The Sims 4 – Game

About The Sims 4 – Game



The Sims 4 System Requirements

Minimum

  • CPU: Intel Core 2 Duo E4300 or AMD Athlon 64 X2 4000+ (2.0 GHz Dual Core required if using integrated graphics)
  • RAM: 2 GB
  • OS: Windows XP
  • VIDEO CARD: NVIDIA GeForce 6600 or ATI Radeon X1300 or Intel GMA X4500
  • VERTEX SHADER: 3.0
  • FREE DISK SPACE: 10 GB
  • DEDICATED VIDEO RAM: 128 MB

The Sims 4 System Requirements

Recommended

  • CPU: Intel Core i5-750 or AMD Athlon X4
  • RAM: 4 GB
  • OS: 64 Bit Windows 7,8, or 8.1
  • VIDEO CARD: NVIDIA GeForce GTX 650 or better
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 10 GB
  • DEDICATED VIDEO RAM: 1024 MB








The Sims 4 Game Details

The Sims 4 is a 2014 social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in The Sims series, and is the sequel to The Sims 3 (2009). The Sims 4 was announced on May 6, 2013, and released in September 2014 for Microsoft Windows; versions for PlayStation 4, and Xbox One were subsequently released in 2017.

The Sims 4 focuses on its improved character creation and housebuilding tools, as well as deeper in-game simulation with the new emotion and personality systems for Sims. The Sims 4 has received many paid downloadable content packs since its release. Twelve expansion packs and twelve “game packs” have been released. The most recent expansion pack is High School Years, to be released on July 28, 2022. Additionally, many free updates have been released throughout the game’s lifespan that include major features and additions to the game, such as the addition of swimming pools, character customization options, and terrain tools.

The game received mixed reviews upon its release, with the majority of criticism directed towards its lack of content and missing features compared to previous entries in the series.



GAMEPLAY

The Sims 4 is a strategic social simulation video game, similar to preceding titles in the series. There is no primary objective or goal to achieve, and instead of fulfilling objectives, the player is encouraged to make choices and engage fully in an interactive environment. The focus of the game is on the simulated lives of virtual people called “Sims”, and the player is responsible for directing their actions, attending to their needs, and helping them attain their desires. Players control their life and explore different personalities which change the way the game plays out. “Simoleon” is the unit of currency used in the game. Players can play with pre-existing Sims and families, or create their own in Create-a-Sim.

Sims primarily make money by getting a job, or selling crafted items such as paintings and garden produce.[1] Sims need to develop skills for jobs and crafting items, for example, Sims in the Culinary career track need to be proficient in the Cooking skill. Players can place their Sims in pre-constructed homes or build and furnish houses in Build mode, then upload them onto an online exchange named the Gallery. Optional add-ons and expansion packs expand the number of features, tools, and objects available to play with.

Build mode

Build mode is the main interface for constructing and furnishing houses and lots in The Sims 4. Buy mode, the interface for buying house furnishings in previous games, is merged into Build mode. Some locked items may be unlocked through the progression of career levels or cheats.

The Sims 4 features a revamped, room-based Build mode. Entire buildings and rooms can be moved across a lot, including all objects, floor and wall coverings, doors and windows. There is also a search function to search for Build mode objects. There are pre-made rooms that can be placed instantly. Wall heights can be adjusted. Players can also place down fully furnished rooms in a variety of styles. Swimming pools and ponds can be constructed with their respective tools.

Walls can now have three different heights, to be set for each level of a building. Windows can be moved up or down vertically along a wall. Windows can also be automatically added to rooms, then adjusted by the player as needed. Columns automatically stretch or contract to match the height of the walls on a particular level, and can be added to railings. Foundations can be added to or removed from a building, and the height of the foundation can be adjusted. Half walls can be built, in many height options. L- and U-shaped stairs can be constructed, as well as ladders. Platforms can be constructed to adjust the height of a room’s floor.

