Titanfall 2 System Requirements
Minimum
- CPU: Intel Core i3-3600t or equivalent
- CPU SPEED: Info
- RAM: 8 GB
- OS: Win 7/8/8.1/10 64bit
- VIDEO CARD: NVIDIA Geforce GTX 660 2GB, AMD Radeon HD 7850 2GB
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 45 GB
- DEDICATED VIDEO RAM: 2 GB
Titanfall 2 System Requirements
Recommended
- CPU: Intel Core i5-6600 or equivalent
- CPU SPEED: Info
- RAM: 16 GB
- OS: Win 7/8/8.1/10 64bit
- VIDEO CARD: NVIDIA Geforce GTX 1060 6GB, AMD Radeon RX 480 8GB
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 45 GB
- DEDICATED VIDEO RAM: 8GB (6GB GeForce)
Titanfall 2 Game Details
Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014’s Titanfall, the game was released worldwide on October 28, 2016, for Windows, PlayStation 4, and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor’s Titan BT-7274 after his mentor is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from launching a superweapon that is threatening to destroy the Militia planet Harmony.
The game’s two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game’s player base. They came up with different ideas and prototypes, and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game’s campaign and narrative. The team also overhauled the progression system and made subtle changes to the multiplayer to make the gameplay more fair. A heavily modified version of Valve’s Source engine powers the game. Stephen Barton returned to compose the game’s music.
Upon release, the game received critical acclaim. The single-player campaign was praised for its design and execution, and the multiplayer modes for building on the foundation of the original game. Despite the positive reception, Titanfall 2 underperformed commercially, with most attributing its underwhelming performance to going on sale in a crowded release window, placed between the release of Battlefield 1 and Call of Duty: Infinite Warfare. It was nominated for multiple year-end accolades, including Game of the Year and Best Shooter awards, by several gaming publications. Respawn continued to support the game after its release, providing several updates and downloadable content.
GAMEPLAY
Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans mecha-style robots that stand roughly seven to ten meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each ‘class’ which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device. Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players’ action to confuse enemies), and a grappling hook, which can be used to slingshot players to a building or reel in an enemy it attaches to. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, and grenades to fight their enemies. At close range, players can execute their opponents from behind in a short animation with a melee attack. Melee attacks are always instantly fatal should they connect.
Titans are significantly less mobile than the pilots, but they have stronger firearms and superior protection. Replacing the three classes featured in the first Titanfall, six Titans were introduced at launch Ion, Scorch, Northstar, Ronin, Tone, and Legion, with Monarch being introduced in the May 2017 Monarch’s Reign free DLC. Ion uses a directed-energy arsenal and makes use of a shield that can catch then reflect enemy projectile attacks. Scorch engages in combat using area-denial incendiary weaponry and indirect-fire thermite mortar. Northstar excels in long-range precision attacks with a charged railgun, and sets movement-restricting traps, and is the only Titan with the ability to leave the ground and hover. Ronin specializes in hit-and-run combat, using a ‘Leadwall’ shotgun and a sword. Tone focuses on mid-range combat with its target locking weapons. Legion uses a rotary cannon designed for sustained fire at both mid- and close-range. Finally, Monarch added post-release via downloadable content (DLC) is a Vanguard-class chassis that can steal power from other Titans to power up its own defensive shield. The Titans have their own move sets which are different from those of the pilots for instance, they can dodge quickly to evade attacks.
Single-player
Unlike its predecessor, Titanfall 2 has a single-player story campaign with gameplay split between commanding the Titan (BT-7274, voiced by Glenn Steinbaum) and controlling the Pilot (Rifleman Third Class Jack Cooper, voiced by Matthew Mercer). It features a linear story, but levels offer players multiple paths to explore. For most parts of the game the Titan BT-7274 accompanies players, alongside allied NPCs from the universe’s Frontier Militia faction (of which BT-7274 and Jack Cooper are a part). He can change his weapon loadouts under players’ command to maximize his efficiency when combating local wildlife, IMC infantry and other Titans. These loadouts are unlocked by finding abandoned equipment in each level, typically before a sequence which will benefit from the player switching to that loadout. Players are able to use multiple ways to complete objectives and attack enemies, such as utilizing Cooper’s Pilot stealth ability, jump-kit assisted traversal of the level and using firearms provided in the game. Levels are large, and there are multiple paths for players to choose from to reach their destination. The game also features platform elements, which task players to make use of Cooper’s parkour abilities to solve environmental puzzles, and travel to previously inaccessible areas. Some weapons are level-specific and can only be used in certain areas. There are also level-specific gameplay mechanics. For instance, in the “Effect and Cause” level, players are required to shift between the present and past with a time travel device. Players can also select dialogue options and have Cooper talk to BT-7274 at certain points in the campaign to develop the characters’ personalities and often to comedic effect. The single-player also features a training gauntlet, which acts as a tutorial for players. The faster they complete the gauntlet, the higher their position will be on a leaderboard.
