- CPU: Intel Core i3-7100 CPU @ 3.90GHz (4 CPUs), ~3.9GHz
- CPU SPEED: Info
- RAM: 4 GB
- VIDEO CARD: GeForce GT 630 (VRAM 1GB)
- DEDICATED VIDEO RAM: 1024 MB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- OS: Windows 7, 8, 8.1, 10
- FREE DISK SPACE: 15 GB
- CPU: Intel Core i7-6700 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
- CPU SPEED: Info
- RAM: 8 GB
- VIDEO CARD: GeForce GTX 1060 (VRAM 3GB)
- DEDICATED VIDEO RAM: 3072 MB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- OS: Windows 7, 8, 8.1, 10
- FREE DISK SPACE: 15 GB
The Wonderful 101 is an action-adventure game developed by PlatinumGames and published by Nintendo for the Wii U. The game was directed by Hideki Kamiya and produced by Atsushi Inaba; the pair also worked together on the Viewtiful Joe series and Ōkami. It was released in August 2013 in all major regions except North America, where it released the following month. The Wonderful 101 received generally positive reviews, but failed to meet sales expectations.
In February 2020, PlatinumGames announced a remastered version for Nintendo Switch, PlayStation 4 and Windows, financed through crowdfunding, which was released in May 2020. A version for Amazon Luna was also made available in May 2021. The remastered version is PlatinumGames’ first self-published title.
A team of heroes from around the world must UNITE to protect the earth from vicious alien invaders! This band of 100 Wonderful Ones works together using their fantastic abilities to create a variety of forms. Whether it be a giant fist or a sharp blade, they’ll use their wits and power to overcome the enemy’s pitfalls and perils! And the final member of this team of courageous heroes—is you.
From PlatinumGames, creators of the Bayonetta series, ASTRAL CHAIN, NieR:Automata, and Metal Gear Rising: Revengeance, comes The Wonderful 101: Remastered! This game will be PlatinumGames’ first self-published title, and is a powered-up version of The Wonderful 101, originally released by Nintendo on September 15th, 2013 as a Wii U exclusive.
The Wonderful 101: Remastered offers the unprecedented ability to control 100 heroes at once, with the flowing controls and dynamic action that are the PlatinumGames hallmark. It’s all brought together by a pulse pounding tale of heroic bravery and friendship standing tall against evil, and is PlatinumGames’ most ambitious offering to date.
Hideki Kamiya, director of The Wonderful 101, has supervised this remaster and added numerous improvements to ensure that this game can be more easily and thoroughly enjoyed by all and on various platforms, and with improved visuals, framerate, and loading time for an enhanced experience on all fronts.
The story opens with a school bus full of children being attacked by alien invaders known as the Geathjerk. The teacher, Mr. Wedgewood, transforms into the superhero Wonder-Red and teams up with other superheroes to destroy the aliens with Unite Morph powers. One student, however, Luka, appears disillusioned and expresses his hate for both the heroes and the aliens.
The heroes then meet on their flagship, the Virgin Victory to plan their defenses and offenses against the invaders. The Earth is protected from invasion by a shield known as Margarita, powered by five Super Reactors. The heroes must travel around the world to protect these reactors and destroy the aliens who slip through the shield, along with their leaders. As they travel, they meet up with Professor Shirogane, who explains that once the reactors are safe, they will use an orbiting satellite cannon, the Shirogane Comet, to destroy the remainder of the aliens. Along the way, Wonder-Red struggles to lead his team, particularly Wonder-Blue, whose brother was killed by one of the alien leaders, Vijounne. Blue’s desire for revenge causes several problems until Red convinces him to cooperate with the team. Also, Luka stows away on the ship and the heroes are forced to bring him along to keep him safe.
The heroes also repeatedly fight the space pirate Prince Vorkken and his first mate Chewgi. Vorkken is searching for the strongest fighters in the galaxy so that he can have the strength to get revenge on the Geathjerk. Vorkken fights with Unite Morph attacks similar to those of the heroes and serves as a foil to Wonder-Red in their encounters. With the help of Vorkken’s sister, Immorta, the heroes defeat him, and Wonder-Red convinces Vorkken that his desire for revenge has turned him evil.
