- CPU: Intel Core i5-2400/AMD FX-8320 or better
- CPU SPEED: Info
- RAM: 8 GB
- VIDEO CARD: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- DEDICATED VIDEO RAM: 2048 MB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- OS: Windows 7/8.1/10 (64-bit versions)
- FREE DISK SPACE: 10 GB
- CPU: Intel Core i7-3770/AMD FX-8350 or better
- CPU SPEED: Info
- RAM: 16 GB
- VIDEO CARD: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- DEDICATED VIDEO RAM: 4096 MB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- OS: Windows 7/8.1/10 (64-bit versions)
- FREE DISK SPACE: 10 GB
System Shock is an action-adventure game developed by Nightdive Studios and published by Prime Matter. It is a remake of the 1994 video game of the same name, originally developed by Looking Glass Studios. The game was released in May 2023 for Windows, followed by ports for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.
SHE IS SELF-AWARE AND AWARE OF YOU
Meet SHODAN. The psychotic AI has taken control of Citadel Station and turned the crew into an army of cyborgs and mutants; She now plans to do the same to Earth. You must explore and battle your way through the depths of a space station gone to hell. Stop SHODAN and avert humanity’s destruction.
HER TERMINATION IS OUR SALVATION
– Fight to death in the depths of space
– Face off against the forces of a rogue AI gone mad
– Improve your skills and adapt to take on your foes
– Discover a non-linear story unfolding at your own pace
– Jack into cyberspace to hack the system and open other routes
– Innovative art style combines retro future design with modern technology
Become fully immersed: shoot, brawl, crawl, climb, leap and think your way through Citadel Station.
The original System Shock, released in 1994, was developed by Looking Glass Studios, which closed in 2000. The company assets, including the rights to System Shock, were acquired by Star Insurance Company, a subsidiary of Meadowbrook Insurance Group. In 2012, Nightdive Studios acquired the rights for System Shock 2 and produced a digitally distributable version updated for modern operating systems. Nightdive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole.
Two months after the release of System Shock: Enhanced Edition in September 2015, Nightdive Studios announced plans to develop a remake of System Shock for Windows and Xbox One using the Unity engine. Originally announced as System Shock Remastered, Nightdive Studios has opted to simply name the new game System Shock, because they consider the level of effort put into the title makes it more of a reboot of the franchise rather than a remastering of the original game. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement.
Nightdive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to “demonstrate [their] commitment and passion” to faithfully rebooting the game. The Kickstarter goal was met on July 9, 2016 with 19 days left in its campaign, and closed on July 28, 2016 with more than $1.35M in funding from about 21,600 backers. The additional funding was to be used towards Linux and macOS versions of the game, expanded areas, and support for the Razer Chroma. With the successful Kickstarter, Nightdive Studios anticipated a December 2017 release for the game.
During the Kickstarter period, Nightdive Studios saw that there was a considerable demand for a PlayStation 4 version of the title. They subsequently talked with Sony and were able to affirm that a PlayStation 4 version would be possible. The studio planned to release this version in early 2018. The addition of the PlayStation 4 port did not impact the Kickstarter funding request, as the studio believed it could complete this with the $900,000 sought. After breaking the US$1 million mark on Kickstarter, ports for Linux and macOS were confirmed.
During the 2017 Game Developers Conference, Nightdive Studios announced they would move development from Unity to Unreal Engine 4, with director Jason Fader saying “Unity is not a great engine to use if you want to make an FPS on console”. Fader cited issues related to a combination of fidelity, cross-platform support, content pipelines and performance issues as the reason for the switch. Fader also clarified that they now considered the game a more “faithful reboot” than a remaster; the game’s story, character, weapons, levels, and enemies remained as in the original game, but they were applying “modern design principles” to rework some of these and add in others to make the game more playable for current audiences. Fader offered one example in level design, calling the original System Shock‘s maps a “product of the time” which did not age well; while somewhat fixed to the level’s layout, the team was able to open up some areas and remove unnecessary mazes to make the game more interesting for players. Fader offered that while the story remains beat-for-beat, the team had added Chris Avellone to change some of the dialog and to fix some of the plot holes from the original game.
In mid-February 2018, Nightdive announced that development of System Shock was put on hold. CEO Stephen Kick stated “I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but not ending the project. System Shock is going to be completed and all of our promises fulfilled.” Kick explained that as the project had shifted from a remake to a reboot, they “strayed” from the core concepts of the original game, and found they needed a larger budget. Nightdive’s director of business development Larry Kuperman said they had approached publishing partners to fund the expanded effort, but could not obtain this additional support. Kick opted to put the project on hold, reassigning the team to other projects in the interim. Speaking at the Game Developers Conference in March 2018, Kick and Kuperman explained that because of the feature creep, a newly assembled team had restarted the game’s development, staying focused on the promises of what they would deliver during the Kickstarter, and that they were now looking towards a 2020 release. The refocusing of the game also helped them to engage with interested publishing partners who were more amenable to supporting them.
In May 2020, Nightdive released an alpha demo of the game via GOG and Steam, along with a developer’s walkthrough and commentary to accompany the release. The demo featured a new build of the game from that of previously released demos; however, it still featured voiceover audio which Nightdive had yet to re-record due to delays caused by the COVID-19 pandemic. Following Chinese developer Tencent’s acquisition of the rights to System Shock 3 from OtherSide Entertainment, Nightdive also clarified that Tencent had only acquired the rights to make sequels in the series; therefore not impacting the status of the remake.
In June 2020, when asked if Chris Avellone was still involved with the game after sexual misconduct allegations arose previously, CEO Stephen Kick revealed that Avellone had not been involved with the game since 2017 and that Nightdive had gone in a different direction with the game’s writing after restarting development of the game in 2018.
With the release of an updated demo in February 2021, Nightdive stated they were planning a release date later in 2021. By late 2021, Nightdive announced that the game’s release was pushed back into 2022, but they had partnered with the Prime Matter publishing label for the game’s release. The game was released for Windows via Steam, GOG.com, and Epic Games Store on May 30, 2023. Versions for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S are planned.
May 30, 2023
- fg-01.bin (1.7 GB)
- fg-02.bin (353.5 MB)
- fg-03.bin (84.2 MB)
- fg-04.bin (41.6 MB)
- fg-05.bin (39.3 MB)
- fg-06.bin (9.3 MB)
- fg-optional-bonus-content.bin (359.3 MB)
- fg-optional-trailer.bin (255.5 MB)
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