Worlds

In The Sims 4, a world is a collection of individual neighborhoods within a single playable map. Sims can visit different worlds without having to move houses, and Sims from inactive households may occasionally be seen visiting other worlds. Most lots can be visited directly from the map, and will have a unique lot assignment. Secret lots cannot be visited from the map, and can only be accessed through interacting with neighborhood amenities, or through active careers. Additional worlds are introduced to the game via patches, expansion packs and “game packs”.

Unlike The Sims 3, The Sims 4 does not have an open world feature, and travelling between lots will require a loading screen. Neighborhoods, however, allow some open world functionality by allowing Sims to explore freely within the neighborhood’s boundaries. Switching between worlds also brings up a loading screen; players can jump between worlds by going into map view or by using the phone to travel.

The Sims 4 comes with three worlds: Willow Creek – a New Orleans-inspired world, Oasis Springs – a Southwestern United States-inspired world, and Newcrest – a world containing blank lots free for the player to build upon. Additional worlds are included in expansion packs and game packs, with the added world usually being a core feature of the pack. For example, Island Living introduces a Polynesian islands-inspired world named Sulani, Jungle Adventure introduces a Latin American-inspired vacation world named Selvadorada, Get Together introduces a European-inspired world named Windenburg, and Snowy Escape introduces a snow-capped mountainous Japanese-inspired world named Mt. Komorebi.


STORY

Missing features

Early in the development process, it was revealed that Create-a-Style, a color customization feature introduced in The Sims 3, would not be added to The Sims 4, in lieu of other features. Maxis announced through a series of tweets that the game would ship with a “stripped-down” version of story-progression (a gameplay mechanic controlling neighborhood autonomy), and that basements, grocery stores, schools and work locations would not be featured in the game.

These announcements sparked criticism among players, who speculated that the exclusion of arguably core features were intended to be left out for paid downloadable content, or in order to make rushed deadlines. Maxis contended that it was “not possible for us to include every single feature and piece of content we added to The Sims 3 over the last five years”, but clarified that they may be able to add these features back in at some point in the future. Producer Graham Nardone attributed the sacrifice of “standard” gameplay features to time constraints, complexity and distribution of developers, the comparative lack of available developers to some areas of production to other areas, as well as risk factors.

Producer Rachel Franklin later acknowledged the concerns of players in an official blog post, explaining that Maxis was focused on The Sims 4s new core game engine technologies, and that the sacrifices the team had to make were a “hard pill to swallow”. Franklin stated that the team was focused “delivering on the vision set out for The Sims 4”, and were focused on the new features such as Sim emotions, as well as the improved Create-a-Sim and Build/Buy mode. Hence, the new features detracted focus from other features such as adding swimming pools and the toddler Sim life stage, which have since been added to the game via free patches.

Post-release content and updates

In response to players’ complaints about missing features, Maxis pledged to introduce additional content to The Sims 4 via free patches. Patches regularly include content and feature additions to the game. Added content include additional cosmetic options and clothing in Create-a-Sim, and furniture and color options in Build mode. Notable features added via patches include pools, toddler Sim life stage, the Newcrest world, gender customization in Create-a-Sim, hot tubs, a calendar interface, gameplay scenarios, and a Neighbourhood Stories neighbor system. As of 2022, Maxis has continued to release content updates for the game, and has committed to support the game “for years to come”.

Maxis began releasing paid downloadable content packs for the game from 2015 onwards. Expansion packs focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack’s major theme. “Game packs” also add new features, objects, clothes, styles, worlds and life states, similar to expansion packs, albeit at a smaller scale. “Stuff packs” are minor content packs which usually only add objects and minor gameplay features. “Kits” are the smallest content packs, with each kit exclusively focusing on adding Build mode items, Create-a-Sim items, or gameplay additions. Critic reviews for most of the game’s expansion packs have been positive, receiving “generally favorable reviews” according to review aggregator site Metacritic.

A 64-bit version of The Sims 4 was patched into the game in 2015. The 32-bit version of the game remained included alongside the 64-bit version, until the introduction of the Legacy Edition in 2019. The Legacy Edition of The Sims 4 is maintained for backward compatibility purposes, for Windows PCs unable to run the 64-bit version, and Macs that do not support the Metal graphics API. It does not support content packs released after Realm of Magic, and does not receive any further content updates.

