- CPU: Intel Core i3 2100 or AMD A8-6500
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7 /8.1 /10 64bit
- VIDEO CARD: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 2048 MB
- CPU: Intel Core i5 4670 or AMD A10-7850K
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 8.1 /10 64bit
- VIDEO CARD: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 50 GB
- DEDICATED VIDEO RAM: 4096 MB
Nier:Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off and sequel of the Drakengard series. The game originally released for PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become as Gods Edition. A Nintendo Switch port was released in 2022, subtitled The End of YoRHa Edition.
Set during a proxy war between alien-created machines and human-crafted androids, the story follows the trials of combat android 2B, scanner android 9S, and rogue prototype A2. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switching between video game genres similar to that of Nier with elements ranging from shoot ’em up to text adventure.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, and artist Akihiko Yoshida taking charge of character design. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system. As a project entirely new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open world environment. The story, written by Yoko, references several philosophies and explores themes of finding value in life and the reasons people kill.
Announced at E3 2015, Nier: Automata received media expansions to its world and narrative, and both downloadable content and crossovers with other games post-release. The localization was handled by 8-4, translators of the first Nier. The game was praised for its story and themes, gameplay, and music. Criticism was leveled at some visual and technical problems. The PC release saw a mixed response due to technical issues that were not officially addressed immediately after release. An official patch released in 2021 addressed a portion of these issues. Sales surpassed expectations; as of June 2022, the game has shipped 6.5 million copies worldwide.
Nier: Automata is an action role-playing game (ARPG) in which players take the role of combat androids from the YoRHa units across an open world. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with Nier (2010), during navigation in some environments, the camera shifts from its standard third-person perspective to an overhead or side-scrolling view. Some areas also include platforming elements, requiring the player to navigate by jumping between platforms or over obstacles. The player can complete side quests for non-playable characters (NPCs) found throughout the world. Shops available in hub locations allow the player to purchase items, including consumables that recover health. Automata features 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings act as game over events triggered by performing certain actions, not progressing the narrative, or losing certain battles.
Combat is hack and slash action-based, with the player fighting enemies in real-time in a variety of in-game environments. During battle, the player can use light attacks which are fast but weak and heavy attacks slow and more powerful. The player can evade enemy attacks and, with successfully timed button presses, can gain temporary invulnerability and launch a counterattack that deals heavy damage. The player is also assisted by a Pod, a flying robot assistant that can launch customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks. Pods can also shield the player from harm in various ways. At different points, the gameplay changes to reflect different video game genres, ranging from shoot ’em up to text adventure segments.
The player is able to bring two melee weapons in combat. While attacking, the player can alternate between both weapons and attacks to create combination attacks. There are four different classes of weapons available: short swords, long swords, bracers, and spears. Attacks with different weapon types can also be charged and launched for increased damage. Weapon Stories, a recurring element in both Nier and the Drakengard series, where weapons found throughout the world have unique stories attached to them, are also featured. Each character has a different style; initial lead 2B is an attacker with two weapons available, second protagonist 9S has only one weapon and specialises in hacking into enemies to deal high damage, and later character A2 plays similarly to 2B with an added ability to briefly boost attack power by sacrificing health.
As characters progress, they gain experience levels, increasing their health, defence, and attack power. Character customization is handled through Chips, items installed into the player characters that adjust some of their attributes; these chips can do thing such as alter the HUD to show enemy health and damage and grant status buffs to the player characters. The number of Chips that can be installed at any one time are limited by how many slots a character has. Chips can either be purchased at shops or picked up from defeated enemies. If the player character dies, they respawn at their previous save point. The player character can then find their original body and either retrieve items and experience left with it to gain a bonus, or attempt to repair it. If successful, the body is resurrected as a temporary ally, but if unsuccessful, it becomes an enemy the player can defeat for an extra bonus. With online features enabled, the bodies of other players can also be retrieved or revived at the location where they died.
The first and second playthroughs follow the respective views of 2B and 9S during an initial invasion. After opening a route for future missions, they are sent to clear out machine threats for the Resistance, led by Anemone, who provides the two with support. During their missions, 2B and 9S discover that the machines are exploring human societies and concepts. The two work with a pacifist machine group led by Pascal; battle Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago; and encounter A2, a rogue android on the run from YoRHa. Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa’s servers when syncing himself and 2B, and learns that humanity was extinct long before the alien invasion. Their last remnant is a Moon-based server holding humanity’s incomplete genome remains. YoRHa perpetuates the myth of their survival to maintain morale and give androids a “god” to fight for. With Adam dead, Eve goes mad with grief and drives the machines under his command into a frenzy. 2B and 9S kill Eve to end the rampage, but 9S becomes infected with Eve’s logic virus, forcing 2B to kill him. However, 9S’s consciousness survives within the local machine network.
