Star Wars: Squadrons – Game

About Star Wars: Squadrons – Game



Star Wars: Squadrons System Requirements

Minimum

  • CPU: Intel Core i5-6600K or AMD Ryzen 3 1300X
  • RAM: 8 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: 2 GB, Nvidia GeForce GTX 660 or AMD Radeon HD 7850
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 40 GB
  • DEDICATED VIDEO RAM: 2048 MB

Star Wars: Squadrons System Requirements

Recommended

  • CPU: Intel Core i7-7700 or AMD Ryzen 7 2700X
  • RAM: 16 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: 3 GB, Nvidia GeForce GTX 1060 or AMD Radeon RX 480
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 40 GB
  • DEDICATED VIDEO RAM: 3072 MB








Star Wars: Squadrons Game Details

Star Wars: SquadronsĀ is aĀ space combat gameĀ set in theĀ Star WarsĀ universe developed byĀ Motive StudiosĀ and published byĀ Electronic Arts. It was released forĀ Microsoft Windows,Ā Xbox One, andĀ PlayStation 4Ā on October 2, 2020 and forĀ Xbox Series X/SĀ on December 3, 2020. The game features bothĀ multiplayerĀ game modes and aĀ single-playerĀ campaign. Set afterĀ Return of the Jedi, the campaign alternates between theĀ New Republic’s Vanguard Squadron and theĀ Galactic Empire’s Titan Squadron, both of which become involved with the Republic’s Project Starhawk; Vanguard Squadron wants to ensure its completion, while Titan Squadron attempts to destroy it.

The game received generally positive reviews upon release, gaining praise for its immersive gameplay, visuals and multiplayer component, while facing some criticism over its story and lack of content.


GAMEPLAY

Star Wars: SquadronsĀ is aĀ space combat game, played from aĀ first-person perspective. Players take control of starfighters from either theĀ Galactic EmpireĀ or theĀ New RepublicĀ navy. In these ships, they can utilise the movement of power between the ship’s functions of weaponry, shields and engines to defeat their opponents in combat. Imperial starfighters do not have shields, resulting in other additions to their class so that the two teams would be balanced. As players earn moreĀ experience, they can unlock new weapons, shields, upgrades and various cosmetic items for the pilot and their ship. Completing Daily Challenges and Operation Challenges will also give players Glory, which can be spent on purchasing cosmetic unlocks. Players can check the ship’s status, shields and powers by viewing the instruments in the ship’sĀ cockpit.

Gameplay isĀ class-based, with both the New Republic and the Empire having four starfighter classes that the player can choose from: Fighter (TIE FighterĀ for the Empire andĀ X-WingĀ for the Republic), Interceptor (TIE InterceptorĀ andĀ A-Wing), Bomber (TIE BomberĀ andĀ Y-Wing), and Support (TIE ReaperĀ andĀ U-Wing). An update added theĀ B-WingĀ to the bomber class for the New Republic and theĀ TIE DefenderĀ for the fighter class of the Galactic Empire.

The game features two multiplayer modes, and a single-player mode: The story mode is set after the Battle of Endor and the destruction of the secondĀ Death Star. The narrative alternates between two customizable pilots from the New Republic’s Vanguard Squadron and the Empire’s Titan Squadron. The game offers two online modes: Dogfight, which is aĀ team deathmatchĀ mode that supports 10 players, and Fleet Battles, in which two teams of up to 5 players compete to destroy each other’s Capital Ships.


STORY

FollowingĀ the destructionĀ ofĀ Alderaan,Ā Darth VaderĀ orders allĀ ImperialĀ forces to hunt down any refugees who escaped the planet’s destruction. Captain Lindon Javes of the Imperial Navy is tasked by CommodoreĀ Rae SloaneĀ to lead Helix Squadron in finding and eliminating a convoy of refugees at Fostar Haven. Despite locating the convoy, Javes turns on his wingmen and disables their ships to protect the refugees. The convoy sends a distress signal to theĀ Rebel Alliance, who dispatches Echo Squadron to assist in the convoyā€™s escape. After the battle, Javes defects to the Alliance, offering his knowledge of Imperial Fleet protocols to earn their trust.