Maxis revealed a rebrand to The Sims 4 in July 2019, introducing redesigned logos, branding colors, and a new game interface. All box arts for the base game, expansion packs, game packs and stuff packs were redesigned as well. In 2021, EA affirmed their commitment to long-term support for The Sims 4, for “ten years, fifteen years, or more”, citing a “shift across the entire games industry to support and nurture our communities long-term”.

In July 2022, an update which added several features such as a revamped layout of the in-game phone, body hair, the ability to choose the sexual orientation of a sim, wants and fears, and curved walls to the build mode. The update also added several bugs to the game such as rapid aging to the sims and the ability to have incestual feelings for other family members. The development team acknowledged the incest bug on social media and is currently working to resolve the issue.


Development

Development of The Sims 4 began as an online multiplayer title, under the working title of “Olympus”.[45] It was planned to incorporate online multiplayer gameplay, as part of publisher Electronic Arts’s (EA) plan to release more online multiplayer titles. EA labels president Frank Gibeau stated in 2012, “I have not green-lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.”

However, these plans were changed after the negative launch reception of SimCity in March 2013, also developed by Maxis, which was plagued with widespread technical and gameplay problems related to the game’s mandatory network connection. As a result, development for The Sims 4 pivoted back to a single-player title. The switch in format occurred relatively late in development – an alternate version of the promotional site leaked in August 2013 indicated that online functions were still present, and remnants of this planned online functionality remain in the game’s files. An internet connection is only required during the initial installation process, for game activation with an Origin account.

British neoclassical composer Ilan Eshkeri composed the game’s orchestral soundtrack, which was recorded at Abbey Road Studios and performed by the London Metropolitan Orchestra.

The Windows and macOS versions of The Sims 4 have extensive mod support, as per tradition in the main The Sims series. There are two types of mods: script mods and custom content. Script mods are written in Python, typically modifying or adding gameplay mechanics. There is also a large variety of custom content available, such as custom hairstyles, clothing, skin tones and furniture. The game was upgraded from Python 3.3.5 to 3.7.0 in a 2018 patch, which broke compatibility with existing script mods. All incompatible script mods have to be updated for the patch.



Release

In May 2013, Electronic Arts confirmed that The Sims 4 was in development, and would be scheduled for release in 2014. The Sims 4 was officially unveiled via gameplay demos and release trailers in August 2013 at Gamescom.

On May 14, 2014, producer Ryan Vaughan unveiled another Create-a-Sim trailer on YouTube. This included a preview of what pre-made Sims would look like in The Sims 4. The development team unveiled another trailer on May 28, 2014, that showcased the new Build mode features. Additional game footage and the release date were revealed at the Electronic Entertainment Expo (E3) on June 9, 2014, and the game’s North American release date of September 2, 2014, was announced. The Sims 4 was later released on September 4, 2014, in the European Union, Australia and Brazil.

A free playable demo of the Create-a-Sim feature was made available for download on August 12, 2014.

EA announced a collaboration in 2019 with Italian designer Moschino. The collaboration includes a collection of pixel art clothing inspired by the franchise, and a Moschino-themed stuff pack. A reality competition TV series, The Sims Spark’d, premiered on TBS on July 17, 2020, featuring twelve contestants from popular YouTube channels in The Sims community. Contestants are tasked with challenges within The Sims 4 to create characters and stories following the challenge’s themes and limitations.

The “Sims Sessions” music festival was a limited-time event hosted from June 29 to July 7, 2021, which was accessible within a special area in the game world. Singers Bebe Rexha, Glass Animals frontman Dave Bayley, and Joy Oladokun recorded Simlish versions of their songs “Sabotage”, “Heat Waves”, and “Breathe Again”, respectively, for their in-game performances during the event.




The Sims 4 Download Files 

  • fg-01.bin (31.8 GB)
  • fg-02.bin (42.2 MB)
  • fg-03.bin (31.0 MB)

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