The third playthrough begins as YoRHa launches a full-scale invasion. A logic virus attack enabled by the “glitch” that 9S previously discovered corrupts every YoRHa unit including those in the Bunker, except for 2B and the restored 9S. 2B and 9S are separated in the aftermath, and 2B is infected with the logic virus. Discovered by A2, 2B uploads her memories into her sword and asks her to look after 9S. An ignorant 9S witnesses A2 mercifully killing 2B and furiously swears revenge on her. Simultaneously, a tower created by the machines rises from the land, separating the two before they can fight. The perspective splits between A2 and 9S a fortnight after these events. A2 the survivor of a test run for YoRHa finds herself empathising with the machines; she witnesses Pascal’s village being destroyed, then its “children” committing suicide out of fear when attacked. Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly-unbalanced 9S investigates the tower’s resource-gathering platforms, fighting machine remnants and learning the tower is designed to launch a missile at the Moon server. Both eventually enter the tower, with Devola and Popola sacrificing themselves to open it.
During these events, it is revealed that YoRHa was always designed to lose and to perpetuate the myth of humanity, with the Red Girls in the Machine Network using them to further their evolution; each side trapped the other in an eternal cycle of war. It is also revealed that 2B’s real designation was “2E”, an “executioner” unit assigned to repeatedly kill 9S whenever he discovered the truth about humanity, and that 9S was aware of this.[q 5] Separate arcs play out for returning characters Emil, and Devola and Popola. Emil lost his memories due to copying himself to fight the aliens. A group of those copies, gone mad after losing their sense of self, act as a secret boss battle. After the current character wins the fight, Emil dies after remembering his reason for fighting. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity’s extinction in Nier. They stay at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until helping 9S at the tower.
At the top of the tower, the two androids confront each other; 9S, now insane and infected with the logic virus, challenges A2 to a fight, prompting the player to choose a character. If A2 is picked, she saves 9S and sacrifices herself to destroy the tower. If 9S is chosen, the two androids kill each other; in his final moments, the Machine Network offers him the chance to join them, as the tower has changed its function to fire an ark containing the Machine memories to find a new world. Once both of these endings are unlocked, Pods 042 and 153 defy their orders to delete YoRHa’s data, prompting the player to destroy the credits in a shoot ’em up section. Despite the possibility that the restored 2B, 9S and A2 would repeat everything, the Pods hold faith that they will forge a new future for themselves. The player is then given the option to sacrifice their save data to help other players.
After the release of Nier, both director Yoko Taro and Square Enix producer Yosuke Saito wanted to create a sequel. When Saito spoke to assistant producer Yuki Yokoyama, Yokoyama was unwilling due to the original game’s low sales. After the positive fan reception of the original Nier, however, both Square Enix and the lead staff who worked on the original game were willing to continue the Nier IP, but also wanted to create a better, more action-oriented gameplay experience. As a result, they contacted PlatinumGames, which had developed a reputation for high-quality action games such as Bayonetta (2009) and Metal Gear Rising: Revengeance (2013). The collaboration was agreed upon on two conditions: that Yoko become director, and that he be present to help with production. The latter condition necessitated a move by Yoko from Tokyo to Osaka where PlatinumGames was located. Although Taro was initially uneasy about the collaboration, the staff at PlatinumGames had been wanting to work on a Nier game since its release, and their enthusiasm and wish to remain faithful to the original assuaged his doubts. Designer Takahisa Taura also wished to create a sequel to Nier prior to Square Enix approaching the company. PlatinumGames handled primary development of the game, while Square Enix supervised and gathered many staff members and worked on the sound environment.
The original plan was to make the game for mobile platforms or PlayStation Vita Yoko claims that they intended for it to be similar to the farming simulator Farmville (2009) but it was soon decided to develop the game for PlayStation 4 instead. The game was co-produced by Saito and Eijiro Nishimura. Production began in 2014, including six months of pre-production. It included many of the staff from the original Nier. The early relationship between Yoko and PlatinumGames staff was fraught, mainly due to differing daily schedules due to Yoko’s freelancer status. A system of “free time” was developed where Yoko could come in when possible without clashes, smoothing out the difficulties. During production, the team took into account both fan and critic feedback on Nier and later opinions on the game. The points they felt needed addressing ranged from character designs to gameplay to graphics. While improving on these points, they also carried over aspects that were well-received, such as the complexity of story and the game’s music. The majority of development was handled by PlatinumGames at its offices in Osaka and Tokyo, while outside staff such as Yoko were also brought in.
In January 2014, after the release of Drakengard 3, Yoko expressed an interest in making a second spin-off from the Drakengard series, but did not specify whether it would be related to Nier. He later confirmed in December of that year that he was working on a new game, but did not reveal any more details. Nier: Automata was first announced at Square Enix’s press conference at E3 2015 under the provisional title Nier New Project. Its official title was kept secret at the time as it would have spoiled aspects of the game’s plot. An official title was also undecided at this point. Yoko originally wanted to call it Nier: Android, but Square Enix rejected that title due to a possible trademark conflict with Google’s Android operating system.
At the time it was announced, the game was 10% complete. Its official title, along with a gameplay trailer and prospective year of release, were revealed at the 2015 Paris Games Week trade show. A2’s playable role was not intended as a surprise reveal. The team did use her long-haired design for footage from a late-game boss fight where in-game she had short hair, making her change in appearance less obvious. Initially planned for release in November 2016, Square Enix delayed release as there were concerns about its commercial performance against other prominent titles: it was decided that a Q4 or Q1 release would give Nier: Automata more of a chance for commercial success. The delay gave the developers additional time to improve the quality and gameplay balance. The delay was appreciated by Yoko as it gave the team more time for polishing.
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