- CPU: Intel i3-4170
- RAM: 4 GB
- VIDEO CARD: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 – 1GB VRAM
- DEDICATED VIDEO RAM: 1 GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- OS: 64bit OS – Windows 7
- FREE DISK SPACE: 60 GB
- CPU: Intel i7 quad-core
- RAM: 8 GB
- VIDEO CARD: NVidia GeForce GTX 760 / AMD Radeon R9 270X – 4GB VRAM
- DEDICATED VIDEO RAM: 4096 MB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- OS: 64bit OS – Windows 10
- FREE DISK SPACE: 60 GB
theHunter is a series of simulation video games developed by Expansive Worlds and published by its parent company, Avalanche Studios. The first game in the series, known as theHunter: Classic, was developed and published by Emote Games, in association with Avalanche Studios, and released in April 2009. Subsequently, Avalanche Studios bought the rights to the franchise and opened Expansive Worlds as a subsidiary that would exclusively focus on theHunter development. A standalone expansion, theHunter: Primal, was developed and published by Expansive Worlds and Avalanche Studios, and released in March 15, 2015. The most recent entry in the series, theHunter: Call of the Wild, was developed by Expansive Worlds and published by Avalanche Studios in February 2017.
theHunter games play as first-person hunting games that recreate hunting wild animals in a manner as realistic as possible. The initial setting is on an open world island based on various locations, including the islands and surroundings of Washington state in the United States. The player can hunt from a variety of animals ranging from Deer, Elk, Bears, Rabbits, Birds and other types depending on the reserves.
To play the player must first create a character on the game’s website, which includes social networking tools and messaging capabilities to allow players to connect and share in-game experiences. Creating a character requires selecting an avatar from a pool of unique faces, and adding a unique name. Once a character is created and the tutorial completed, the player can hunt freely, activate missions and earn one of two types of in-game currency called gm$. Completing the first 3 whitetail deer missions unlocks further missions from other animals in the game.
Players must use natural cover to avoid detection by the animals in the game each animal species reacts to different stimuli in different ways. Scent detection for the quadrupeds is their keenest sense, which means the player has to be aware of wind direction or the animal might smell the player’s scent and run off. Players must also pay careful attention to the soundscape, listening for subtle signals that indicate the presence of animals in the locality.
The core gameplay revolves around tracking and harvesting (killing) animals with the weapons provided, although a digital camera is also provided for those who do not wish to shoot with a gun or a bow. Animal tracks can be found and identified with the “Huntermate”, an in-game GPS-like device that identifies tracks, scat, rooting, bedding, blood trails, and animal calls and grunts. To hunt certain species, theHunter requires the player to utilise the correct weapon for each hunt. All bows are considered ethical for all species while rifles, guns and shotguns of different calibre must be selected according to the animal the player will hunt. Players that break this rule will not be given credit for their efforts and will receive a stern email from Doc, the warden of all the Evergreen Hunting Reserves.
Hunting areas added since May 2011 are: Settler Creeks (rugged North American mountain forest with abandoned homesteads); Redfeather Falls (rough Canadian mountains and swamps); Hirschfelden (German highland farms and forests); Hemmeldal (Northern Swedish snowy mountains, swamps and icy lakes), which is also the first reserve to allow hunting during snowfall; Rougarou Bayou (Southern United States); Val des Bois (rugged mountains, meadows and woods in the Alps), Bushranger’s Run (dry, rocky and sandy Australian Outback), Whiterime Ridge (chilly arctic landscape surrounded by high mountains and icefields), Timbergold Trails (Rocky Mountains-inspired Reserve), and Piccabeen Bay (Australian tropics-inspired reserve). Subscribers can choose to start anywhere in these hunting areas (provided they have a tent, otherwise a hunting lodge can be chosen to start in a list of two or three in each reserve), and at any time of day, between 5 AM and 6 PM.
A sequel to both games, titled theHunter: Call of the Wild, was announced on 28 November 2016. This time developed by Expansive Worlds and only published by Avalanche Studios, the game was released on 16 February 2017. Expansive Worlds confirmed on 27 March 2017 that the game would also receive ports for PlayStation 4 and Xbox One. These were released on 2 October 2017.
The game continued to receive development throughout 2019 with the introduction of TruRacs, an implementation of random rack design being applied to animals with racks that provides more diversity in the look of certain animals. Expansive Worlds announced that they aim to include TruRacs for all species that have horn/antler variations within the game.
To date, Expansive Worlds has released a total of fourteen hunting reserves for theHunter: Call of the Wild:
- Vurhonga Savannah (2018), Southern Africa
- Medved-Taiga National Park (2017), Siberia
- Rancho del Arroyo (2021), Sonora, Mexico
- Hirschfelden Hunting Reserve (2017), Central Europe
- Cuatro Colinas Game Reserve (2019), Spain
- Revontuli Coast (2022), Finland
- Yukon Valley (2019), Yukon River Basin, Alaska
- Te Awaroa National Park (2020), New Zealand
- Emerald Coast (2023), Australia
- Parque Fernando (2018), Patagonia, Argentina
- Layton Lake District (2017), Pacific Northwest
- Silver Ridge Peaks (2020), Rocky Mountains
- Mississippi Acres Preserve (2021), Mississippi
- New England Mountains (2022), New Hampshire
In January 2020, Expansive Worlds announced a beta which would look at changes to weapons and scoring of the animal system in the game to make the game more in line with simulation play and provide a better overall experience. With feedback provided the Expansive Worlds team launched a second round of their beta in late January to further get feedback on the proposed Scoring 2.0 system. The Animal Scoring System 2.0 went live on 18 February 2020.
February 16, 2017
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