- CPU: Intel Core i3-530 or AMD Athlon Phenom II X4 910 or better
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7 / Windows 8 / Windows 10 64-bit (latest version)
- VIDEO CARD: NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 or better
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- FREE DISK SPACE: 30 GB
- DEDICATED VIDEO RAM: 512 MB
- CPU: Intel Core i5-6400 or AMD Ryzen 7 1700X or better
- CPU SPEED: Info
- RAM: 8 GB
- OS: Windows 10 64-bit (latest version)
- VIDEO CARD: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X or better
- PIXEL SHADER: 5.1
- VERTEX SHADER: 5.1
- FREE DISK SPACE: 30 GB
- DEDICATED VIDEO RAM: 2048 MB
WarCraft 3: Reforged is a remastered edition of the 2002 real-time strategy video game Warcraft III: Reign of Chaos and its expansion The Frozen Throne. Released on January 28, 2020, it adds revamped graphics, new campaign gameplay settings as well as modern online Battle.net features. The game received mixed reviews from critics and an overwhelmingly negative reception from players for its changes from the original, the lack of many announced features and technical issues.
Reforged retains the gameplay of the original, but its development has spurred on further balance changes to the game’s multiplayer. Players from the original client are able to access and play with Reforged players by being given access to the new client (after they have purchased the product). There is a Classic Graphics setting available without purchase for those owning a classic license. Similar to StarCraft: Remastered, it uses the textures of the original release. Users can unlock profile icons based on per-race ratings.
The campaign’s missions were visually updated to reflect World of Warcraft, however, the map of Azeroth and heroes’ appearances were still kept closer to the original WarCraft III concepts than to those appearing in WoW. Moreover, there are certain features missing from Reforged, such as the competitive ladder, classic animated backgrounds and replay saving option. Some of them are expected to be added with the upcoming patches. Some, however, have not been included, including the “Clans” social system, and has not been mentioned by Blizzard.
The campaign now has three difficulty settings, one of them is the “story mode” aimed at newcomers. The “hard mode” setting prevents the player from using cheat codes.
Originally, Blizzard author Christie Golden was commissioned to work on an altered campaign, while the original campaign would be partially retconned to bring it in line with the story of World of Warcraft and the revisions to the story made by the World of Warcraft: Chronicle lore series. Some original voice actors would be replaced by those currently voicing their characters. However, due to fanbase reaction, this was scrapped. Though only the original intro cinematic was recreated, the others are remastered.
Blizzard intended, along with a desire from the player base, to develop StarCraft: Remastered as a generally pure remake. In contrast, Warcraft III: Reforged was intended to be less pure. Producer Pete Stillwell said that “When we went to Korea [for StarCraft: Remastered] and talked with pros and people still playing in game rooms, the overwhelming feedback was ‘Please don’t change the game,'” Stillwell said. “‘Make it pretty, give us a modern matchmaker and then quietly step away, Blizzard.’ Getting those marching orders made the endeavor not just easier but more focused. But with Warcraft 3: Reforged, we’ve talked with the communities in Europe and in China [who say], ‘Hey, we don’t think this game is done’ — The goal is not just to give Warcraft III a new coat of paint, but “do more with it.” Lemon Sky Studios partnered with Blizzard to provide most of the remastered 3D art assets.
According to Jason Schreier of Bloomberg News, the remaster had problems from the start in 2017. While the team behind the remaster had a grand scope for what they wanted to bring, the Activision management did not see much value in the remaster over new games, and pressure was placed on Blizzard to focus on these newer games. The Classic Games team at Blizzard, behind the development of the remaster, was never given the necessary budget to complete their scope. Further, with the February 2019 layoffs across Activision Blizzard, many of the staff on the Classic Games team were affected, and the change of management within the team greatly impacted the production rates. There also were issues with the management style of Rob Bridenbecker, the manager of the Classic Games group, that further impacted how the team functioned.
Other games at development within Blizzard were canceled in favor of titles like Overwatch, but because they had already started taking pre-orders for the remaster, the project could not be easily canceled. Instead, a decision was made by management to release the game in an early state to avoid having to refund the pre-orders, even though the Classic Games team realized the game was not ready in that state. By the end of 2019, the Classic Games team had called on other Blizzard teams to help prepare the game to a reasonable state for launch in January 2020. About eight months following release, the Classic Games team was disbanded, leaving the promised updates to resolve the game the responsibilities of other teams within Blizzard.
At BlizzCon 2018 on November 2, 2018, Blizzard Entertainment announced Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019. After Reforged‘s reveal, the game’s first balance changes in years were announced. During Blizzcon 2019, the beta for the game began.
Reforged was originally slated to be released in 2019, however, on December 17, 2019, Blizzard announced that the release would be delayed until January 28, 2020, stating that “as we started approaching the finish line, we felt we’d need a little extra development time for finishing touches.
- Warcraft.III.Reforged.Spoils.of.War.zip (25.7 GB)
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