Resident Evil 3 – Game 🎮

About Resident Evil 3 – Game 🎮



Resident Evil 3 Minimum System requirements

Minimum

  • OS: 64-bit Windows 7
  • CPU: 64-bit AMD FX-6300 or Intel Core i5-4460
  • GPU: AMD Radeon R7 260x or Nvidia Geforce GTX 760 (with 2GB of video RAM)
  • RAM: 8GB
  • Available Storage Space: 45GB

Resident Evil 3Recommended System requirements

Recommended

  • OS: 64-bit Windows 10
  • CPU: 64-bit AMD FX-9590 or Intel Core i7-3770
  • GPU: AMD RX 480 or Nvidia Geforce GTX 1060 (with 3GB of video RAM)
  • RAM: 8GB
  • Available Storage Space: 45GB

 

 

Resident Evil 3

Resident Evil 3 - Game 🎮 Free Download 📥 - Gamingwap

( File Size: 14.53 GB )

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Resident Evil 3 GAME DETAILS

Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from a city that has been infected by a virus. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.

Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was originally conceived as a spin-off featuring a different protagonist, before being promoted as the last numbered Resident Evil game for the PlayStation. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day.

Accompanied by a major marketing campaign, Resident Evil 3 received very positive reviews from critics and sold more than three million copies worldwide. Critics praised the game’s detailed graphics and Nemesis as an intimidating villain, but some criticized its short length. Shortly after its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A remake, entitled Resident Evil 3, was released in 2020.

Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon; Nemesis!

Also includes Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.



GAMEPLAY

Resident Evil 3: Nemesis is a survival horror game where the player controls the protagonist, Jill Valentine, from a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game. To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player’s inventory. Items can be examined, used, or combined with others. The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.

The player can use a variety of firearms to defeat enemies, ranging from pistols to a rocket launcher. Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180-degree turn to evade enemies. The player has a certain amount of health which decreases when attacked by enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties of gunpowder. In addition to engaging in combat, the player must often solve puzzles that focus on logical and conceptual challenges.

During certain situations, the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved. Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded.[2] A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.

Once the player completes the game, a mode called Mercenaries: Operation Mad Jackal is unlocked. In this mode, the player must control mercenaries that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Depending on the rank received and difficulty chosen, completing the main game may unlock alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game. The Mercenaries mode and alternate costumes for Jill do not need to be unlocked in the Windows and Dreamcast versions of the game.



STORY

On September 28, 1998, 24 hours prior to the events of Resident Evil 2, former Special Tactics And Rescue Service (S.T.A.R.S.) member Jill Valentine attempts to escape from Raccoon City. Most of the population has been transformed into zombies by an outbreak of the T-virus, a new type of biological weapon secretly developed by the pharmaceutical company Umbrella. On her way to the Raccoon City Police Department, Jill runs into fellow team member Brad Vickers, who is killed by a new enemy. This creature, Nemesis-T Type, is a bio-organic weapon programmed to target surviving S.T.A.R.S. members, witnesses of Umbrella’s experiments. As she evades Nemesis, Jill encounters three surviving members of the Umbrella Biohazard Countermeasure Service (U.B.C.S.): Carlos Oliveira, Mikhail Victor, and Nikolai Zinoviev. Nikolai explains to Jill and Carlos that a rescue helicopter can be contacted if they manage to reach the city’s Clock Tower and ring the bell.

As they make their way to the tower, Nikolai is presumed dead, while Nemesis corners the remaining members of the group on the cable car headed to the tower. Mikhail sacrifices himself with a grenade, causing the car to crash into the tower’s main courtyard and separating Jill and Carlos briefly. At the Clock Tower, Jill summons the helicopter by ringing the Clock Tower’s bell before being confronted by Nemesis, which destroys the helicopter and infects Jill with the T-virus. Jill manages to temporarily defeat Nemesis but falls unconscious due to the T-virus. Carlos finds Jill and takes her to safety within the Clock Tower. Three days later, he finds a vaccine for Jill’s T-virus infection in a nearby hospital. He then returns and administers it to Jill, saving her.

After she regains consciousness, Jill proceeds towards the Raccoon Park and enters the park caretaker’s cabin. There, she runs into Nikolai, who reveals that he is a “supervisor” sent into Raccoon City to gather combat data of Umbrella’s bioweapons. Nikolai retreats, and Jill is confronted by a massive worm-like creature. Jill defeats the creature and escapes to an abandoned factory at the rear of the park. Inside the factory, Jill meets up with Carlos, who tells her that the U.S. government is planning to launch a nuclear missile into Raccoon City to eradicate the T-virus infestation. After confronting Nemesis and grabbing a keycard needed to escape, Jill learns from the factory’s control tower that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed.