Multiplayer
The multiplayer mode sees the return of Titanfall’s Titan meter, which fills slowly when the player is playing the game. It fills faster when the player kills an opponent, inflicts damage on enemies, or completes the map’s objectives such as capturing points in the Hardpoint game mode. When the meter is completely filled, the player can summon their selected Titan, which descends from the sky in a titular titanfall deployment. A titanfall can crush opponents if it lands on one when summoned and will instantly kill any enemy directly impacted. When the Titan meter is filled completely while in a Titan, the Titan can use its ‘Core’ ability, which often takes the form of a special attack or otherwise augments the Titan’s abilities. Examples include the Ion Titan’s Laser Core, which makes the Titan emit a bright red laser attack, or the Monarch Titan’s Upgrade Core, which upgrades the Titan’s abilities, defenses, or primary weapon. Pilots are able to rodeo a Titan similar to the original Titanfall, but rather than attacking a weak point with their weapon Pilots now steal a Titan’s battery, causing damage to it and giving the Pilot a Titan battery. The battery can be taken and inserted into a friendly Titan, charging its shield and partially filling both the Titan’s Core Meter and the Pilot player’s Titan Meter. Players can disembark from their Titan at any time. It will continue attacking nearby opponents under “follow mode”, where the Titan follows the pilot as closely as it can. Players can also set it to “guard mode” and it will stay put, attacking any opponent that comes close. Finally, the Pilot can activate the Titan’s ejection system, destroying the titan (and creating a large explosion if the ‘Nuclear Eject’ perk is selected in the Titan’s loadout) and launching the Pilot high into the air.
Players earn “merits”, also known as experience points, based on their performance in a multiplayer match and whether their team wins or loses. Players need to accumulate merits to level up, which unlocks additional weapons, abilities, customization options, and more. There are also other ways to earn merits, like surviving the evacuation phase when the players’ team loses a match. Players can also earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. These can be earned by gaining merits and completing challenges. The game’s customization options have expanded significantly compared to Titanfall. Players’ outfits and weapons, as well as Titans’ appearances and combat efficiency, can be extensively customized. Boosts replace burn cards featured in the earlier game. They are tactical abilities that enhance the players’ combat efficiency. Each boost has its own specific access requirement. Ticks, which are explosive mines that track enemies, for example, require 65% of the Titan meter filled. Amped Weapons, where players inflict more damage with their firearms, need 80%. Players must decide which boost they are going to use before a match begins; they cannot swap their boost during the game.
Titanfall 2 features several multiplayer modes at launch. These modes include
- Amped Hardpoint: In this mode, teams receive points if they can hold control points for an extended period. The team that accumulates more points wins.
- Bounty Hunt: Players are rewarded with money if they kill enemies, opponents or AI-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents’ money by killing them. The team that has the highest score wins.
- Pilot vs. Pilot: A standard team deathmatch mode but players cannot summon any Titan.
- Capture the Flag: Players are tasked to capture the flag of an enemy and bring it to their team’s base, while preventing opponents from stealing the player’s flag.
- Attrition: A standard team deathmatch mode in which players can summon Titans. Points are rewarded to a player’s team when they kill a human-controlled enemy or an AI-controlled grunt. When a team earns enough points, the game transitions into the following phase: the losing team needs to reach the evacuation zone and escape, while the winning team needs to eliminate all opponents.
- Skirmish: This mode is like Attrition, but there is no AI-controlled grunts and the score needed for phase transitioning is lower.
- Last Titan Standing: A last player standing mode, where the first team to eliminate all opposing titans wins. Players are spawned in their titan and can collect batteries scattered around the map.
- Free for All: Players are tasked to kill each other in this mode. All other players will be marked as their opponents. This has since been removed from the game.
- Coliseum: This is a one-versus-one multiplayer mode where the player is tasked to eliminate the other player. Players can gain access to this mode through Coliseum tickets. These are earned by playing other multiplayer modes, buying them with credits, or receiving them in gifts granted when the player levels up a faction.
- Titan Brawl: A standard team deathmatch mode, but players spawn with their titans and cannot eject or disembark from their titans.
- Frontier Defense: A player versus environment (PvE) multiplayer game mode where four players must face up to five waves of enemies.
Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match. The game also introduces a new feature called “Networks”, which allows players to form a group, similar to a guild. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network and can switch between joined networks in-game. Each network has its own “happy hour”. If the player plays the game during this period, they gain extra merits.
STORY
Jack Cooper is a rifleman in the Militia. He aspires to become a Titan Pilot and is receiving off-the-books training from Captain Tai Lastimosa to prepare for his candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries led by Kuben Blisk and contracted by the leader of the IMC’s science division, General Marder, mortally wounds Lastimosa and incapacitates his Vanguard-class Titan, BT-7274. With his dying breath, Lastimosa transfers control of BT to Cooper. BT explains that Cooper has also inherited Lastimosa’s mission, Special Operation 217: to rendezvous with Major Eli Anderson and assist in the completion of their original assignment. Anderson’s last known position is at an IMC laboratory. BT and Cooper are forced to detour, first through a water reclamation facility then a manufacturing plant, killing the Apex Predators Kane and Ash along the way.
