- CPU: Intel Core i5
- RAM: 4 GB
- OS: Windows 7
- VIDEO CARD: Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 65 GB
- DEDICATED VIDEO RAM: 2048 MB
- CPU: Intel Core i7
- RAM: 8 GB
- OS: Windows 10
- VIDEO CARD: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 65 GB
- DEDICATED VIDEO RAM: 4096 MB
The King of Fighters XV, also called KOF XV, is a fighting game developed by SNK. It was released on February 17, 2022, for Microsoft Windows, PlayStation 4, PlayStation 5, and Xbox Series X/S. This is also the first game in The King of Fighters series created using Unreal Engine 4, and the first to implement GGPO rollback networking. Taking place after the events of The King of Fighters XIV, the narrative primarily revolves around two fighters with multiverse-related supernatural powers, Shun’ei and Isla, among other returning heroes facing revived threats. King of Fighters XV generally received praise for its character roster, team-based gameplay, and smooth online performance, but criticism for its story mode, complex tutorials, and mechanics.
Like its predecessors, The King of Fighters XV uses a fighting system involving teams composed of three fighters. The parry system also returns under the name Shatter Strike. It also reincorporates the common MAX Mode system where fighters can use stronger techniques once energy bars are filled. The game features a wide variety of online modes, including Ranked Match, Casual Match, Room Match, and Online Training.
The single button “Rush” from The King of Fighters XIV reappears and is updated to help newcomers perform combos and special/super moves easier. Destructoid compared it with a fully charged Focus Attack from Street Fighter IV. Shatter Strike was designed mainly as a defensive system but it can be used offensively when making use of guard points. It will also be adjusted as it is apparently quite strong in the demo. In XIV, combos from quick activation were the main way max mode was used so the gauge consumption was increased from 1 to 2 to prevent players from being overwhelmed. Neutral state in XIV was not seen often so in XV attack power and guard crush are increased when neutral is activated. Since Max Mode activations in neutral were almost nonexistent in King of Fighters XIV, the developers are giving more incentive to players to not just use it as a combo extender.
The story focuses on the next King of Fighters tournament held after the appearance and defeat of Verse. Following Antonov’s early retirement, new tournament commissioner Anastasia sends out invitations to fighters to join the tournament; the mayhem caused by Verse’s powers resurrects various long-thought deceased fighters from past tournaments as well. Chizuru Kagura gathers Kyo Kusanagi and Iori Yagami in order to look after the seal of the snake demon Orochi. Shun’ei, a teenager with mysterious powers resembling Verse’s, enters the tournament again alongside Meitenkun and Benimaru Nikaido to better understand his powers, the Amplified Specters. During the tournament, they encounter a rival team led by a girl with similar powers to his own and also another Amp user, Isla. Isla is being mentored by a woman named Dolores who wishes for her and Shun’ei to stop the appearance of more Amp-related creatures like Verse, believing Ash Crimson’s time-traveling in a previous tournament, which Dolores’ disciple, Kukri confirms it to have caused their appearances and connected to distortions across the multiverse. However, a new Amp creature born from Isla’s Amp power, labeled as Re Verse manifests as the tournament progresses and targets the fighters, pulling them into another world. Following Re Verse’s defeat, the mysterious goddess Otoma=Raga appears and attacks the teams. Upon Otoma=Raga’s defeat, the fighters escape back to their world and are crowned the new King of Fighters champions, whereas Isla finally warms up with Shun’ei at the same time their respective Amps are fully under control, such as Shun’ei can finally take off his headphone safely. As confirmed by Kukri earlier, defeating Otoma=Raga and Re Verse does not erase the revived fighters’ existences once they survive the two entities’ rampages.
