TheHunter: Call of the Wild – Game

About TheHunter: Call of the Wild – Game

TheHunter: Call of the Wild System Requirements


  • CPU: Intel i3-4170
  • RAM: 4 GB
  • VIDEO CARD: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 – 1GB VRAM
  • OS: 64bit OS – Windows 7

TheHunter: Call of the Wild System Requirements


  • CPU: Intel i7 quad-core
  • RAM: 8 GB
  • VIDEO CARD: NVidia GeForce GTX 760 / AMD Radeon R9 270X – 4GB VRAM
  • OS: 64bit OS – Windows 10


TheHunter: Call of the Wild - Game Free Download šŸ“„ - Gamingwap

File Size 21 GB

TheHunter: Call of the Wild Game Details

theHunterĀ is a series ofĀ simulation video gamesĀ developed by Expansive Worlds and published by its parent company,Ā Avalanche Studios. The first game in the series, known asĀ theHunter: Classic, was developed and published by Emote Games, in association with Avalanche Studios, and released in April 2009. Subsequently, Avalanche Studios bought the rights to the franchise and opened Expansive Worlds as a subsidiary that would exclusively focus onĀ theHunterĀ development. AĀ standalone expansion,Ā theHunter: Primal, was developed and published by Expansive Worlds and Avalanche Studios, and released in March 15, 2015. The most recent entry in the series,Ā theHunter: Call of the Wild, was developed by Expansive Worlds and published by Avalanche Studios in February 2017.


theHunterĀ games play asĀ first-personĀ huntingĀ games that recreate hunting wild animals in a manner as realistic as possible. The initial setting is on anĀ open worldĀ island based on various locations, including the islands and surroundings ofĀ Washington stateĀ in the United States. The player can hunt from a variety of animals ranging fromĀ Deer,Ā Elk,Ā Bears,Ā Rabbits,Ā BirdsĀ and other types depending on the reserves.

To play the player must first create a character on the game’s website, which includes social networking tools and messaging capabilities to allow players to connect and share in-game experiences. Creating a character requires selecting an avatar from a pool of unique faces, and adding a unique name. Once a character is created and the tutorial completed, the player can hunt freely, activate missions and earn one of two types of in-game currency called gm$. Completing the first 3 whitetail deer missions unlocks further missions from other animals in the game.

Players must use natural cover to avoid detection by the animals in the game each animalĀ speciesĀ reacts to different stimuli in different ways. Scent detection for the quadrupeds is their keenest sense, which means the player has to be aware of wind direction or the animal might smell the player’s scent and run off. Players must also pay careful attention to the soundscape, listening for subtle signals that indicate the presence of animals in the locality.

The core gameplay revolves around tracking and harvesting (killing) animals with the weapons provided, although a digital camera is also provided for those who do not wish to shoot with a gun or a bow. Animal tracks can be found and identified with the “Huntermate”, an in-game GPS-like device that identifies tracks, scat, rooting, bedding, blood trails, and animal calls and grunts. To hunt certain species,Ā theHunterĀ requires the player to utilise the correct weapon for each hunt. All bows are considered ethical for all species while rifles, guns and shotguns of different calibre must be selected according to the animal the player will hunt. Players that break this rule will not be given credit for their efforts and will receive a stern email from Doc, the warden of all the Evergreen Hunting Reserves.

Hunting areas added since May 2011 are: Settler Creeks (rugged North American mountain forest with abandoned homesteads); Redfeather Falls (rough Canadian mountains and swamps); Hirschfelden (German highland farms and forests); Hemmeldal (Northern Swedish snowy mountains, swamps and icy lakes), which is also the first reserve to allow hunting during snowfall; Rougarou Bayou (Southern United States); Val des Bois (rugged mountains, meadows and woods in the Alps), Bushranger’s Run (dry, rocky and sandy Australian Outback), Whiterime Ridge (chilly arctic landscape surrounded by high mountains and icefields), Timbergold Trails (Rocky Mountains-inspired Reserve), and Piccabeen Bay (Australian tropics-inspired reserve). Subscribers can choose to start anywhere in these hunting areas (provided they have a tent, otherwise a hunting lodge can be chosen to start in a list of two or three in each reserve), and at any time of day, between 5 AM and 6 PM.


A sequel to both games, titledĀ theHunter: Call of the Wild, was announced on 28 November 2016. This time developed by Expansive Worlds and only published by Avalanche Studios, the game was released on 16 February 2017. Expansive Worlds confirmed on 27 March 2017 that the game would also receiveĀ portsĀ forĀ PlayStation 4Ā andĀ Xbox One. These were released on 2 October 2017.

The game continued to receive development throughout 2019 with the introduction of TruRacs, an implementation of random rack design being applied to animals with racks that provides more diversity in the look of certain animals. Expansive Worlds announced that they aim to include TruRacs for all species that have horn/antler variations within the game.

To date, Expansive Worlds has released a total of fourteen hunting reserves forĀ theHunter: Call of the Wild:


  • Vurhonga Savannah (2018), Southern Africa


  • Medved-Taiga National Park (2017), Siberia

Central America

  • Rancho del Arroyo (2021),Ā Sonora, Mexico


  • Hirschfelden Hunting Reserve (2017), Central Europe
  • Cuatro Colinas Game Reserve (2019), Spain
  • Revontuli Coast (2022), Finland

North America

  • Yukon Valley (2019),Ā Yukon River Basin, Alaska


  • Te Awaroa National Park (2020), New Zealand
  • Emerald Coast (2023), Australia

South America

  • Parque Fernando (2018),Ā Patagonia, Argentina

United States

  • Layton Lake District (2017),Ā Pacific Northwest
  • Silver Ridge Peaks (2020),Ā Rocky Mountains
  • Mississippi Acres Preserve (2021),Ā Mississippi
  • New England Mountains (2022),Ā New Hampshire

In January 2020, Expansive Worlds announced a beta which would look at changes to weapons and scoring of the animal system in the game to make the game more in line with simulation play and provide a better overall experience. With feedback provided the Expansive Worlds team launched a second round of their beta in late January to further get feedback on the proposed Scoring 2.0 system. The Animal Scoring System 2.0 went live on 18 February 2020.


February 16, 2017

TheHunter: Call of the Wild Download FilesĀ 

  • fg-01.bin (19.7 GB)
  • fg-02.bin (1.3 GB)
  • fg-03.bin (25.3 MB)
  • fg-04.bin (17.3 MB)

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