Four years later, after the Alliance’s victory in theĀ Battle ofĀ Endor, the newly promoted Commander Javes assumes command of theĀ New RepublicĀ cruiserĀ TemperanceĀ and its elite fighter squadron, Vanguard Squadron. Assigned to the secret project known as Starhawk, the squadron undertakes missions to ensure Project Starhawkā€™s completion. It is later revealed that the project is a massive battleship constructed from stolenĀ Star DestroyersĀ and has a powerful tractor beam.

Meanwhile, Imperial Captain Terisa Kerrill, Javes’ former protĆ©gĆ© and wingman from Fostar, is eager to take vengeance on him for his betrayal and is assigned to put an end to Project Starhawk before its completion. She assigns her own elite fighter squadron, Titan Squadron, to hinder the New Republicā€™s progress to complete theĀ Starhawk. While Titan Squadron’s initial operations are a success, an impulsive Kerrill is baited into a trap by Javes which nearly destroys herĀ Star Destroyer, theĀ Overseer. Unwilling to let Javes go, Kerrill has her ship resupplied with powerful warheads to damage theĀ Starhawk.

An Imperial assault at the Nadiri Dockyards badly damages theĀ Starhawk, although it manages to escape destruction. In an attempt to defend whatā€™s left of the battleship, Javes personally takes command of Anvil Squadron but is later shot down and presumed dead. TheĀ StarhawkĀ itself becomes damaged beyond repair by Titan Squadron, although Vanguard Squadron, now led by GeneralĀ Hera Syndulla, make a last stand and use the remains ofĀ StarhawkĀ to destroy an Imperial fleet by ramming it into an unstable moon. The plan is a success and, with the help of a surviving Javes, Vanguard Squadron manages to escape the explosion. Both Titan and Vanguard Squadrons are commended for their actions, with the New Republic planning to construct moreĀ StarhawkĀ battleships while the Empire makes plans to regain control of the galaxy.


Development

Initially conceived and pitched by James Clement and Patrick Lalonde toĀ Motive StudiosĀ leadership, they were soon joined by Steven Masters to help develop the presentation for what would becomeĀ Star Wars: Squadrons. As these 3 developers were still finalizing the single player campaign forĀ Star Wars Battlefront II, a small group led by Ian Frazier laid the groundwork to build the production team.

The game was revealed on June 15, 2020 with the release of a trailer. It released for Microsoft Windows, PlayStation 4 and Xbox One on October 2, 2020 withĀ cross-platform playĀ enabled. The PC version can be played inĀ virtual realityĀ using various VR headsets, with the PlayStation 4 version supportingĀ PlayStation VR. All versions of the game haveĀ HOTASĀ support, with the console editions receiving support in a day one patch. By September 10, 2020, development for the game had reached “gold” status, meaning that it was ready to begin production on the physical editions of the game.

The game received enhancements for theĀ PlayStation 5Ā andĀ Xbox Series X and S, including improved lighting for the former and 4K support and high frame rate on the latter.


Release

Marketing

Following the June 15, 2020 trailer, a further gameplay trailer was released on July 18, 2020, and a trailer focusing on the single-player campaign was showcased atĀ Gamescom 2020Ā on August 27, 2020.

On September 14, 2020, a CG short titledĀ HuntedĀ was unveiled on theĀ Star WarsĀ YouTubeĀ channel, being produced by Motive Studios in collaboration withĀ LucasfilmĀ andĀ Industrial Light & Magic. The short follows the Empire’s retreat after a surprise attack by the New Republic, which marks yet another defeat for the Empire after the destruction of the second Death Star. Squadron Leader Varko Grey delayed his retreat in an attempt to defend a TIE Bomber pilot, yet the pilot’s ship is destroyed and Grey is too late to escape with his Star Destroyer. Now the last TIE ship on the battlefield, he enters into a dogfight with an X-Wing and manages to destroy it before crashing onto the planet’s surface. He states that the war is not yet over as he is retrieved by Imperial forces.

Pre-order bonuses

If pre-ordering the game, additional cosmetic skins for the game’s pilots and ships were included. The first selection of these are themed around the New Republic Recruit or Imperial Ace sets, and include a skin for each ship, a skin each for both Imperial and New Republic pilots, and a decal for both sets.

Following the promotional shortĀ Hunted, two additional skins for the X-Wing and TIE Interceptor respectively, titled the Var-Shaa set, were added to the pre-order bonuses and are based on the appearances of the two ships from the short.




Star Wars: Squadrons Download FilesĀ 

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