At the climax of the story, Luka betrays the heroes and joins the aliens, revealing that his pendant is the key that controls the Super Reactors. Luka explains that his mother, CENTINELS Professor Margarita, died working on the shield that protects the Earth and he wants the aliens to destroy the Earth to get revenge for the loss of his mother. Wonder-Red however, announces that Luka’s mother is still alive: she turned herself into the artificial intelligence Mother Platinum, the computer system that controls Earth’s defenses. Luka abandons his desire for revenge and Mother Platinum gathers pieces of the destroyed city to create a giant robot named “Platinum Robo”. Using the robot, the heroes fight their way to the Shirogane Comet and fire its cannon, destroying the invading fleet. Jergingha, leader of the aliens, does not give up and appears in a planet-sized fortress with an even bigger fleet. Platinum Robo flies to attack the fortress, while Chewgi and Vorkken arrive to help break through its defences.
Upon being confronted, Jerrgingha reveals the Geathjerk are actually from 1,500 years in the future where Earth becomes an evil empire called the Greater Galactic Coalition using the technology of the Wonderful Ones and the CENTINELS, which has destroyed the homeworlds of the Geathjerk leaders. Geathjerk has come back in time to destroy Earth to prevent the Coalition from ever existing. Jergingha’s fortress turns into a giant robot, even bigger than Platinum Robo, but the Wonderful Ones, Immorta, and Vorkken all combine their power and destroy it, saving the world. The Guyzoch leave with Vorkken to help rebuild the worlds they attacked. The Wonderful Ones vow to make sure Earth never becomes an evil empire like Jergingha seemingly predicted. Luka joins the Wonderful 100 to help make up for his mistakes. As a result, the team is renamed the “Wonderful 101”.
The epilogue shows Luka (now “Wonder-Goggles”) and the other heroes saving a school bus from the aliens, paralleling the game’s opening. The story ends with the heroes continuing their fight against the remaining Geathjerk forces.
The development of what would become The Wonderful 101 began during the lifetime of the Wii. The original idea came from PlatinumGames’ president, Tatsuya Minami, who wanted to bring a group of popular or iconic video game characters together in one game. Because different gamers would prefer certain characters over others, the idea of being forced to play as a certain character at various points in the game was quickly scrapped. Instead, all of the characters would be on-screen at once so the player could choose between them at any time. PlatinumGames initially thought of using Nintendo first-party characters, who would work together to get past obstacles, but when the idea was presented to Nintendo, they questioned how the mechanic would fill an entire game. Director Hideki Kamiya also doubted that the “conflicting elements” of the different Nintendo characters could be successfully “put into a consistent formula” like in the Super Smash Bros. series. Further brainstorming was put on hold while he worked on another game, but when progress on that game was halted a year later, work on The Wonderful 101 resumed. Kamiya decided to use the Japanese henshin / transforming theme, with a group of five original heroes who could unite and transform into various weapons. Soon the group expanded to one hundred heroes and the Japanese superhero style changed to “an American comic book vibe”.
The game’s design document was released by Platinum after stretch goals in the Kickstarter campaign for the remaster were met.
Although the developers had been thinking of making the game for the Wii, when PlatinumGames and Nintendo finalized their partnership, it became Wii U-exclusive. The developers wanted to use the console’s unique features effectively, so they came up with drawing on the GamePad as a way to activate the “Unite Morphs”.
May 19, 2020
- fg-01.bin (2.0 GB)
- fg-02.bin (885.1 MB)
- fg-03.bin (809.7 MB)
- fg-04.bin (551.7 MB)
- fg-05.bin (5.8 MB)
- fg-06.bin (344.2 KB)
- fg-optional-credits.bin (1.0 GB)
- fg-optional-trailer.bin (1.3 GB)
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