Depending on the path taken by the player, Jill’s final encounter with Nikolai will differ. In one version of the events, Nikolai will attempt to start a gunfight with Jill, only to be taken by surprise by Nemesis and killed. In another event, Nikolai will hijack Jill’s intended escape chopper, and the player must choose to either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nikolai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. Regardless of Nikolai’s fate, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill defeats Nemesis with the help of a prototype railgun before meeting up with Carlos and escaping the city via a helicopter. If the previous escape chopper was stolen by Nikolai, Jill and Carlos will instead meet up with S.T.A.R.S. Alpha Team’s weapons specialist Barry Burton, who helps them escape in his helicopter. The nuclear missile vaporizes Raccoon City, and Jill swears revenge on Umbrella. A newscast then briefly details the destruction, and offers condolences for the lost lives.



DEVELOPMENT

Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who had directed the original Resident Evil and produced Resident Evil 2.  After Resident Evil 2 was released, Capcom was working on multiple Resident Evil projects and had a team led by Hideki Kamiya working on what was planned to be the next main installment in the series. The intended game would take place on a cruise ship and would involve HUNK attempting to bring back a sample of the G-Virus. However, Capcom cancelled the project after Sony announced the PlayStation 2, claiming that its development would not be completed before the PlayStation 2’s launch. Because Capcom did not want fans to wait some years for a new PlayStation game, the company promoted one of its side projects as the third main canonical game while Kamiya’s team moved onto Resident Evil 4.

The selected project was a spin-off that was being developed by an inexperienced team led by director Kazuhiro Aoyama. The spin-off was originally intended to introduce a new character who would have to escape from an infected Raccoon City. However, after the promotion, Capcom decided that Resident Evil protagonist Jill Valentine would be the main character and Raccoon City would be destroyed. Unlike the majority of the early scripts in the series, the scenario of the game was not created by Capcom’s Flagship studio but by internal Capcom writer Yasuhisa Kawamura, who had very little experience with the Resident Evil series at the time. Kawamura had to play the original game to familiarize himself with the series’ fictional universe immediately. Nevertheless, the story was proofread and sanctioned by Flagship to avoid continuity errors with other installments in the series, an issue that was also given attention in monthly meetings between all directors and producers.

Resident Evil 3 uses the same game engine as its predecessors. The environments consist of 2D pre-rendered backgrounds while moving objects such as enemies and some interactive elements consist of 3D polygon graphics. The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments. According to project supervisor Yoshiki Okamoto, “the number of polygons allocated for the enemies would not be sufficient. We did not want to have blocky, pixelated zombies.”[7] Interaction with the environment was improved so that the player could shoot objects like explosive barrels to damage enemies. Developers also added more varieties of zombies, who can take the form of policemen, doctors, and ordinary citizens, among others.

Unlike previous Resident Evil games, which normally take place inside buildings, Resident Evil 3 takes place in Raccoon City. The developers noted that the city setting allowed them to create more varied environments. Capcom also decided to give the game a more action-oriented style, which resulted in the 180-degree turn and the introduction of a dodge feature so that the player can avoid enemy attacks. Additionally, the developers designed the game so that up to nine enemies can appear at the same time and improved their artificial intelligence to hunt the player up and down stairs. The eponymous Nemesis creature was inspired by the liquid-metal T-1000 Terminator from the 1991 film Terminator 2: Judgment Day. According to Mikami, “I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you’re being stalked.”

The game was developed concurrently with the Dreamcast version of Resident Evil – Code: Veronica and was originally referred to as Biohazard 1.9 because it takes place between the first two Resident Evil games, although the codename Biohazard 1.5 was also used. Although Code: Veronica is set after Resident Evil 2, Okamoto explained that Capcom wanted Nemesis to be the third numbered game in the series to keep the PlayStation games consistent. Development of the game began with a team of 20 people, but the team’s size gradually increased to between 40 and 50 staff members as the game was getting closer to its release date. Unlike Resident Evil 2, which features two discs with two different protagonists, Resident Evil 3 is a single-CD game that centers on Jill Valentine. Capcom chose her as the only protagonist because she was “the only suitable character remaining”, noting that Claire Redfield and Chris Redfield had already been chosen for Code: Veronica.

 



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