- CPU: i3-3220 INTEL or AMD Equilevant
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 7 64 bit
- VIDEO CARD: Nvidia GTX 660/GTX 1050 or AMD Radeon HD 7770
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 40 GB
- DEDICATED VIDEO RAM: 1024 MB
- CPU: Intel Core i7 4770K, 3.40 Ghz or AMD Ryzen 5 1600, 3.20 Ghz
- CPU SPEED: Info
- RAM: 16 GB
- OS: Windows 10 64-bit
- VIDEO CARD: Nvidia GTX 1060 6GB or AMD Radeon RX 480, 8GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 40 GB
- DEDICATED VIDEO RAM: 6 GB
Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix’s European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. The game was originally released worldwide for Microsoft Windows, PlayStation 4 and Xbox One. Versions for macOS and Linux, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.
Set roughly a year after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018. Shadow of the Tomb Raider was designed to conclude Lara’s journey begun in the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, with the team consulting historians to create the architecture and people of Paititi. The gameplay was adjusted based on both fan feedback and the wishes of Eidos Montréal, incorporating swimming and grappling while increasing difficulty tailoring. Camilla Luddington returned to provide voice and motion-capture work for Lara. The game cost an estimated US$110–135 million to develop, making it one of the most expensive games ever made.
Released as the final installment in Lara Croft’s origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game’s emphasis on challenge tombs and puzzles, although some felt that the series’ gameplay had become stale and lacked innovation. While opening to slow sales, the game eventually shipped over 8.9 million copies worldwide.
Shadow of the Tomb Raider is an action-adventure game played from a third-person perspective; players take on the role of Lara Croft as she explores environments across Mexico and Peru. In addition to standalone areas, the game has a large hub in the hidden city of Paititi. A new barter system allows players to trade and sell various resources gathered from the areas surrounding Paititi.
There are numerous adjustments made to gameplay, which is otherwise identical to Rise of the Tomb Raider. The controls for swimming have been revised, as Lara is able to hold her breath underwater for a longer period of time due to the introduction of air pockets. She has the ability to rappel down a cliff using her climbing axe and rope. Stealth is important, as Lara can disengage from combat when she escapes from enemies’ line of sight by camouflaging herself in mud, hiding in bushes or blending into densely vegetated surfaces.
Like its predecessors, the game allows players to hunt wild animals, craft materials using resources collected, solve puzzles and seek out optional tombs and side quests. The game features larger tombs and more complex puzzles compared to previous instalments in the reboot series. Players have the option to tailor their gameplay experience as exploration, puzzles and combat have their own difficulty settings. An Immersion Mode enables players to hear the background conversations of the locals in their native languages; when turned off the conversations are heard in the players’ chosen voice over language.
In 2015, months since the events of Rise of the Tomb Raider, Lara Croft (Camilla Luddington) and her friend Jonah Maiava (Earl Baylon) have dedicated themselves to stopping the activities of paramilitary organization Trinity. The two track a cell to Cozumel in Mexico, led by Pedro Dominguez (Carlos Leal), the head of Trinity’s High Council. At Trinity’s excavation site, Lara discovers a temple containing the Dagger of Chak Chel and references to a hidden city. Murals adorning the walls allude to the Silver Box of Ix Chel and warn of “the Cleansing”, a Mayan apocalypse culminating in a permanent solar eclipse. Lara ignores the warnings and takes the Dagger to prevent Trinity from acquiring it. Dominguez catches her and reveals that by taking the Dagger, Lara has triggered the Cleansing. He takes the Dagger, intending to unite it with the Box to stop the Cleansing and use the power it grants him to remake the world in his image. Lara and Jonah escape a tsunami that destroys Cozumel and foreshadows the coming apocalypse.
Despite growing tensions between them over her actions, Lara and Jonah pursue Dominguez into the Amazon. Their plane crashes in the Peruvian jungle during the second cataclysm a massive storm and the two find their way to Paititi, the hidden city shown in the murals. Exploring local tombs reveals that piercing the Box with the Dagger will grant the user the power of the god Kukulkan, which must be used to halt the Cleansing. When Lara saves a boy named Etzli (Kamran Lucas), she and Jonah are brought into Paititi by his mother Unuratu (Patricia Velásquez), queen of the city. Dominguez is revealed to be the leader of a cult dedicated to Kukulkan and Unuratu’s brother-in-law Amaru, who was taken by Trinity as a child. Unuratu directs Lara to the Box, but Lara finds it is missing. Believing the cult already has the Box, Lara and Unuratu attempt to steal it, but Unuratu is captured. Lara also encounters strange humanoid monsters identified as the Yaaxil, guardians of the Box, and their leader Crimson Fire.