Due to positive response to the marketing of The King of Fighters XIV, director Yasuyuki Oda said in August 2017 The King of Fighters XV was possible, but the company SNK also wanted to focus on other franchises. Oda instead worked in a spin-off, SNK Heroines: Tag Team Frenzy, a female character-driven fighting game and a spiritual sequel of SNK Gals’ Fighters. In December 2018, SNK revealed the company was working on The King of Fighters XV, aiming to release it during 2020. Feeling the previous title had outdated graphics for a 2016 game, SNK chairman Zhihui Ge said that XV will use the Unreal Engine 4 to provide a better presentation. They decided to make XV while they were still working on XIV but only started development after Samurai Shodown was completed. At Evo 2019, SNK announced that the game was in development. The game’s creative director is Eisuke Ogura, who has previously worked as an artist on the series, beginning with The King of Fighters 2001. Most notably, he served as the main illustrator for The King of Fighters XIII and XIV. The director of King of Fighters XIV, Yasuyuki Oda, serves as the producer for the title.
Originally, the game was set to be released in 2020. However, in late December, Oda and Ogura revealed the game would see release in 2021 with more content yet to be explored. During these announcements, the two developers revealed sketches of Shun’ei, Kyo Kusanagi and Benimaru Nikaido, with the former being set to be the protagonist of the new game. Ogura called it “our most ambitious KOF yet”. An official trailer was set for January 7, 2021 but was delayed for unknown reasons alongside the downloadable content for Samurai Shodown. The trailer was, instead, revealed the next day and included game footage of Kyo, Shun’ei, Benimaru, K’, Mai Shiranui and Leona Heidern, while also confirming a 2021 release. The team focused on improving the visuals and increasing the fast-paced gameplay by adding new elements. The game was developed for PC and ninth generation of consoles, and supports ray tracing on these platforms. The PlayStation 4 version was also created with fans of The King of Fighters XIV in mind: SNK wanted to release the game while the console was still popular and expects this version to be used during major tournaments. Much attention to the character lineup was given due to the worldwide popularity of the series. In total, around 400 people were involved with game’s development.
In February 2021, Oda announced on his personal Twitter account that the team is working on implementing rollback-based netcode for the game.The team aims to improve the gameplay and graphics while also providing a more interesting story than the one from XIV. SNK later confirmed that they were using GGPO for their rollback implementation.
In promoting the title, anime director Masami Ōbari (who previously worked on Fatal Fury: The Motion Picture and 1995 Technōs’ Neo Geo fighting game titles Voltage Fighter Gowcaizer along with the OVA adaptation) created and directed a short anime based on the series, with his animation studio, G-1Neo, producing the short anime. Yusuke Takeda and Hirotoshi Takaya have also worked on the short. In an interview with Famitsu, Ōbari has stated that he wanted this anime to be his best work yet, and that his team worked closely with SNK on the character design to make sure it has feature film level of detail put into every frame of animation. The song “Now or Never” by Steven McNair plays during the short, and is also used as the main theme of the game.
In June 2021, SNK announced that the game would be delayed to the first quarter of 2022, due to rising cases of COVID-19 in Japan. In July 2021, SNK announced that the game would be released on PlayStation 4, PlayStation 5, Xbox Series X/S, and Microsoft Windows via the Microsoft Store, Epic Games Store and Steam. The game’s global release is handled by the Embracer Group’s Koch Media. A demo became available in Tokyo Game Show 2021 featuring a total of eight playable characters.
Downloadable content for the game include Terry Bogard’s design from Garou: Mark of the Wolves and Leona Heidern’s classic look from The King of Fighters ’96 to The King of Fighters 2003. Other releases of the game include a two disc soundtrack and a 119-page artbook. Oda claims the game is being developed in order to be enjoyed for years after its release. As such, additional characters are planned to be added as downloadable content, with four teams set to be released in 2022. The first, Garou Team, was released on March 17 for most platforms, but was delayed until the next day on Steam. In addition, a free update on April 14 added Omega Rugal as a playable character to the game, and introduced the new Boss Challenge mode. Players who beat the stronger boss version of Rugal are rewarded with music, alternate costume, and a new stage.
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