Starfield – Game

About Starfield – Game

Starfield System Requirements


  • CPU: AMD Ryzen 5 2600X, Intel Core i7-6800K
  • RAM: 16 GB
  • VIDEO CARD: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
  • OS: Windows 10 version 22H2 (10.0.19045)

Starfield System Requirements


  • CPU: AMD Ryzen 5 3600X, Intel i5-10600K
  • RAM: 16 GB
  • VIDEO CARD: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
  • OS: Windows 10/11 with updates


Starfield - Game Free Download đŸ“„ - Gamingwap

File Size 95 GB

Starfield Game Details

Starfield is an action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It was announced during Bethesda’s E3 presentation in 2018. The game takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 29 years. It is scheduled to release for Windows and Xbox Series X/S on September 6, 2023.

Starfield received generally positive reviews from critics, who praised its open-ended gameplay, combat, visuals, music and technical performance, which was considered as an improvement over previous Bethesda titles, though responses to its story and exploration were mixed.


Starfield is an action role-playing video game. Players can switch between a first-person and third-person perspective any time in the game. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. The majority of the landscapes within the game were procedurally generated; they were subsequently modified and handcrafted content was developed around them. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has developed. As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player’s crew. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player’s behalf. Some may comment on choices the player makes. The player may station crew members at any of their constructed outposts. Each companion character has their own unique skills and abilities. Some recruitable NPCs are able to be romanced by the player.

At the game’s beginning, the player may customize their character, who is a silent protagonist. This includes choosing their body type, appearance, background, and traits. Choosing the background of the player character will unlock three starting skills. As the player progresses, they will unlock additional traits which may aid or hinder them. For instance, the Introvert trait grants players more endurance when travelling alone, but reduces their endurance when travelling with a companion. Traits are removable through quests or certain actions. As the player progresses, they will gain experience and level up, allowing them to unlock abilities found in five distinct skill trees: Physical, Social, Combat, Science, and Tech. Each skill can be ranked up by completing related challenges. A variety of firearms, explosives, and melee weapons may be used to defeat enemies. Most weapons are customizable via attachments. Equipping a telescopic sight enhances a weapon’s accuracy while equipping a suppressor may engender a stealth-oriented playing style. The player is additionally able to equip various jetpacks (called boost packs), which aids the player in both combat and the traversal of impassable or challenging environments. When landed on a celestial body, the gravitational force acting upon the player varies depending upon the body’s mass. This may affect combat.

Prior to landing, the player may scan planets to view their natural resources. These must be extracted or harvested to fulfill many crafting recipes. Outposts can be erected by the player; these can serve as homes or to facilitate resource-extraction operations. In these outposts, the player can install laboratories to research craftable items and upgrades, which are sorted into five categories: Pharmacology, Food & Drink, Outpost Development, Equipment, and Weaponry. Outposts can be constructed from both a first-person perspective and an isometric perspective.

The player may construct, purchase, or commandeer spaceships. At various spaceports located on planets, the player can buy and sell parts and spaceships, or have their own repaired. The game features a modular ship customization system, allowing players to modify their ships’ central components, facilities, rooms, paint color, decorations, and weapons. Larger spaceships may possess greater storage capacity and living space, but a lower maximum speed and shorter maximum Jump Range. Weapons must be equipped to defend the player’s spaceship during ship combat. Ships feature a “power allocation” system, whereby the player must prioritize which systems receive levels of power at any given time. During combat, the player may opt to allocate power to weapons systems rather than their ship’s “Grav Drive”. Both hostile and peaceful NPC-piloted spaceships can be boarded. The player may plunder the ship, kill its occupants, commandeer the ship, speak or trade with its occupants, or return to their own ship.


Starfield is the first new intellectual property (IP) by Bethesda Game Studios in over twenty-five years, and has been described by director Todd Howard as “Skyrim in space”. The studio had been delving into space-themed games since as early as 1994, according to Howard. They had acquired the rights to make a game based on the Traveller role-playing system, but shortly lost them. Their Delta V game in 1994 had been part of this Traveller license but had not been fully realized. The 10th Planet was a cancelled space combat game from which the atmosphere of Starfield was derived. Howard stated they had rights to Star Trek in the 2000s and he pitched an idea for a role-playing game in that setting, but this failed to be approved.

While Bethesda had wanted to do a science-fiction game for some time and had strong ideas for its gameplay style, it took a while to cement the ideas behind Starfield that would distinguish it from other science-fiction games already released. They came onto a theme which lead artist Istvan Pely dubbed “NASA punk”, that although set in humanity’s future, used technology that can be traced to origins in various National Aeronautics and Space Administration (NASA) space missions. Bethesda’s team began writing a fictional narrative of events by decade of the approximately 300 years from development to the game’s present, in order to ask “And now man is living amongst the stars: what does that mean?”, according to Howard.

Starfields concept had been in the studio’s planned development plans for some time prior to the trademarking of the name in 2013. Of other potential names for the game, Howard said, “There were no other names. It had to be ‘Starfield’.” He said active development of the game had been ongoing since the release of Fallout 4 in November 2015. By mid-2018, the game was in production, had already been in development for some time and was in a playable state.

Starfield is the studio’s first game made using Creation Engine 2.


September 6, 2023

Starfield Download Files 

  • fg-01.bin (47.1 GB)
  • fg-02.bin (11.6 GB)
  • fg-03.bin (2.4 GB)
  • fg-04.bin (1.1 GB)
  • fg-05.bin (21.2 MB)
  • fg-06.bin (260.6 KB)
  • fg-optional-bonus-content.bin (11.0 GB)
  • fg-optional-french-vo.bin (5.2 GB)
  • fg-optional-german-vo.bin (5.6 GB)
  • fg-optional-japanese-vo.bin (6.1 GB)
  • fg-optional-spanish-vo.bin (5.8 GB)

Game Poster
Leave a Comment

Sign Up

New membership are not allowed.