BT and Cooper continue to the IMC laboratory only to find it destroyed, with corpses artificially aged due to time-travel distortion scattered across the facility. Cooper finds Anderson, deceased from a time-travel mishap. Cooper learns Anderson was gathering intelligence on a new IMC device, the “Fold Weapon”, which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which is the home planet of Lastimosa and houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array to broadcast a signal to the Militia fleet and kill another of the Apex Predators, Richter. The transmission contains sensor data on the Ark’s electromagnetic signature so that the Militia can find and seize it.
After receiving the transmission, the Militia’s Marauder Corps, led by Commander Sarah Briggs, assaults the IMC-held installation where the Ark is being kept, arriving too late to prevent it from being loaded onto the Draconis, an IMC transport. The Militia gives chase in hijacked IMC ships. BT and Cooper attempt to board the Draconis but are attacked by the Apex Predator Viper. Cooper kills Viper and successfully boards the Draconis with BT.
Cooper and BT secure the Ark before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper a SERE kit and his data core before his chassis fails, and Cooper uses it to revive BT by installing it in a new Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk’s respect; Blisk spares Cooper and offers him a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon’s superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself, destroying the Ark, Fold Weapon, and the planet itself.
The game ends with a monologue by Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper’s helmet flashes with the message “Jack?” encoded in binary, suggesting some fragment of BT’s AI managed to survive due BT uploading his AI during the mission “Effect and Cause”.
Development
Respawn Entertainment, founded by Vince Zampella, and a team of ninety people developed the game. Titanfall‘s original director, Steve Fukuda, producer Drew McCoy, and composer Stephen Barton returned for the sequel. Production of the title began in mid-2014 with a two-year development cycle. Publisher Electronic Arts provided funding and marketing support. The game’s development was completed on September 29, 2016, with Respawn confirming it had been declared gold, indicating it was being prepared for duplication and release.
Release
In May 2014, two months after the first game’s release, publisher Electronic Arts announced they would collaborate with Respawn Entertainment for more experiences set within the Titanfall universe. A sequel was officially confirmed on March 12, 2015, by Respawn’s Vince Zampella at the 12th British Academy Games Awards. He also confirmed the game would come to PlayStation 4, unlike the first one. EA opened their press conference at EA Play 2016 with Titanfall 2, and announced that the game would be released worldwide on October 28, 2016. This meant the title would have to compete with other triple-A first-person shooters including Battlefield 1, made by DICE (one of EA’s studios), and Activision’s futuristic Call of Duty: Infinite Warfare, developed by Zampella’s old studio Infinity Ward. According to McCoy, the release date was confirmed long before and the team could not change it. The game’s Collector’s Edition and Vanguard SRS Collector’s Edition, which include additional content, were released on the same day as the standard edition. Titanfall 2 was added to EA Access and Origin Access on July 7, 2017. An Ultimate Edition, which bundles the base game and all the updates as well as some bonus content, was released on the same day.
EA partnered with a restaurant and a snack food company to promote the game. Players who purchased food or drink at any Buffalo Wild Wings restaurant received a free customization item and access to a multiplayer mode. Similarly, players who purchased Mountain Dew or Doritos were given a code granting them double XP, early access to a new multiplayer mode, a Titan, and Titan customization items. EA also partnered with toy manufacturer McFarlane Toys to produce a toyline for the game which includes a seven-inch tall Cooper figure and a ten-inch tall BT-7274 figure. Respawn prepared two technical tests for the PlayStation 4 and Xbox One users in August 2016, allowing players to try some of the game’s multiplayer modes and maps. They made several major gameplay adjustments after hearing feedback from players participating in these tests. The official Titanfall Twitter account, controlled by EA rather than Respawn, also helped promote the game by suggesting it to Twitter users who indicated they were looking for games to play. It was also used to mock its competitors. Players who purchased Battlefield 1 and this game also had exclusive access to a Titan skin inspired by World War I.
At E3 2016, Respawn announced that all the updates and downloadable content would be free for all players. Inspired by Evolve‘s free maps model, the team hoped this approach would make players more satisfied with the full-priced package. Respawn supported the game with multiple pieces of downloadable content in the first year after the game’s release, including
Titanfall 2 Download Files
- fg-01.bin (8.5 GB)
- fg-02.bin (3.6 GB)
- fg-03.bin (1.6 GB)
- fg-04.bin (1.6 GB)
- fg-05.bin (933.9 MB)
- fg-06.bin (0.8 KB)
- fg-07.bin (20.0 MB)
- fg-08.bin (3.8 MB)
- fg-09.bin (399.7 KB)
- fg-10.bin (0.8 KB)
- fg-optional-multiplayer.bin (1.9 GB)
- fg-selective-brazilian.bin (516.1 MB)
- fg-selective-chinese.bin (473.5 MB)
- fg-selective-english.bin (567.3 MB)
- fg-selective-french.bin (501.9 MB)
- fg-selective-german.bin (502.9 MB)
- fg-selective-italian.bin (511.2 MB)
- fg-selective-japanese.bin (495.0 MB)
- fg-selective-mexican.bin (526.7 MB)
- fg-selective-polish.bin (508.0 MB)
- fg-selective-russian.bin (527.7 MB)
- fg-selective-spanish.bin (528.7 MB)
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