Lara learns that the Box was taken centuries ago by Andres Lopez, a missionary sent by Trinity during the Spanish conquest of South America. She rescues Unuratu and realizes that Amaru does not fully understand the ritual; rather than merely imbuing Kukulkan’s power, the ritual sacrifices it to stop the Cleansing. Unuratu is shot by Commander Rourke, Amaru’s second in command. Before she dies, Unuratu implores Lara to complete the ritual but warns her not to let the Box influence her. Rourke attacks Lara and Jonah, who are separated as they leave Paititi. The two reunite at an oil refinery and decipher the Box’s location, a nearby mission established by Lopez.
Lara and Jonah find a secret catacomb beneath the mission leading to Lopez’s tomb and the Box. Amaru intercepts them and forces Lara to surrender the Box. He admits that he ordered her father’s death to prevent him from finding Paititi and revealing it to the world. Lara tries to persuade Amaru to use the ritual to benefit the world. He refuses, as the Cleansing will only affect Paititi. He leaves Lara and Jonah to escape the third cataclysm, a massive earthquake that causes a landslide.
Back in Paititi, Lara and Jonah help the newly-crowned Etzli lead an assault on an underground temple complex. They plan to disrupt Amaru’s ceremony while avoiding the fourth cataclysm, a volcanic eruption. Lara is forced to go on alone. She encounters the Yaaxil and Crimson Fire, convincing them to help her stop Amaru. Rourke and the Trinity High Council are slaughtered by the Yaaxil while Lara makes her way to the temple summit. Amaru starts the ritual and absorbs Kukulkan’s power as the solar eclipse begins. After a lengthy battle, Lara overpowers Amaru and fatally stabs him. Accepting defeat, Amaru transfers Kukulkan’s power to Lara as he dies. True to Unuratu’s warning, she is tempted to use the Box to revive her parents, but instead lets Crimson Fire symbolically stab her, sacrificing Kukulkan’s spirit and stopping the Cleansing.
In the aftermath, Unuratu is laid to rest, and Jonah decides to take a vacation. Lara stays in Paititi to help Etzli restore the city to its former glory. A post-credits scene shows Lara planning her next adventure at Croft Manor, acknowledging that her role is not to solve the world’s mysteries, but to protect them.
Development of Shadow of the Tomb Raider began in 2015, shortly after the release of Rise of the Tomb Raider. Unlike the previous entries in the Tomb Raider reboot series which were primarily developed by Crystal Dynamics, Eidos-Montréal assumed major development duties for Shadow of the Tomb Raider while Crystal Dynamics provided additional development. While the studio had acted in a support role on the previous entries in the rebooted Tomb Raider series, this time Crystal Dynamics transferred into a support role. Due to this transition, the staff at both Eidos-Montréal and Crystal Dynamics needed to adjust, with the Eidos Montréal undergoing “growing pains” while moving from a supporting to a leading development role. Similar to their work on the Deus Ex series and Thief, Eidos-Montréal first gained a deep understanding of the series’ basic elements, then set about building the game using both previous entries and their own design philosophies.
Shadow of the Tomb Raider was built using the Foundation engine initially built by Crystal Dynamics. This is the same engine used to build Rise of the Tomb Raider, but was enhanced by Eidos Montreal.
Eidos-Montréal estimated the game’s development costs as between $75 and $100 million, with a separate marketing and promotion budget of $35 million, becoming the studio’s largest project at the time. Studio head David Anfossi admitted the scale of the project in the modern gaming market and the need to make a profit. With the costs in mind, Eidos-Montréal sought to incorporate experimental elements within multiplayer options to give the game longevity using the emerging “games as a service” trend so the game could provide post-release income and foster a large community. Development was completed on 24 July 2018, with Eidos-Montréal confirming that the game was declared gold (indicating that it was being prepared for duplication and release).
On 15 March 2018, Square Enix confirmed that a sequel to Rise of the Tomb Raider was in development and scheduled to be released on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One. The Windows version was developed by Nixxes Software, who had worked on several earlier Tomb Raider games for the platform. On the same day, a teaser trailer was released showing Lara Croft in a mountainous environment. The game was revealed on 27 April 2018 with a trailer, screenshots, and a one-hour demo to members of the press. The game was ported to macOS and Linux by Feral Interactive on 5 November 2019. It was released for Stadia on 19 November as part of the platform’s launch line-up alongside the 2013 reboot and Rise of the Tomb Raider.
The PC and Stadia ports were created by Nixxes Software. A season pass was announced, which gives players access to seven “paths” of downloadable content (DLC) which include new narratives, missions, tombs, weapons, outfits and skills. None of these would contain additional story content, which was complete with the base release. A version bundling together the main game and DLC, Shadow of the Tomb Raider: Definitive Edition, also released on November 4. The Feral Interactive ports and Stadia version were based on this release.
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