlement. If the attackers are successful, however, they take over.

INVASIONS

The twisted armies of Aeternum will occasionally muster their forces to make an assault on a player-controlled territory. These Invasions call for groups of 50 max-level players to rally together and fight off the attacking waves of monsters.

OUTPOST RUSH

Outpost Rush is a max-level instanced PvPvE game mode in which teams of 20 players from two competing factions fight for control of fortifications and resources. Each outpost you hold and every enemy player you kill generates points for your team, and you can increase your team’s chances of holding onto outposts by tracking down resources from points of interest and non-player enemies around the map.

EXPEDITIONS

Expeditions are instanced dungeons that take you and four allies to the farthest corners and the deepest depths of Aeternum to face deadly foes and uncover truths about the island. Your first expedition opportunity will open at level 25 with the Amrine Expedition, with more waiting for you along your adventure.



DEVELOPMENT

New World was first revealed in September 2016 at TwitchCon. Amazon Game Studios announced they would be working on their first three PC games: Breakaway, Crucible and New World. In March 2018, Breakaway was cancelled, leaving the teams to focus on the other two titles, and on October 9, 2020, Relentless Studios announced the cancellation of Crucible, citing the inability to see a sustained future as the reason for cancellation. The studio shifted to aid development of New World instead. On February 16, 2021, it was announced that the game is set to release on August 31, 2021.

On July 20, the game was launched as a closed beta. The following day, it was reported that many high-end Nvidia RTX 3090 graphics cards manufactured by EVGA were bricked while running the game. It was theorized that the absence of an FPS limit for menu screens in the game caused the GPUs to render more than 9000 frames per second at full load (while most gaming computers run at below 240 frames per second), while fail-safes in the cards failed to prevent damage. In response, Amazon said that it would implement an FPS limit in the menu screens, while maintaining that the game itself had not damaged the cards. Jason Langevin, a tech YouTuber (popularly known as JayzTwoCents) who first reported the issue, reported that other GPUs including the RTX 3080 Ti and various AMD GPUs were affected, and also reported that EVGA would replace all RTX 3090 GPUs bricked by the game at no cost. Langevin also investigated further by running an EVGA RTX 3090 and an MSi RTX 3090 and found that while the MSi GPU did not cross its rated power limit, the EVGA GPU went 20% above the limit.

On August 4, it was announced that the game would be further delayed to September 28, 2021, to allow for additional development based on beta testing feedback. The final open beta period would begin on September 9 and continue until September 12.

RELEASE

On September 28, 2021, Amazon Game Studios released and published New World globally. Five server regions were available on launch: Australia, East Coast of the United States, Europe, South America, and West Coast of the United States. The availability of these regions were staggered, with all becoming playable at 8:00 a.m. local time with the exception of Australia, which became available at 9:00 p.m. AEST to account for the large time zone difference. On the day of the game’s release, Steam recorded over 700,000 concurrent players. This proved difficult for the New World servers to handle, with many players reporting extensive queue times, with New Worlds most popular servers occasionally reaching the 25,000-person limit. This was caused by the limited capacity in each server, which only allowed 2000 players to be connected simultaneously. Amazon responded to this problem by introducing additional servers in all regions within two days of the game’s release and explaining that they were undergoing tests to increase the cap from 2000. They also announced that players would be able to transfer their characters between servers for free, enabling people to begin playing on low populated servers without the risk of not being able to play on higher density servers, or with friends, later on. This assisted in alleviating the worst of the queue times, but players continued to express disapproval as PC Gamer described the problem as “far from solved”.

 



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