Microsoft Flight Simulator

About Microsoft Flight Simulator

Microsoft Flight Simulator 2020 System Requirements

Minimum

  • CPU: Intel Core i5-4460 or AMD Ryzen 3 1200 or better
  • RAM: 8 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: Radeon RX 570 or GeForce GTX 770 or better
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 150 GB
  • DEDICATED VIDEO RAM: 2048 MB

Microsoft Flight Simulator 2020 Recommended Requirements

Recommended

  • CPU: Intel Core i5-8400 or AMD Ryzen 5 1500X or better
  • RAM: 16 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: Radeon RX 590 or GeForce GTX 970
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 150 GB
  • DEDICATED VIDEO RAM: 4096 MB

 

Microsoft Flight Simulator




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Microsoft Flight Simulator GAME DETAILS

Microsoft Flight Simulator 

(often abbreviated as MSFS or FS) is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It is one of the longest-running, best-known, and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft’s other software, which was largely business-oriented. At 38 years old, it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator is one of the longest-running PC video game series of all time.

Bruce Artwick began the development of Flight Simulator in 1977. His company, Sublogic, initially distributed it for various personal computers. In 1981, Artwick was approached by Microsoft’s Alan M. Boyd who was interested in creating a “definitive game” that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in development. In 1982, Artwick’s company licensed a version of Flight Simulator for the IBM PC to Microsoft, which marketed it as Microsoft Flight Simulator 1.00.

In 2009, Microsoft closed down Aces Game Studio, which was the department responsible for creating and maintaining the Flight Simulator series. In 2014, Dovetail Games were granted the rights by Microsoft to port the Gold Edition of Microsoft’s Flight Simulator X to Steam and publish Flight Simulator X: Steam Edition.

Microsoft announced a new installment at E3 in 2019, simply titled Microsoft Flight Simulator, to be released initially on PC and ported over to the Xbox Series X at a later date. It was released on August 18, 2020 on PC. The Xbox edition was released on July 27, 2021.

On July 12, 2020, Microsoft opened up preorders and announced that Microsoft Flight Simulator for PC will be available on August 18, 2020. The company announced three different versions of the title – standard, deluxe, and premium deluxe, each providing an incremental set of gameplay features, including airports, and airplanes to choose from.



GAMEPLAY

From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation and live weather in a dynamic and living world. Create your flight plan to anywhere on the planet. Microsoft Flight Simulator includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports.

The World is at your Fingertips.
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 37 thousand airports, 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator which includes live traffic, real-time weather and animals.

Earn Your Wings.
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• New Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.

Test Your Skills.
• Live Weather – The new weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• New Day & Night Engine – experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – a state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.



STORY

Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Artwick set to work to create it and incorporated a company called Sublogic Corporation in 1977. The company began selling flight simulators for several computer platforms, including the 8080, Altair 8800, and IMSAI 8080. In 1979 Sublogic released FS1 Flight Simulator for the Apple II. In 1980, Sublogic released a version for the TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft, which was released as Microsoft Flight Simulator 1.00. It was unusual in that it was not an application program requiring an operating system, but contained its own operating system, which displaced the installed one as long as the program was running. In the early days of less-than-100% IBM PC compatible systems, Flight Simulator and Lotus 1-2-3 were used as unofficial compatibility test software for new PC clone models.

Sublogic continued to develop for other platforms and ported Flight Simulator II to the Apple II in 1983; the Commodore 64, MSX, and Atari 800 in 1984; and to the Amiga and Atari ST in 1986. Meanwhile, Bruce Artwick left Sublogic and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.

Microsoft continued to produce newer versions of the flight simulation software, adding features, such as new aircraft types and augmented scenery. The 2000 and 2002 versions were available in “Standard” and “Professional” editions, where the latter included more aircraft, tools and scenery options. The 2004 release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in 2006, returned to dual versions with a “Standard” and a “Deluxe” edition.

The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever-growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centers within the flight simulator, particularly outside the United States, although a variety of websites offer scenery add-ons to remedy this.

The three latest versions incorporate sophisticated weather simulation, along with the ability to download real-world weather data (first available with Flight Simulator 2000). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing 777, interactive lessons, challenges, and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a “kiosk mode”, which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.

 


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